Tuesday, January 27, 2026

Back, and There Again

Present:
  • Anastasia "Stasi" Tepes. Zhodani Soldier from Querion – Shane
  • Emerse Gee. Daryen Scientist from Torment – Darryl
  • MARMALADING "Riley" Patrick O'Reilly. Sword-Worlder Pilot from Winston - Richard
  • Anton Tositova. Solomani Gunner from Entrope - Ian
  • Sang "Spanner" Hoang. Sword-Worlder Mechanic from Winston – Jeff
  • Hoff Ende. Sword-Worlder Scientist from Winston - Kevin
  • Belle Ende. Sword-Worlder Medic from Winston - Steven
  • Itzy Ende. Sword-Worlder Soldier from Winston - Chris
  • Gnostic Hands. Solomani Scientist from Entrope – Jamie
  • NPC: Scurry. Drone Gunner from Winston
by Jeff (with AI assist)

Trapped

The "homeward bound" expedition to the Ancients' portal located in the H-building in Spire City had failed spectacularly.

Sure, we had managed to infiltrate the H-building, navigating through streets teeming with slishers and their grotesque machinery. We'd found the portal - that magnificent 20-meter ring of ancient metal - entered the correct target coordinates and activated the system's power with the pull of that crimson lever. Through the shimmering force-field we could even see the familiar doors of the Cauthon Institute, could make out the confused guards pointing toward us, could hear their muffled voices discussing the strange apparition in their sky.

Home was right there, tantalizingly close, separated by nothing more than a thin veil of energy.

But could we pass through and return home from this strange world in an unknown sector of the galaxy? (Actually, are we even in our own galaxy? The rose-colored sky and that pinprick neutron star suggested we might be impossibly far from Known Space.)

No. Some strange property of the portal horizon resisted all our attempts. Living flesh met that infuriating rubber-like resistance, pushing back harder the more we pressed. Only dead organic matter sailed through - a cruel irony that wasn't lost on any of us.

And not only that, our entry to the H-building had been observed by an alert slisher, and they had arrived en masse, their voiceless screams echoing through the metal corridors. No doubt they intended to impregnate us with their alien spider eggs and kill us all. Or worse - turn us into mindless thralls like Ben's "whores" or poor Fido.

Fortunately, the slishers don't appear too smart, and the back door to the portal chamber remained blessedly unguarded. We managed to evacuate the building just as the main door buckled under their assault, scrambling to the relative safety of an empty "house" nearby - just another hollow metal shell in this ancient, decaying city.

But "relative safety" was all it was. We were still trapped on planet Rose, with its radiation storms, its nightmare creatures, and its impossible physics. And somewhere out there, a giant spider the size of a building was prowling the streets of Spire City.

Analysis and Reconnaissance

trapped
Trapped!
We huddled in the hollow metal shell of our temporary refuge, the rose-tinted light filtering through gaps in the ancient structure casting strange shadows across our faces. The adrenaline from our narrow escape was fading, replaced by the cold reality of our situation.

"Let's think this through systematically," Gnostic suggested, pulling out his notes. "What exactly did we see in that portal room?"

We pooled our observations, each person adding details they'd noticed during those frantic moments in the H-building. The portal ring itself - that magnificent 20-meter circle of ancient metal. The climate control system humming quietly in the corner. 

A computer system with those peculiar mushroom-like control levers that Riley had manipulated. The basic HEX converter. The power system that Spanner had activated with the red lever on the mezzanine. And the coordinate entry panel with its 128 binary mushroom switches that Riley had so carefully configured.

"There has to be something we're missing," Emerse insisted, combing his hair nervously. "Some setting, some configuration that will let us through."

The discussion grew heated. Stasi, ever pragmatic, recommended we return across the planet surface and question the Ancients' Servitor again. "It gave us the coordinates. Perhaps it knows how to actually use the portal properly."

"That's six days round trip!" Riley protested, taking a swig from his dwindling whisky supply. "Six more days of radiation exposure, lightning storms, and whatever else this nightmare planet wants to throw at us."

"Not to mention the food situation," Belle added quietly, glancing at Emerse. "The acclimatization issues... and the mutations."

Emerse's hand unconsciously moved to his groin area, where the mushroom growth continued its disturbing development. He quickly pulled his hand away when he noticed everyone watching.

"We should go back to the H-building," Emerse declared, his voice taking on a stubborn edge. "Experiment with the computer system. There must be settings we didn't try, configurations we didn't explore—"

"Are you insane?" Spanner interrupted. "The place is crawling with slishers! That giant spider was right there!"

"I can be careful—"

"No." Stasi's tone brooked no argument. "We need intelligence first. Anton, you're our eyes."

Anton nodded, already checking his gear. The big man moved with surprising grace for someone his size, especially in that ridiculous bright yellow X-Boat suit. He slipped out through a gap in the metal shell and disappeared into the fungus-carpeted streets of Spire City.

The Spider's Vigil

Anton moved like a ghost through the alien cityscape, his enhanced sneaking skills keeping him in the shadows of the ancient metal structures. The constant rose-colored twilight created sharp, unforgiving shadows - perfect for concealment if you knew how to use them.

He worked his way back toward the H-building, staying low, moving during moments when the streets appeared clear. As he rounded a corner that gave him a clear view of the portal building, he froze.

The giant spider - that twenty-story nightmare of chitin and horror - was crouched directly over the H-building like some monstrous guardian. One of its massive limbs extended through the open back door and into the building itself, as if the creature was personally investigating the portal chamber within.

Around the base of the building, dozens of slishers milled about in agitated patterns. They weren't organized - not yet - but they were clearly disturbed, their tentacled forms moving in jerky, anxious motions. Whatever had happened when we activated the portal, it had definitely gotten their attention.

Anton watched for several minutes, memorizing the patterns, counting the creatures. Then, satisfied he'd learned what he could, he carefully withdrew and changed direction.

The Main Spire

The central spire tower loomed against the rose sky, taller than any other structure in the city. According to the Servitor, this was the location of the second portal. Anton approached cautiously, his heart hammering in his chest.

The tower sat within a walled compound - ancient metal barriers that had stood for three hundred thousand years. An open archway provided access, and Anton could see a few slishers moving about inside the courtyard beyond. He waited, watching their patterns, timing his approach.

When the moment came, he moved. Fast and low, he crossed the open ground and pressed himself against the wall near the tower's entrance. The door was made of that same spongy fungus-like material they'd seen elsewhere - organic, yet somehow preserved across the eons. It wasn't locked.

Anton eased it open just enough to slip through, then pulled it closed behind him. He melted into the shadows just inside, letting his eyes adjust to the dimmer interior.

