[This part of the story will make more sense once you read the missing pages of the previous week]
After escaping The Sign of The Iron Buttock and relocating
to the salubrious establishment known as the Mistress and Crop (M&C), our
party hired two rooms and hid out in them for the night.
Bear [Ian] and Dexter [Jamie] slumped onto
their beds in a marmalading state while the remainder set up watches (just in
case) and tried to get some rest. In one room were Gillard [Kevin],
Debbie [Steven], and Myrtle [Andrew], while in the other room
were Oliver [Jeff], Tu [Shane], Ouzo [Darryl], Scuttle [Chris],
and the two marmalading fighters.
Apart from the boisterous noises from the common room downstairs as the busty serving wenches hurried orders around the patrons and other noises from the private rooms as the various mistresses swung their crops into tender flesh, the night passed relatively peacefully!
In the morning the common room was buzzing with the news
that two Halfling bodies were found scattered in the streets overnight. I say
scattered because they had literally been torn apart and scattered!
“Shite” muttered Scuttle [Chris], “they likely be
your cousins Gillard!”
“Let’s just stay indoors today” stated Gillard [Kevin].
“What about that 6-day escort job to the mines?” queried
Oliver [Jeff].
Oliver [Jeff] and Tu [Shane] were promptly
dispatched to the mining office to accept the commission and organise bringing
the wagon of slaves to the M&C to collect the rest of the party, on the down-low
of course. Eight slaves to be safely delivered to the “nearby” mining camp in
the foothills of the Oble Ranges, with the empty slave wagon returned in good
working order. Two hundred gold pieces per surviving party member (on a pro
rata basis if all the slaves do not survive).
“Surviving party member?” queried Ouzo [Darryl],
“that doesn’t seem … fair”
Oliver [Jeff] and Tu [Shane] spread a
tarpaulin over the slave cage and rumbled up to the rear of the M&C just
after breakfast. The tarpaulin extended over the cage and the back deck of the
wagon with just enough space for two nervous Halflings (and others) to “shelter”
under as Tu [Shane] drove the wagon on through the town, out through the
Battle Gate, then off the main road and onto the lessor travelled track heading
off towards the mine. The relatively flat plains stretched out ahead of us with
the foothills of the Oble Ranges barely visible in the hazy far distance.
“No one appears to be following us at least” noted Myrtle [Andrew]
who was peering back along the track towards Tolulene. “Actually, there is no
one around anywhere.” she stated.
Scuttle [Chris] showed our image of the missing girl
Zara (our original commission in Tolulene – locate the missing daughter of a
prominent family, and part of the reason to take the escort job and check out
these particular slaves). There were two female Humans in the slave cage,
along with two Gnomes and four male Humans. One of the females recognised Zara!
She said that she and Zara had both worked at the Slavers Lookout, until she
had been sold to the slavers for upsetting the owner.
One of the other slaves in the cage was a small and loquacious Goblin name Dubull. He babbled away at Debbie [Steven] about his wonderful and extremely useful skills at repairing flutes, cooking, fighting, spotting Kobolds, and everything else under the sun.
“Uu be veery bootiful” he said, and repeatedly demanded “Uu
shood be leetting me oot!”
Debbie [Steven] didn’t seem to pay any attention, or
even notice his repetitive comments!
“Three days travelling”, noted Ouzo [Darryl], “what
could possibly go wrong?”
Nothing much it seemed initially. The first day and night
passed uneventfully, as did most of the second day. The track entered the
foothills and we gradually gained altitude throughout the day. We had been
warned of goblinoid “activities” in the area, so we were on full alert.
Except for Debbie [Steven] who sat on the rear of the
wagon staring out into the countryside while playing her flute, and
occasionally flicking her hair back out of her eyes.
Around mid‑afternoon on that second day our keen lookouts
spotted a large shape crumpled up on the ground just beside the track some
hundreds of yards ahead. The party immediately sprang into its well-rehearsed cautious
scout mode with Ouzo [Darryl] skulking off to the right through the low
scrub, Scuttle [Chris] mirroring him on the left, and Gillard [Kevin]
striding openly up the track towards the shape. The wagon and the rest of the
party waited back to see what would happen.
“Ouzo doesn’t seem to be skulking well today” noted Myrtle [Andrew],
pointing over towards the right where Ouzo [Darryl] could be seen (and
heard) blundering forwards through the scrub.
