The crew: Bear [Ian], Debbie [Steven], Dexter [Jamie], Myrtle [Andrew], Oliver [Jeff], Ouzo [Darryl], Scuttle [Chris], with two marmalading back at the Bestial Maid Inn (Gillard [Kevin], Tu [Shane]).
[Steven has noted that he will be late, so Debbie is marmalading too, but is
tagging along with the rest of us like a very attractive zombie.]
“So” questioned Dexter, “what’s next for us?”
There were a handful of leads/tasks that we could follow up
on. So, a brief discussion ensued …
What Oliver imagines in the swamp! |
“Find those bastards that raided the REAL Temple in Penstoke” added Myrtle.
“Back to Grezbo and take the job clearing the swamp” proposed Oliver.
“What about that mansion I saw, in my dream … thing?” questioned Ouzo.
“And there is always that art recovery job in the red zone” noted Bear.
We decided to explore the caved in passage that branched off from the tunnel between the dead wolves’ cave and the burnt-out Slavers Lookout.
It was the closest to where we were all hiding out (in the dead
wolves’ cave) and did not involve the risk of wandering around Toluene.
“She won’t be needing this” noted Scuttle, pulling Gillard’s
magic short sword from her gear.
Bear tied a rope around Scuttle and sent him off through the small opening at the top of the cave-in. After checking out the passage on the over side of the cave-in (well, at least to the end of the sixty-foot length of rope) he reported that it was all clear over there and we could safely enlarge the opening through the rubble so that Bear could fit through.
“Might take us all day though” Scuttle muttered quietly.
Bear did most of the work, Myrtle supervised, while Ouzo, Scuttle, and Oliver kept a watch on the side tunnel entrance in case anybody, or anything, came looking. Debbie played her lute in the dark.
“So, why’s your arm all black?” asked Scuttle, poking Oliver’s arm with his finger.
“Ouch” yelled Oliver jumping back, “that frigging hurt”
“You must be changing into a Gnome I reckon” Scuttle stated, nodding his head wisely.
“I’m not turning into a Gnome!” refuted Oliver, “Don’t be ridiculous”
“Yeah, Gnomes live underground and are quite black” noted Scuttle sagely.
After a lot of hard work, Bear’s voice echoed down the
tunnel, politely requesting our return as he thought the passage was clear
enough to get through.
“Right f’n now!” he barked.
We all gathered at the near side of the cave-in and peered
at his excavation efforts. Rubble had been pulled down from the top of the pile
and was stacked up back along the tunnel. A few timbers had been wedged in to
prevent further collapse. The opening looked to be about four feet high and
four feet wide, enough for Bear to squeeze snuggly through.
“What do you think?” asked Bear proudly.
“You should ask the Gnome” stated Scuttle, waving at Oliver.
“I … am … not … a … Gnome!” stated Oliver.
“Sorry” replied Scuttle, “the half Gnome!”
“Ok, ok, let’s go” interrupted Myrtle.
We squeezed through (Bear squeezed through, Scuttle strode
through) and continued along the passage on the other side. This was a
continuation of the natural passage through the rock, wide enough to proceed
two abreast, and it led off into the darkness ahead. We proceeded, Bear and
Dexter in front, with our lantern light bobbing and flickering around us.
“Is that … something?” asked Bear peering at the shadows.
“You should ask the half Gnome” replied Scuttle, waving at Oliver.
“I … am … not … a … half … Gnome!” stated Oliver.
Dexter leant down and poked his long sword into the water.
“Bah, it’s only knee deep” he confirmed, “Ahhh … neck deep
for you Scuttle!”
“Squeeeeeaak” squeaked something from the watery darkness off to the left.
A cat-sized furry creature skittered off into the left-hand
tunnel and disappeared.
We all dropped down into the water, Scuttle on Bear’s
shoulders, and made our way through the water towards the left-hand exit. Ouzo
hung back at the passage exit, an arrow nocked into his bow. Dexter clambered up onto the ledge and peered
into the gloom. Suddenly, he flung himself violently back off the ledge into
the water and backed away from the ledge.
“Back” he screamed, “there are ..,. things!”
One of the many giant rats! |
Dexter and Bear manage to hold them off while Debbie,
Oliver, and Myrtle clamber back up next to Ouzo, who has been losing arrows
into the swarming mass.
“Toss the Halfling” yells Myrtle.