The chamber was vast, the ceiling lost in darkness far above. The portal ring stood in the centre - identical in design to the one in the H-building, but currently dark and inactive. But it was the activity around the portal that made Anton's blood run cold.

Slishers moved through the space with clear purpose - not the aimless milling he'd seen at the H-building, but organized, deliberate action. They were preparing something.

ramp
The ramp of spikey pods


In the centre of the room, aligned perpendicular to the plane of the portal disk, a ramped rack sloped down to the face of the portal ring, like a 6ft gauge railway track, held six large objects that Anton had seen before - those ball-shaped things covered in short spikes, each about the size of an SUV. 

Seeding pods, his mind supplied, though he wasn't sure where the term came from. Each pod was mounted on a wheeled trolley, and they were clearly positioned to be launched through the portal when it activated.



Anton's mind raced. Whatever the slishers were planning, it involved sending these pods somewhere. Somewhere through that portal. And given what he knew about how slishers reproduced - chest-bursting horror and all - he could guess what those pods contained.

He'd seen enough. More than enough. Time to get back and report.

Medical Investigation

While Anton was out gathering intelligence, Belle had convinced Emerse to let her conduct a proper medical examination of his... condition.

"This is humiliating," Emerse muttered, lying on one of the large blue leaves they'd brought from Ben's cave.

"It's necessary," Belle replied, her tone professional as she prepared her instruments. "We need to understand what's happening to you."

She took tissue samples from the edge of the mushroom growth, careful to cause as little discomfort as possible. Emerse still winced with each touch.

"It's sensitive," he complained. "I can feel everything you're doing."

"That's actually important information," Belle noted, making observations in her medical log. "It means the growth has integrated with your nervous system. It's not just attached to you - it's becoming part of you."

She ran her scanner over the affected area, frowning at the readings. "The cellular structure is fascinating. It's definitely fungal in origin, but it's interfacing with your human biology in ways that shouldn't be possible. The mutation is... adaptive."

"What does that mean?" Emerse asked nervously, still compulsively combing his hair with one hand.

"I'm not entirely sure yet," Belle admitted. "But whatever caused this - the radiation, the environment, something about this planet - it's rewriting your DNA to incorporate local biological features."

She carefully collected the samples in sterile containers. "We'll need to monitor this closely. If the mutation continues..."

She didn't finish the sentence. She didn't need to.

The Search Begins

Anton returned about two hours later, slipping back into the safe house with information that changed everything.

spider
The giant spider loomed over the main tower

"The spider's moved," he reported, slightly out of breath. "It left the H-building and went to the main spire. It's standing guard there now, right over the tower."

"And the H-building?" Gnostic asked.

"That's the problem." Anton's expression was grim. "The slishers that were just milling around? They've organized. They're forming into squads of three and starting a systematic search of the area. House by house, building by building. They're working outward from the H-building in a search pattern."

"How long do we have?" Stasi was already on her feet, gathering her weapons.

Anton did quick mental calculations. "An hour. Maybe less. They'll definitely find us if we stay here."

The party exchanged glances. They were trapped in an ancient city on an alien world, hunted by creatures that wanted to implant them with spider eggs, with no way home and nowhere to run.

"Right then," Riley said, taking a long pull from his whisky flask. "Time to move. Again."

Escape and Evasion

"OK," Anton said, his tactical mind already working through the problem. "We move in stages. Leapfrog pattern, two jumps to get us back to our original safe house near the city edge."

While Anton organized the evacuation, Emerse was hunched over one of the communication units, his fingers working with practiced precision despite the stress. He rigged a delay timer to the device, setting it to activate roughly thirty minutes after our departure.

"It'll broadcast noise on a continuous loop," he explained, still compulsively combing his hair with his free hand. "Should draw the slishers away from our actual route. Give us time."

"Clever," Gnostic admitted.

"I have my moments," Emerse replied, though his hand unconsciously drifted toward his groin where the mushroom growth continued its disturbing development.

traverse
Traversing the city
The first leap went smoothly. Anton's guidance kept us in the shadows, moving during the brief windows when the streets cleared. We huddled in another empty metal shell, catching our breath, while Anton scouted the next leg.

The second leap was equally successful. About two hours after leaving our compromised position, we arrived back at the building where we'd first taken shelter when entering Spire City - it felt like a lifetime ago.

After the first hour, Anton had risked a careful observation back toward the city centre. The giant spider remained at the main spire, its massive form unmistakable even at this distance. It hadn't moved, hadn't reacted to Emerse's decoy broadcast.

"Maybe they can't detect electromagnetic transmissions?" Spanner suggested.

"Or maybe they just don't care," Riley muttered, taking another swig of whisky.

More encouraging was the lack of slisher activity in the areas we'd traversed. The search parties hadn't spread this far yet, or perhaps Emerse's distraction had worked better than expected.

"We need to make a decision," Stasi said, her tone brooking no argument. "The H-building is compromised. The main spire is heavily guarded. And we still don't know how to actually use the portals."

"Told ya," she added with just a hint of smugness. "We should go back to the Servitor."

This time, no one argued.

Preparations

Before we committed to the three-day journey across the plains, Ben shared some disturbing intelligence.

"I've seen five different spiders during my time here," he said casually, as if discussing the weather. "Five distinct individuals. Different sizes, different markings. So there's more than just the one you've been watching."

The implications hung heavy in the air. We weren't just avoiding one nightmare creature - there was a whole population of them.

More immediately concerning was Emerse's condition. He'd tried to eat some of the cooked vulture meat and drink from our supply of the red liquid, but his body violently rejected both. He spent the next hour hunched over, vomiting, his face pale and drawn.

"I can't keep anything down," he gasped between heaves.

Belle checked him over, her medical expertise evident in her efficient examination. "Your acclimatization isn't progressing. In fact, I think you're regressing."

The mechanics were cruel but simple. Each person's body either adapted to the local food and water, or it didn't. Most of the party had fully acclimatized by now. But Emerse, with his poor constitution, was struggling. And the consequences of continued failure were stark: dehydration, starvation, death.

That evening, as we prepared to sleep in the relative safety of the metal shell, the daily food and water checks were made. Hoff successfully processed both the local food and water - his body had finally, fully adapted. Belle also succeeded on both counts, hopefully soon to join the ranks of the acclimatized.

But Emerse rolled poorly. Very poorly. Whatever progress his body had made was wiped out in a violent reaction that left him weak and shaking. His effective constitution, which had been slowly building, crashed back down to its baseline of 8.

"Three failed water rolls and you're dead from dehydration," Belle said quietly, making sure only Emerse heard. "You understand that, right?"

Emerse nodded weakly, still combing his hair with trembling fingers. "How many have I had?"

"Well, that was no success. You're running out of chances."