Being ultra-cautious, Ouzo [Darryl] drew his bow and
shot an arrow into the shape.
“Dead” he yelled out, “got to be safe to approach. But I’ll
keep an eye out for anything else!”
In the end it turned out that there was nothing else to be
worried about. A large feathered and furry creature with huge claws, large
round eyes with long and extended eye‑ridges, with a nasty beak was lying dead
beside the track. Nothing appeared to be nearby, apart from a significant
number of quite large arrows buried in the creature’s flesh and scatted around
the vicinity. And tracks, lots of strange tracks, tracks we hadn’t seen before.
“This” stated Myrtle [Andrew] “is an Owl‑Bear. It’s
very good that it’s dead already, because these things are very nasty and very
tough when they are alive!”
“And these are not Human arrows” stated Gillard [Kevin], “except Ouzo’s one!”
“And these are not Human tracks” stated Tu [Shane],
pointing at a flurry of about 8-9 sets of five‑toed tracks which led away off
the track and up into hills.
Everyone looked around nervously, except Debbie [Steven],
who was playing her flute.
“No need to be worried” commented Tu [Shane], “they
look to be about two days old, which ties in with that body, which looks about
two days dead.”
“What body?” asked Debbie [Steven] looking up from
her flute.
Tu [Shane] efficiently removed the claws and beak
from the creature, storing them carefully into his backpack, and we moved on.
As it was getting close to the end of the day, we started to
look for a good place to park up for the night. And we soon spotted what was
obviously the overnight waystation, a partially fortified camp site on an
elevated rise with some low stone walls and stunted tress providing partial
cover from the elements, and anything else that might be wandering around after
dark! We forfeited the campfire for security and hoped to be un-noticed overnight.
But we definitely set up our standard three watches for the night, with teams
of both perceptive and night-sighted party members in each watch.
Sometime in the middle of the middle watch, a blood curling
scream cut through the darkness. Everyone who was sleeping was jolted into wakefulness,
adrenaline pumping. Except Debbie [Steven] who snored on in a most
attractive way, making her quiet “night music”.
“That sounded like a female scream” whispered Myrtle [Andrew],
“from over that way somewhere”
We were all peering off into the darkness when another terrifying
scream echoed down from higher up in the hills. The scream went on and on,
wavering in intensity, until it faded away into a bubbling gurgle. Silence
descended as we all fingered our weapons and crouched nervously down behind our
measly cover.
Some minutes later there was yet another series of pained
screams, slowly fading away to loud whimpers that got quieter and quieter until
nothing more could be heard.
“Male that time” whispered Myrtle [Andrew], “anyone
want to go check it out?”
Scuttle [Chris] and Ouzo [Darryl] looked at
each other with wide eyes and shook their heads.
“No point” stated Ouzo [Darryl], “we would either
find nothing, or find something that we don’t want to find at night!” Everyone
else agreed, and we all cowered quietly till the morning. Except Debbie [Steven]
who hadn’t even woken!
It was a clear and bright day at First Light, and after a cold
breakfast the scouting team of Scuttle [Chris], Tu [Shane], and Gillard
[Kevin] boldly, but cautiously, headed off into the hills towards where
the nightly screams had appeared to originate. After about 30 minutes they returned
with an amazing tale of discovery.
“Wow, really?” asked Myrtle [Andrew].
“Nope” laughed Scuttle [Chris], “just that first bit
about the two caves. Then we scarpered!”
After a brief discussion we decided to move quietly on,
hoping that the bright light of Real would preclude any Goblinoid encounters,
and we would safely find the next overnight camp before dark.
After only one hour of travel though, we saw two overturned wagons
ahead of us, just off the side of the track. Although everything seemed quiet,
we stopped our own wagon while the scout team of Scuttle [Chris], Ouzo [Darryl]
and Gillard [Kevin] cautiously moved forward to reconnoitre to scene.
They soon returned to report that all was indeed quiet. But that two slave wagons had been ambushed on the road about two-three weeks prior. The slave cages had been busted open, and there was no sign of any bodies, slaves or guards. But there was again quite a number of broken arrows scattered around the area, just like the arrows we had found with the Owl‑Bear body.
“It’s those damn miners” moaned Ouzo [Darryl], “they’ve totally set us up, the bastards. I knew we should never have taken this job”
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