Bear tosses Scuttle from his shoulders onto the ledge, while
Dexter swings wildly at the rats swarming towards us. Dexter and Bear manage to
get back onto the ledge, closely followed by the rats as they swarm up the side
of the ledge and overrun us. Bear finds it challenging to hit such small
creatures, but they cannot seem to damage him. Dexter has no such problems
hitting, although he is soon yelling in pain as a rat bites into his arm. Oliver
even steps forward and brandishes his quarter staff, killing at least one rat.
Pretty soon there is a pile of dead rat bodies, and no
living ones. Dexter’s arm is red and swollen so Myrtle casts her useful Slow
Poison spell. Bear kicks the bodies down into the water, and we look back
towards the left-hand exit passage.
“Only nine” notes Bear, “let’s go”
We tentatively climb back down into the water and splash our
way past the rat bodies to the left-hand tunnel. Dexter climbs up onto the
ledge again, and Bear hands Scuttle down from his shoulders. The tunnel from
this point is man-made, hewn through the rock, and leads gently upwards. We move
forwards into the dark.
There is a strange gloom that surrounds this tunnel. Our
lanterns do not seem to illuminate as far down the tunnel as we would expect.
The air seems too chill, and Oliver notes that his black arm is aching a lot
more than normal.
“Let’s just check the other direction first” Oliver proposes.
Everybody backs up, climbs back down into the water, and heads
back past where we first arrived, to the exit we saw to the right. Scuttle
rides on Bear’s shoulders again. As we are passing the original passage, a cherry
lute tune echo’s from inside that passage and Debbie leaps down into the water
to join us.
“Sorry” she apologies, “just tuning my lute and didn’t
notice you all wandering off”
The right-hand tunnel is also man-made, but there is no
strange darkness and Oliver’s arm does not ache here. Bear lifts his shield and
leads off into the tunnel. After about 25-30 yards the tunnel opens up into
another damp cavern. There is one tunnel entrance on the far side, but the lake
in this cavern is much deeper. More like six feet deep!
Scuttle puts his excellent climbing skills to use and
clambers around the cavern walls to the far entrance. He pounds in a spike and
lowers a rope from the tunnel entrance down into the waters below.
“In case you want to climb up here” he yells.
“ .. ere … ere … ere” echoes his yell, back and forwards around the cavern.
“The tunnel just seems to carry on, but slopes down” he yells.
“.. own … own … own”
“Ask the half Gnome which direction it’s going” he yells.
“.. ing … ing … ing”
“I’m not a bloody half Gnome” states Oliver loudly.
“.. ome … ome …ome”
We reverse direction again and head back to the “gloomy”
left-hand tunnel. It slowly curves to the right, and we soon come to a left-hand
branch, a short tunnel that immediately opens up into a small room sized chamber,
all charred and burnt as though a large explosion had occurred. Nothing to see
in there though so we carry on along the main passage. Then another burnt out
chamber just off to the left again, definitely a man-made chamber, but not part
of any mine workings. Portions of the roof have caved in, and shattered stone has
collapsed and covered whatever was in there.
The main tunnel continued to curve round to the right, with
a slight upward incline. After about 35 yards we find another branch off to the
left. This time it is not a burnt-out chamber, but a natural opening in the
rock, that leads off into the darkness. The air at this intersection is
unnaturally chilly, and Oliver complains that his arm is now throbbing with
pain. Dexter also complains that his arm is starting to feel swollen and itchy
again.
“Yeah” notes Oliver checking his chronometer, “it’s been 57
minutes since that last spell of Myrtles”
“Oh” replies Myrtle, “time for another”
Myrtle casts her last spell, another Slow Poison for
Dexter, and Oliver casts a Detect Magic in each of the two burnt out
chambers we have passed. Nothing of interest. Then we rest up and re-learn our
spells in the least damaged chamber. During the hour that this takes, Bear and
Scuttle keep watch back down the tunnel in the direction we came from, while Dexter,
Ouzo, and Debbie hang about at the chilly intersection to make sure nothing
surprises from ahead.
“Oi” whispers Ouzo, “look at this here wall. I figure it
must be a hidden door!”
“But it’s like an ice box back there. And the door is trapped to buggery!” he
states.
“No hurry, let’s just wait for the others” Dexter suggests.