Day One: The Plains

The journey across the plains began well enough. The party moved in formation, Ben and his "family" integrated into our group. The six Zhodani women shuffled along obediently, and Fido - once a Vargr, now more wolf than sophont - padded alongside.

The landscape was surreal as always. The spongy fungal ground, the giant, blue-tinged leaves, the mushroom growths sprouting at intervals. The rose-coloured sky never changed, that eternal twilight that played tricks on your sense of time.

Anton kept watch for threats - whumpers, flying creatures, or worse. But the day passed without incident.

That evening, we made camp in a rocky area. The food and water checks came around again.

Emerse failed both.

He spent the night curled up, dry heaving, his body rejecting everything he tried to consume. Belle sat with him, monitoring his vital signs, but there was little she could do.

"One more water failure," she reminded him quietly. "Just one more."

Day Two: Dehydration


The second day of travel was harder. Emerse was visibly weakening, his steps unsteady, his skin taking on an unhealthy pallor beneath the rose-tinted light. We had to slow our pace to accommodate him.

"Keep going," he insisted when someone suggested we rest. "I'm fine. Just need to... keep moving."

But he wasn't fine. Everyone could see it.

That evening, when we made camp, Belle had successfully adapted to both food and water - fully acclimatized at last. It was small comfort given what happened next.

Emerse managed to keep down some of the food - a small victory that brought a weak smile to his face. But the water...

He took a sip of the red liquid, and immediately his body convulsed. He vomited violently, then collapsed, unconscious.

"No, no, no," Belle was at his side instantly, checking his pulse, his breathing. "Severe dehydration. His body's shutting down."

She tried everything in her medical kit. Stimulants to keep his heart going. Attempts to get fluids into him by any means possible. But there was no fresh water, no saline solution, no proper medical equipment.

We all knew what was coming.

Emerse regained consciousness once, briefly. His eyes found Gnostic, then Riley, then the others. He tried to speak, but only managed a whisper: "Tell them... tell them I tried..."

His hand, even then, reached for his comb. Old habits.

Then he was gone.

The Body

We sat in silence for a long time. Even on this nightmare planet, death hit hard. Emerse had been annoying at times, neurotic certainly, but he'd been one of us. And now he was just... gone.

The Zhodani women approached the body with an animal hunger. Ben didn't stop them as they fed on what remained of Emerse's blood. It seemed somehow appropriate - nothing wasted on this world.

"We take him with us," Gnostic said finally. "We get home; we give him a proper burial. He deserves that much."

body
We wrapped Emerse's body ...


No one argued. We wrapped Emerse's body in one of the large blue leaves, then gathered his equipment. His computer with its cached Galactipedia. His testing equipment. His faraday bird cage. His comb.


Tomorrow we'd reach the Servitor's valley. Tomorrow we'd get answers.


Tonight, we mourned.



Day Three: The Valley

The final day of travel was subdued. We carried Emerse's wrapped body, taking turns with the burden. No one complained.

As we approached the valley where the Servitor's cave lay, Anton spotted movement in the distance - the giant snake, its grey-colored body barely distinguishable against the rocky terrain. But it was far enough away that we could easily cross to the cave entrance.

We descended into the familiar tunnel system, ducking under the faint light beam that Gnostic had identified on our previous visit. Down to the chamber with the handprint.

Gnostic placed his hand on the familiar surface, and the steam door hissed open. We filed into the Servitor's chamber.

servitor
Talking to the servitor

The beautiful humanoid form materialized as before, its attention immediately focusing on Gnostic.

"Welcome back," it said in perfect English. "How may I provide information?"

Gnostic wasted no time. "How do we get our living, non-Ancient bodies through the portal field and back home?"

The Truth

The Servitor's response was matter of fact, almost casual in its delivery of what should have been devastating news.

"Portal transit requires the absence of cellular biological activity. Living tissue cannot pass through the dimensional barrier."

There was a moment of stunned silence.

"So, we have to be dead?" Riley asked, his voice hollow.

"Cellular activity must be absent," the Servitor clarified. "However, a sealed container constructed from non-living biological material would provide adequate shielding. The container itself would pass through, and any contents within would be protected from the field's detection."

Gnostic's mind was already racing through the implications. "A sealed vehicle. Made from... what? Dead organic matter?"

"Correct. The material must be biological in origin - your term 'organic chemistry' is a good approximation - no longer metabolically active."

We looked at each other. The giant snake - its skin could potentially be fashioned into some kind of container. It was roughly two meters in diameter and a hundred meters long. Plenty of material.

"How would we kill something that size?" Spanner wondered aloud.

But Anton was staring at nothing, his mind clearly elsewhere. Then his eyes widened.

"The seeding pods," he said. "Back at the main spire. Those spiked balls the slishers were preparing to send through the portal."

Understanding rippled through the group.

"They're already designed to go through," Gnostic said slowly. "Already sealed. Already the right size."

"And if the slishers are planning to send them through with... cargo inside," Stasi added, "then they must have an opening. A way to load them."

"We'd need at least two," Gnostic calculated, mentally counting heads. "The party, Ben, his companions... two pods should fit everyone."

A plan was forming. Dangerous, audacious, probably insane.

But it was a plan.

"Right then," Riley said, and this time when he pulled out his whisky flask, he raised it in a toast. "To Emerse. And to getting the hell off this planet."

We all drank to that.

Recovery and Return

We spent the rest of the day in the relative safety of the Servitor's cave, recovering our strength and exploring our temporary sanctuary. At the back of the cavern, a circular tunnel descended into darkness - smooth-walled and clearly artificial, unlike the natural rock formations around it.

"Waste disposal, maybe?" Spanner suggested, peering down into the gloom.

Anton led a small expedition down the tunnel, but it grew steeper and steeper until the angle became treacherous. Without proper climbing gear, going further would be foolish.

"Nothing down there but a broken neck waiting to happen," Anton reported when they returned.

We settled in for the night - or what passed for night on this world of eternal rose-tinted twilight. Tomorrow we'd begin the three-day journey back to Spire City. Back to danger. Back to our only hope of escape.

In the morning, after a meal of vulture meat and the purple goop from the blue leaves (which all of us could now consume without issue), we prepared to depart. Anton scouted ahead, making sure the giant snake was nowhere near our planned route across the valley.

"Clear," he reported. "The snake's on the far side, maybe a kilometre away."

We moved quickly, crossing the valley floor with Emerse's wrapped body carried carefully among us. No one spoke much. There wasn't much to say.

Three Days of Travel

The journey back across the plains was mercifully uneventful. No whumpers. No flying predators. Just the endless spongy fungal ground, the scattered mushroom growths, and that unchanging sky.

We fell into a rhythm: travel during the active periods, rest in rocky areas when fatigue set in, always watching the horizon for threats. The electrical storms came at random times, but we'd learned to anticipate them - grounding our metal equipment, taking cover when possible.

Ben and his companions integrated seamlessly into our routine. The six Zhodani women moved like trained dogs, obeying Ben's commands. Fido ranged ahead and to the sides, his wolf instincts making him an excellent early warning system.

On the third day, as Spire City's jagged skyline appeared on the horizon, we made camp at our established position just outside the city limits. Time for Anton to do what he did best.

Reconnaissance

Anton slipped into the city alone, moving through the metal corridors with practiced stealth. His objectives were clear: verify the giant spider's position, assess slisher activity levels, and determine if our previous safe houses were still viable.

patrols
Slisher patrols scurried about
He worked his way toward the city centre, staying in shadow, timing his movements to the random patterns of slisher patrols. The creatures seemed agitated still, their tentacled forms moving with jerky, purposeful motions.

The H-building remained a hotspot of activity. Dozens of slishers swarmed around it, and Anton could see they'd reinforced the entrances. Whatever we'd done by activating that portal, it had definitely gotten their attention.

More concerning - or perhaps reassuring, depending on perspective - the giant spider still stood guard at the main spire tower. Its massive bulk was unmistakable, one leg resting against the tower's wall as if claiming ownership.

Anton carefully mapped the patrol patterns, noting the safe routes and the danger zones. After nearly two hours of observation, he was satisfied. The path to the building with the rejected seeding pod was clear enough - with only one potential choke point where a slisher patrol might cross their route.

He made his way back to the camp.

"It's doable," he reported. "But we'll need to move fast and quiet. There's one spot where we might run into a patrol, but if we time it right..."

Into the City

We moved as a group, Anton leading, Stasi bringing up the rear. The Zhodani women and Fido were positioned in the middle, where they could be controlled and protected.

The city felt more oppressive than before. Maybe it was knowing what we were up against. Maybe it was carrying Emerse's body. Or maybe the slishers' increased activity had changed the atmosphere - made it feel more like we were invading occupied territory rather than sneaking through ruins.

We made it through the first section without incident, moving from safe house to safe house in quick sprints. Then came the choke point Anton had warned about.

Anton held up a fist - the universal signal to stop. We froze.

Through a gap in the metal walls, we could see three slishers moving perpendicular to our route. Their tentacles writhed as they communicated in their voiceless way, and for a heart-stopping moment, one of them seemed to look directly at our position.

No one breathed.

The slisher turned away, following its companions down a side corridor.

Anton waited a full minute, then signalled: move.

We crossed the danger zone in seconds, practically running to the next safe house. Only when we were inside, the metal walls between us and the patrol, did anyone relax.

"Too close," Riley muttered, his whisky flask already at his lips.

"But we made it," Stasi countered. "Keep moving."

Twenty minutes later, we arrived at our destination - the building containing the spiked seeding pod we'd discovered on our previous foray into the city.

The Rejected Pod

The pod sat where we'd left it, that SUV-sized sphere of spikes and chitin, looking simultaneously organic and alien. Now, with our new understanding of what these things were designed for, it took on a more sinister aspect.

"Right," Gnostic said, approaching it carefully. "Let's see what we're dealing with."

We studied the surface in detail, running our hands over the rough, spiked exterior. Belle took samples of the material, her medical scanner analysing its composition.

"Organic," she confirmed. "Definitely dead tissue. Some kind of chitin-based composite. It's incredibly strong - natural armour."

"There," Spanner pointed. "See that line?"

A fine circular seam ran around one section of the sphere, about two meters in diameter. Three of the spikes extended from this section, positioned like handles.

We all stopped and listened carefully. If there was something alive inside...

Silence. No movement. No sound.

"Okay," Anton said, gripping one of the spikes. "Let's try opening it."

He twisted. Nothing happened.

"Other direction?" Spanner suggested.

pod
It opened!
They tried again, this time rotating clockwise. The section began to move, surprisingly smooth despite its apparent age. It was heavy - very heavy - but with three of us on the spikes, we managed to unscrew the hatch like some massive jar lid. Running around the inside of the thread was an O-ring.

"Careful," Belle warned as it came free. "Don't drop it."

We lowered the hatch to the ground with a dull thud.

The interior was revealed - a smooth, spherical chamber, its walls the same chitin material as the exterior. It was large enough to fit several people, maybe six or seven if they squeezed. 

But there was a problem.

A large crack ran along the bottom of the chamber, splitting the material in a jagged line. It wasn't catastrophic - the pod was still intact - but it was definitely damaged.

"It's a reject," Gnostic concluded, running his fingers along the crack. "That's why it's here, in this abandoned building, instead of with the others."

We all understood the implication. The only intact seeding pods we'd seen were on the launching ramp in the portal room at the main tower.

The tower guarded by a twenty-story spider.

"So," Riley said, taking another pull from his flask. "We need to steal two functional seeding pods from under the nose of a giant monster and however many slishers are in that tower. While somehow not getting killed, implanted with spider eggs, or turned into mindless thralls."

He looked around at the group.

"Anyone have any ideas?"

The silence that followed was answer enough.

Tuesday, January 20, 2026

The Portal

Present:
  • Anastasia "Stasi" Tepes. Zhodani Soldier from Querion – Shane
  • MARMALADING Emerse Gee. Daryen Scientist from Torment – Darryl
  • "Riley" Patrick O'Reilly. Sword-Worlder Pilot from Winston - Richard
  • Anton Tositova. Solomani Gunner from Entrope - Ian
  • Sang "Spanner" Hoang. Sword-Worlder Mechanic from Winston – Jeff
  • MARMALADING Hoff Ende. Sword-Worlder Scientist from Winston - Kevin
  • Belle Ende. Sword-Worlder Medic from Winston - Steven
  • Itzy Ende. Sword-Worlder Soldier from Winston - Chris
  • Gnostic Hands. Solomani Scientist from Entrope – Jamie
  • NPC: Scurry. Drone Gunner from Winston

by Ian

 
[ Note that there is no day and night. It is light all the time. References to 'morning', 'day, 'night' or 'evening' are purely based on party resting and active periods. Saves me putting quotes around every mention!  ]

Recap


Party starts in the tunnels of the Servitor of the Ancients. 

We decide reluctantly to head to Spire City. It’s a four-day trip and two of those can be in the hills before we need to cross the plains and risk being spotted. But before that, Ben in insistent he collects his six "whores" and Fido so that they can go back too...


ben
Back to Ben's Cave


It has been a long day so far and the party decide to rest up. They move to within 50 meters of the tunnel entrance and Anton sneaks forward and looks outside. He looks all around and while there is no sign of the enormous snake in the valley, he looks up and sure enough - there is a giant snake sitting on the valley wall above the cave entrance.

The monster seems to be alert with its forked tongue licking the air. Anton notices that the skin of the snake is different, in that it seems to be partially 'fungus like' and rough.

"Darn, we will have to wait a bit." The party have 2.5 days worth of food and this can be thinned via rationing. Anton suggests we could go out, guns blazing, and get rid of the snake. Seems no one else was interested in this plan. Anton returns to the tunnel entrance and observes.

[Food and drink acclimatization. Stasi, Itsy and Riley 20 (done). Gnostic 17, Belle 14, Riley 20, Anton 17, Spanner 10 ]

Spanner ends up violently ill and can't eat for the rest of the day.

Luckily, roughly 6 hours later, the snake heads off around the valley. It ends up resting about 400 meters away and its time for the party to head out.

With Anton trying to coach the party (Ben and Fido seem fine), and a successful party luck roll, the party cross the valley floor and exit across the far ridge.

As the party are meandering back to Ben's cave, Ben freezes and hisses for EVERYONE to stop, lay on the ground and be silent: "There are whumpers coming". 

"What the hell is a 'whumper?'," someone asks.

"I'll tell you later," he snaps. "Lie down, shut up and don't move or make a sound for now".
whumpers
Whumpers

A small pack of creatures navigated the rocky and fungus layered ground. They were creatures the size of Labradors. They didn't have wings, but they moved on the ground half crawling, half dragging.

As they neared, you could see that they had no eyes. Their skin covered 'wings' thumped on the ground, creating a 'whump' sound.

The pack of whumpers crawl over the prone party. Everyone tries to stay quiet, but Spanner lets out a light whimper as one of the creatures climbs over her. The creature stops instantly. Spanner gets a sharp pain in her left side as something pierces her torso. 

She desperately stays still and quiet, and the creature seems to give up and move on. She takes 1 HP damage from the spike.

After the monsters are far enough away, Ben fills in the party and says that the whumpers insert a spike on either side of you and then zap a 50KV shock through you which can kill. 

After travelling safely for the rest of the day, the party find a decent enough camp. They set watches and rest as best they can.

At some point in the night, Belle wakes with a start and screams out. A small creature with sharp teeth was biting in. Gnostic wakes with something squirming in his PJs. He rips the hideous creature out and throws to one side. He rips out his gun and fires a round at the small snake thing and it gets blown apart.

Meanwhile Riley, who was on watch, rushes to Belle and wrenches the snake thing off her. He holds each end of the snake in his hands and pulls the creature apart.

Ben rouses "Oh, those a good eating. You don't want to get bitten because they are poisonous. Get rid of the head and the rest is delicious.".

Belle checks and while there is a bite, she does not seem to be poisoned.

There were a couple of lightning storms through the night and this disturbed the party.

For breakfast the party cook the snakes on the fire and have a bite to eat.

[ Gnostic 20 (done), Belle 15, Anton 18, Spanner 10 (failed)]

They head off to Ben's cave and arrive around lunchtime. The party decide to rest up properly and perform a round of Psycho-Analysis.

Gnostic has an average ability, but Belle is highly skilled. Various psych points are increased, however poor Belle at the hands of Gnostic lost a point [Fumble]. Darn.

After a decent amount of resting and gathering supplies the party decide to cross the plains directly to Spire City and not follow the surrounding hills to save time. Ben assures all that there will be decent enough rocky spots to camp. 

While the party gather their gear, someone notices that Emerse had a strange bulge in his groin area. Stranger than normal anyway. Belle bravely volunteered to examine him and discovered that his appendage had mutated into some kind of mushroom. This mushroom was oozing a strong smelling liquid that was strangely familiar to some. The smell was petrochemical in nature and seemed to be very similar to Jet A1 (basically kerosene). They gather this liquid as it could be handy!

On seeing the revolting change to his doodle, the party had to suppress their revulsion [make a (penalty) Psych roll. Everyone makes the roll with much luck consumed in the process].

We return the mushroom to the dark of Emerse's trousers.

As before, Emerse's Geiger counter was showing very high levels of radiation outdoors. Something the party need to be wary of while remaining on planet Rose.

After finally arriving at Ben's cave base camp, the entire cave is emptied with the hope of never coming back. Ben, his six Zhodani girls, and Fido (has Vargr friend, now a wolf) along with everything they can carry. The entire party, everyone and everything depart.

The Zhodani girls feed off the party and they in turn, heal via the mattress juice. Ben volunteers that his saliva is curative too. A tonguey kiss can also heal if anyone wants it. Most gag and pass on the offer.

Crossing the Plains


The party with Ben's local knowledge realize they can travel a full day and find a decent camp site. After that, they decide to travel for half the day, then look for a suitable camp. Using this strategy, it should be about 3 days to cross. 

[Belle 8 (20 rolled and reset count),  Anton 20 (done), Spanner 13]

The evening was uneventful and only the electrical storms disturbed the group.

The next day travel was straight forward. At lunchtime, the party start looking for a campsite but no suitable site appears. They keep going and eventually a rocky spot appears and the party collapse and set up camp.

[ Belle 8 (failed), Spanner 14 ]

Second night same as the first and passes without issue.

The next day the party should reach Spire City. Around half day away from the city, the party find a good campsite and stop there.

[Belle 9, Spanner 16]

The conundrum is not knowing what awaits at the city for a highly obvious party, just walking into town? Should they send a stealth party to check things out?

[The problem with the stealth party was that Anton is the only character present that has any form of stealth ability. Unfortunately he spent a lot of luck saving the loss of psych points (2 luck remaining only). On entering the city, this lack of luck will mean a guaranteed failure at finding a suitable safe haven.]

City Scout


In the end, the party decide and a small, somewhat stealthy, party to check things: Anton, Ben, Fido, Belle (lots of luck)

They carefully enter the outskirts of the city. Hiding as best they can, they locate an empty building. Well, building is a stretch. Spire City is 300,000 years old and was abandoned by its previous builders about that long ago. The buildings are designed as a some kind of metal shell (mu metal, in fact) with internals that were probably wood and fungus based. Over the eons the wood and fungus have totally disappeared, leaving only the strong metal shell. Many of the buildings had flocks of the vulture birds swirling around the tops. They seemed to be feeding off something that is growing on the metal?

In the building was comfortable and safe. No mushrooms. When a storm broke, there was no effect inside the safe metal shield.

Watching the streets, there were many slishers (Illithid type of monster). Some moved quickly and darted in and out, seemingly hiding or avoiding something. Others travelled in packs in organized purpose.

Anton and the party leave town and travel back to the camp. It is decided to split the full party into two different groups and deliver each separately. Without any bother, the entire party eventually get into the safe house and set up their temporary safe home.

At one point, far in the distance, the Slishers all evacuate the streets rapidly. Gone in a panic. One of the revolting gigantic Spiders the party saw on arriving planet Rose, was navigating the streets and buildings near the centre of the city. A hideous, terrifying sight.

[Belle 11, Spanner 18]


Spire City


spire
red stars are the temp safe houses


According to the servitor back in the cave, there should be two portals nearby. The central spire [the one with the black wall] and the 'H' building. Both are about 1km away from the party's current safe house.

The next phase consists of Anton using Sneak to explore the central city and see what the party are dealing with.

There are several empty buildings on the outer areas, however as nearing the centre of the city, along with a significant increase in slisher numbers.

Activity, the buildings start housing slisher(?) machinery. The machinery takes all sorts of forms but mostly metal, wood, fungus and bits of living things (like the avian spinosa in the Ancients' tunnels' power supplies on Winston, the moon Formaline and planet Dollar). 

spikey
One safe house has a large ball-shaped black object - about the size of an SUV, that has short spikes sticking out. All means nothing to Anton, other than slishers are probably going to turn up at some point soon.

"We need to get closer to the middle", the party decide. While this is true, the size and noisiness of the group make this quite a challenge. They decide that the H building is the first target.

One slisher observation is made that might make something work. While the slishers are always out and about from 400m to the centre of town - there ARE times when 'always' is not correct. For periods of 5 to 20 minutes there can be no slishers on the streets at all.

Anton heads out once again and identifies empty buildings just a block or two up the street. These buildings act as 'stepping stones' to get the entourage nearer to the H building. They sit and wait for the streets to clear, wait for 30 seconds - then GO. This works well and party luck is on their side (thank you, Belle). Everyone eventually ends up only 100m from the H building.

[Belle 13, Spanner 20 (done)]

The H Building


Anton investigates the H building and there is a basic door in the side. Its not trapped or locked and Anton steps in and checks the room. In the centre of the room there is a large vertical metal ring some 20m high.

The disk was connected to various slisher machines and panels. Everything was dark. Anton returns with the good news that the portal seems easy to get to.

The time came for the entire group to move into the H building. Unfortunately this one time a slisher stepped around a corner and spotted the group making their way to the H building. The creature emits a voiceless scream.

The party hurry into the H building and block the door with heavy objects.

While Riley checks the machinery and panels, Spanner climbs the spiral staircase to the upper mezzanine. There is a large red-handled lever up there.

The lever is pulled and everything, including the portal, lights up.
portal
Portal

"Which portal should we open???" screamed Riley.

"Cauthon Institute!!!!" everyone agrees.

Riley finds a panel with 128 switches - which are actually levers made of rigid mushrooms. Riley has eidetic memory, so he quickly deciphers the HEX coordinates provided by the servitor into 128 'bits' (4fc15c18-e814-4bd3-a256-87a1118cbc8e). He toggles the switches and the panel's rings activate and slowly grind and rotate.

A shimmering force-field appears within the portal circumference. Through the field the party could see the front entrance of the Cauthon Institute as they remembered it (in Seven town in the 728-907 system). There are a couple of the Imperium guards standing there on duty - in fact, one was the soldier that mocked Riley when he thought the guy was a robot. The guards look up into the air and seemingly toward the room the party are in. But they look confused and point, as if they cannot quite see what is there. 

The party can see them quite clearly and can hear them murmuring, guns drawn, trying to discuss the
appearance.

"Thank goodness" Gnostic calls out, relieved. 

As the door to the building gets hammered from the slishers on the outside, Gnostic steps into the gate and tries to go through. 

But, like the portal back by the red pond (where the group first arrived), Gnostic feels a push back, like rubber, and can't go through. It resists all attempts to go through.

The party pick up random objects and nothing will pass. Like with the portal by the red pond, most objects sound like they bounce off glass, whereas Gnostic felt a soft push-back, like rubber or sponge. 

They eventually try throwing through some of their cooked meat leftovers. The blob of meat flies straight through the portal and nearly hits the guards on the other side. 

The guards immediately let lose with a hail of bullets at the portal. Everyone ducks, and the bullets fly into the room and bounce around the H building.

A series of tests are applied, including changing the coordinates to other destinations (Winston Ende Estate and Entropy X-boat HQ). The same effect every time.

  • Inanimate objects meet solid resistance.
  • Living organic matter meets soft resistance, like rubber or sponge.
  • Dead organic matter sails through without any issue.

Returning the coordinates to the Cauthon Institute, Riley and the brains trust work out a way to include a crude note within the vulture meat leftovers, letters carved and burned into the meat. The note tells the guards who they are, and that we can hear them, and DON'T come through, and if they could provide more gear? 

The guards scurry off and quickly return with two machine guns, more ammo and 20 grenades. The armaments all come through the portal.

By this time, the outside door bursts inward and the party have to scramble. The portal power is turned off. Luckily there is a door on the far side of the H building that the slishers totally ignore. The group leave via that ignored door as they see a large crowd of slishers entering the door on the other side into the portal room.

The party scramble into their safe house nearby. Deflated. So close but yet so far away....


Tuesday, January 13, 2026

No Way Out

Present:

  • Anastasia "Stasi" Tepes. Zhodani Soldier from Querion – Shane
  • Emerse Gee. Daryen Scientist from Torment – Darryl
  • "Riley" Patrick O'Reilly. Sword-Worlder Pilot from Winston - Richard
  • Anton Tositova. Solomani Gunner from Entrope - Ian
  • Sang "Spanner" Hoang. Sword-Worlder Mechanic from Winston – Jeff
  • Hoff Ende. Sword-Worlder Scientist from Winston - Kevin
  • Belle Ende. Sword-Worlder Medic from Winston - Steven
  • Itzy Ende. Sword-Worlder Soldier from Winston - Chris
  • Gnostic Hands. Solomani Scientist from Entrope – Jamie
  • NPC: Scurry. Drone Gunner from Winston


by Richard/Riley

Recap


It was daylight. The entire party was on a hilly plain under a rose-coloured sky; bright, and from the brightness on the horizon, it looked like the sun had just set.  The air was very dry, and they could smell ozone. Behind them was the portal, a clear hole into the cave - it wasn't a mirror on this side. In front of them was a lake, the size of four soccer fields, of red liquid, like the same stuff in the cave's "tidal" pool, with white lumps floating in it.

In front of them, fifty paces away, standing on the left shore of the lake, was a huge spider, twenty storeys tall, with 12 or 14 legs, with multiple eyes on prehensile stalks. The giant spider's eyes weren't focused on the party, instead they were focused on the thing that it was devouring. This creature was one of the illithid creatures that the party remembered from the derelict freighter Gnost Roma orbiting Formalin (where Liz died). The wretched thing was held by four "mandibles" which looked like human arms with claw-hands, as a porcelain beak mouth nibbled away at it. It thrashed about, half-eaten, but still alive, and it screamed hysterically. It had no voice-box, so they were voiceless rasps and croaks. Pieces of its intestines, cartilage and some bone, with lots of blood, were falling into the red lake.

Off in the distance, several kilometres away, was a nightmarish city, that looked like jagged sections of thick metal welded together, to form spikey structures, buildings and towers. And in the air, around this city, was a thick swarm of what looked like gnats at this distance. Close-up, they'd be the size of vultures or dogs.

Hoff, Belle and Itzy Ende's sister Split (Penny) did not come through the portal for some reason. [Jason shifted away, so's no longer in the group].

The Signal


Having been unable to re-enter the portal we felt a strong urge to move on, out of the sight of the horrid spider. 

"We must get off this god-forsaken planet" we all thought.

Emerse's radiation monitor was going mad and peaking at 40 µSv/hour. And his RF monitor was getting lots of random static on all frequencies, most seemed to be coming from the sky. But there was a strong 500KHz AM signal from nearby. He tuned in on this.

It was old fashioned Imperium morse code. A repeating signal. .... . .-. . .. .- --
No Galactopedia link here. But it was lucky he had a local cached copy.

"Emerse, what's the code?" we asked.

"Arghh, it says Here I am" responded Emerse combing his hair whilst nervously looking at the huge spider.

"Where's it come from" I barked in a deeply unhappy mood. I had limited whisky resources, and my beloved ship was on the other side of this portal near the Cauthon Institute.

We quickly moved behind a rise and now hidden from the spider the nerdy bunch (Emerse, Gnostic, Hoff and Belle) undertook some brief triangulation calculations and determined it was coming about one click (kilometre) to our left.

"Let's go," Anton enthusiastically says and volunteers to lead the party stealthily and out of the sight of the spider. 

"What are you so happy about fat man?" I grumped.

Anton led us successfully for a click in the direction calculated and we come to the edge of a hill with an area dug out in which is a long wire that runs into a small lean-to hut some 10 metres away. 
[note Anton has the best sneak skill with a double roll and can guide the party if successful.] The irony of Anton sneaking whilst being severely overweight and in a bright yellow X-Boat suit is not lost on many of us. 
hut
the hut

Congregating around the taut wire was a swarm of large bees or hornets. 
Hmmm we've seen those before many of us thought and some of us plugged our ears.

Anton headed toward the hut and cautiously looked in. Nothing strange in here he thought until he noticed a stone on the ground with letters on it. 

He headed back to the group.

"Anything interesting?" asked Gnostic

"There was a stone with writing on it"

"Did you bring it back?" asked Stasi

"Nope, easier to take you to it"

With a rolling of eyes, we all make our way to the hut.

IFDE LLTA TOAA EIFV 
IRTD SCOO SMTT TKRI 
TEHO SSTD OTIW PTHA 
OOSA IHIL DHSR RERL 
AAOD ENTS NNUS FHYO 
GGRT OACP EACH RRLH 
RREE TDIO OOST ELCN
UUOA NEKT SNHL CFSS

After much chatter, the nerds decide that it’s a transposition cipher. Emerse uses his computer to run several scenarios, and the nerds intensely work on the code – forgetting for the moment that they are on a god-forsaken planet that appears to be largely made of mushroom.

Interestingly Emerse's use of his computer attracts the hornets. He quickly turns it off but we all note they are drawn to electronics.

"Got it" they collectively chant, rubbing their hands together in glee. "It is too dangerous for me to hang around at this source. So, head toward the tallest spire for 10 clicks and then hard left for 30 clicks. Avoid all sophonts."

On the Move


spire
the tallest spire
Picking out the tallest spire we head off.

The ground is spongy like a thick carpet and there are giant blue tinged leaves here and there on the ground that are even more soft and spongy. What appears to be large mushroom growths can be seen growing at various intervals along the way. We can see flying creatures in the distance, just spots on the horizon.

The air smells clean but with the tinge of fungi. It never gets dark, just this pink glow of dusk.

"What a hole" I muse, steadily becoming more dour and dark.

We make the 10 clicks and then turn hard left. We all realize we cannot do another 30kms without rest. Some of us were struggling even now. Indeed, Anton lay down only to feel the wriggling of some unknown creature on his back making him quickly stand up.

"Have some whisky, it will help."

We walk another 10 clicks and now some of us are really struggling. I have the shivers and sweats; Gnostic was never built for this sort of terrain and even Stasi is tiring.

"I can carry Gnostic" volunteered Itzy.

"And I can get Riley and Stasi going," said Belle as she injected us with what was essentially speed.

Another 10 clicks and Emerse is lagging, exhausted. 

Suddenly, there is a bright flash of lightning covering the whole sky, horizon to horizon, then hissing and ticking, like rain on hot rocks, and which gets louder and louder, followed by intense deafening thunder that rocks the ground and knocks us off our feet. The lightning seems to impact everything, and all metal on us conducts a voltage spike giving us a huge jolt, like an over-powerful electric fence. Everyone carrying anything metal gets damaged. Pistols give a light zap [1hp], but the swords and machine guns give a huge whallop [D6 and D8]. 

Electronic items need a save. My laser carbine fails and is ruined.

Emerse's precious Tamagotchi, his laptop, radiation meter and radio headset all manage to survive [bit of luck spent] but most of the party's headsets were fried.

Scurry survives.
 
Fortunately, Emerse has his birdcage-sized faraday cage, so he stores as many electric things as he can fit within. The cage needs to be grounded to be totally effective, but the main lightning storm discharge seems to be preceded by flash, two seconds earlier. That gives him time to jam an earthing spike into the ground.

Emerse is also given a shot of speed by Belle, and we all trudge on to complete the final 10 clicks. We enter low hills and there is more rock here and we can safely stop. Over the time there have been several thunderstorms and they seem to occur every 6 hours.

As we come around the side of a rise we see what looks like a path which of course we follow. It leads to a large rock with some more carved writing.

Sergeant Gunn


ITOT TUZL FHUH TSSP
YIAY EEES OSRO NONI
UFEF TNDG GAWM IEAN
OROY OMHA TYRA NHEL

Another transposition cipher which this time the nerds quickly solve.

"If you got this far, you are worthy of my attention. Use 1 MHz, send a help signal."

Emerse uses his radio and sends SOS in Imperial Morse. 

"Now let's see what happens," he says. 
ben
Sergeant Gunn

We wait an hour…. Nothing.

He resends the signal. We wait. This time a figure appears around the hill. A tall very-muscled humanoid, with a tentacle arm and a huge eye.

"I come in peace. I am Sergeant Ben Gunn," he says in English with a look of surprise on his face. "Uh... welcome to planet Rose."

[Psyche rolls all round - DM forgot! We will do this next week.]

After recovering, Emerse jumps in and explains our situation and who we are.

"How long have you been here?" 

"About a year"

"Where are you from?"

"The Cauthon Institute. I was on Strike Team One"

"What happened to your eye and arms?"

"I think its the radiation over time. My Vargr friend here, he didn't mutate like me, except he is now a wolf, with not much mind, I call him Fido. And I found six Zhodanis here - they had no mutations, but their minds were gone too. They are now my whores."

"Nothing unusual there," says Itzy quietly. "We have one of those."

"New meat?!" Ben says leering at Zhodani Stasi, whipping out his large appendage - it was mutated too, and was enormous.

"Come this way" and we follow him a few hundred metres to a cave system.

"I'm the last of my squad", he explains. "It is safer to live underground, here, and that protects you from the lightning storms and there is plenty of food and water, although it takes a bit to get used to", pointing at a red pool of gloop. "You can also sleep comfortably on those large blue leaves. And when you are done can extract the food and healing from them. The storms sort of charge them up."

Over the course of the "night" (it is day all the time here) we all try and eat the vultures (bird meat from a flying creature - it tastes like muddy chicken) and purple goop that comes from the blue tinged leaves. The purple goop heals damage too [D4 per dose]. We also all try the red "water". 

[The "acclimatization" mechanic: Each time a person eats or drinks from local sources they make a CON roll. If successful, the food & healing works. And their CON in relation to the food and water improves by 1. Once the effective CON reaches 20 then they become "acclimatized" and no longer need to roll. 
If they fail, they vomit, feel ill and can't eat for D6 hours. 
If a 1 is rolled, CON increases by D6. 
If a 20 is rolled, all additions are lost.

The resulting CON positions at the end of the session were:
  • Gnostic +10 (17)
  • Belle +5 (13)
  • Stasi Reached 20
  • Hoff +7 (16)
  • Itzy Reached 20
  • Emerse +0 (8)
  • Riley +10 (18)
  • Anton +4 (15)
  • Sang +0 (9) ]
the Zhodanis
Over the next 48 hours we rest, come down off speed and have long conversations with Ben about the planet. Anton, Gnostic and Itzy also take advantage of the "Zhodani whores". The vampiric Zhodanis, of course, feed on them in return. (Ben's neck was quite a mess already)

Stasi was eager to try out Gunn's enormous organ, so she spent the "night" with him.

Cauthon Institute's Janet Drive said that a squad of Zhodanis came here at least fifty years ago. We had no idea if these Zhodanis were remnants of them, so it was a mystery.

From our discussions with Ben we glean that:
  • There appear to be no spaceships or vehicles on the planet. I am now entering into a depressive state.
  • The only way off planet Rose, Ben suspects, is by successfully finding one of several portals and find a way through the portal.
  • The "slishers" rule the city. They come in three sizes, and we have encountered the adult form and the "scuttlers" previously on the derelict freighter Gnost Roma orbiting Formalin (where Liz died).
  • Ben thinks this was an Ancients' planet and there are several Ancients' sites. Ben knows of one where what he calls "The Oracle" lives. In fact, this is a servitor. 
  • It would appear the slishers have taken over from the Ancients.
We discuss going to see the Oracle. 

The Oracle


The next day we head off on a further 2-day journey. We stick to the rock covered hills as much as possible and near the end of day 2 (not that it gets dark) come over the crest of a rise and see a cave mouth.

"We need to be careful of the snake" states Ben.

"Ahhh what snake" Hoff nervously mumbles. 

"The 50 metre long 30 cm diameter one"

"Have you fought it?"

"No, I ran away"

"Oh"

So, keeping a watchful eye out we quickly scramble to the cave opening and see a tunnel descending in front of us. "Déjà vu", many of us think remembering the Ancients' tunnel in Winston.
tunnel

With that in mind we make formation, Gnostic and me at the front, and move forward carefully watching for signs of glyphs. Anton who is at the back glances out of the cave and sees the large snake come down from the hill. It is grey coloured and would be very hard to spot if still.

After a time Gnostic spots, a 60cm waist high faint light emanating from the wall ahead. Following close inspection, we have no real conclusion but do know that Ben previously walked straight through the faint beam, unharmed.

We decide discretion is the better part of valour and ensure everyone ducks under the beam before continuing.

We enter a room with a "steam" door on the other side with the oh so familiar handprint. 
Gnostic confidently puts his hand on the print, and the steam goes revealing a passage behind. We proceed down into another room with a further handprint and a further exit passage.

"This is where the Oracle is" announces Ben.

"I bet it appears if we put our hand in the print" says Gnostic as he does exactly that.

With a slight whir a man appears – a beautiful specimen – Stasi gasps.
big jim slade
Servitor

The servitor speaks English and so we can all understand him although he is only interested in engaging Gnostic.

The conversation continues for some time 

"What's your purpose?"

"To provide information"

"How do you leave the planet?"

"Via a portal"

"Where is the nearest portal?"

"Spire City."

"Where does the portal lead?"

"They don’t work that way – you enter coordinates"

"Can you draw us a map?"

"I can describe how to get there."

"Yes please" and he does

"What are the coordinates for Winston?" 

"What is Winston?"

The servitor was an Ancients' creation so would be 300,000 years old. It wouldn't know of current system names. But Emerse had an Imperium star chart in his cached Galactipedia. He managed to find a coordinate system and star descriptions that the servitor could recognize.   

The servitor converted this to the Ancients' 128-bit coordinate system and worked out where the Ende estate in Raven's End on Winston would be: 3fb6afe5-ed9b-41d0-916a-18243fdfc083.

Similarly, the coordinates for the Cauthon Institute on Seven in 728-907 is 4fc15c18-e814-4bd3-a256-87a1118cbc8e.

And the coordinates for Entropy, namely Sydney Walsh's X-boat office, is 40c80ad9-caba-4310-a50f-9cebede665dc.

"Can we have the recipe for Mushroom Whisky?" I asked.

"Boil mushroom juice and distill it."

"What do the Ancients look like?" 

"Neptard Lizards on their hind legs"

"Who are the tentacled creatures?" 

It says something unintelligible.

Ben replies "Slishers" 

Fortunately, I have a photographic memory and could remember every detail. Emerse not trusting this also took notes on his computer.

With this information to hand we thank the servitor and decide reluctantly to head to Spire City. It’s a four-day trip and two of those can be in the hills before we need to cross the plains and risk being spotted.

But before that Ben in insistent he collects his six "whores" and Fido so that they can go back too.

"Oh, by the way Ben" asks Emerse. "Why did you use a transposition cipher?"

"Cause the slishers can't understand them and aren’t smart enough to decode them"

And with that "comforting" thought that these creatures are dumb, we head off back towards the tunnel entrance and the snake.