Once the group is rested and are all back together again, Myrtle
casts the Slow Poison on Dexter, [Slow Poison only lasts one hour,
and the spell relearning process takes Myrtle one hour, so she needs to keep her
final spell of three in reserve to keep Dexter healthy while she relearns, then
cast her first spell of the next three immediately upon waking, leaving only
one other spell for adventuring use] and we gather round and poke and prod
at the secret door. Myrtle points out the likely opening mechanism to Debbie,
and everyone else backs off down the passage while Debbie triggers the
mechanism.
A large door shaped panel of rock silently slides back and off
to the side. These is a small puff of displaced air but no trap effect, and Debbie
calls everyone back. The passage revealed is very short, maybe two feet, and
then there is nothing but darkness. The light from our lanterns has no effect,
there is just nothing but black. Pitch black, magical darkness black.
Oliver whimpers from the back “Ow, ow, ow. My arm is really
hurting now, let’s not go in there”
“Don’t be such a baby Gnome” Scuttle comments to Oliver, “Let’s go”
“I … AM … NOT … A … BABY … GNOME!” Oliver yells.
“Shhhhh” whispers Dexter.
Myrtle picks up a stone, waves her arms about a bit, and
gives the rock a little rub. “Let there be Light” she commands, and
there is!
Bear leads the way, single file, into the chilling darkness
with the Light stone in one hand. Myrtle is right behind, then the rest of us.
Ouzo jambs the door mechanism, and Oliver reluctantly follows at the rear.
The passage runs straight on for about ten yards, then opens
out into a roundish chamber carved into the rock. A single opening leads on
from the opposite side, but everyone’s attention is on the centre of the
chamber where thirteen wooden stools surround a low stone alter. The stools all
have a heart carved into their seat, and each heart has a small carved scalpel stuck
into its centre. The alter consists of a stone table, heavily scratched and
stained, sloping at about ten degrees with shallow gutters carved down each
side that curve inwards to a shallow depression at the lower end. A hole was
carved down through the bottom of the depression, like a drain!
“Malechai” states Myrtle, “that explains a lot. I shall Desecrate
this alter immediately”
[One of the key duties of the VINGT-ET-UN Priest is vigilance against priests
of evil, thus Myrtle has a strong sense of duty to eradicate anything of MALECHAI,
one of the prime evil gods of hatred]
“Um … my dagger is vibrating a bit” notes Oliver, “you better hurry”
Everybody swung around to peer towards the only other exit, but
nothing except darkness can be seen, or heard.
Oliver cast a Detect Magic. The alter of course, and
something else, out past the exit.
Myrtle holds off on her Desecration, and we move into combat
formation and head towards the exit.
“Why am I the only one without a magic weapon?” Bear grumbles
from the front.
“Hey, its made of silver. Can’t be all that bad” quips Dexter.
A short, darkened passage links the round chamber to a
square one. Quite a lot smaller though, with a familiar symbol carved into the
stone floor, and a definite gutter around the perimeter. This gutter is filled
with a thick dark liquid smelling strongly of rusty metal! The symbol matches
that we saw on the rear door of the Smugglers Lookout Inn.
“Of course they’ll be fine, don’t be worrying your wee Gnome
head about it” scoffs Scuttle.
“Oh, for F’s sake” mutters Oliver, shaking his head.
Bear swings his silver long sword, but it drifts right
through the creature, unlike Dexter’s +1 long sword which connects with a satisfactory
thud, dealing 3 points of damage. The shadowy arm swings out towards Bear, and fortunately
glances just over his head.
“Stuff this” Bear yells, “get out. Now”
They manage to disengage from the creature [successful initiative
roll for the next combat round] and we all scarper off up the passage and
out the secret door into the original curving tunnel. Ouzo kicks out his wedge
from below the door and it swiftly and silently closes. Oliver’s dagger stops
vibrating, and we all relax, a little.
The main tunnel curved around to the right, so we follow
this, soon passing another burnt out stone chamber on the left and then it opened
up into a flooded room. A rope fastened to a steel spike in the wall dropped
down into the murky water below.
“Oh” notes Myrtle, “we have closed the loop. It is a ring!”
“What do you make of these stools?” asks Scuttle, brandishing one of the wooden
stools from the alter room, “they seem pretty sturdy”
“Ok, OK, losers” mutters Scuttle, “I nicked it, I’ll take
care of it”
Scuttle carries it back to one of the burnt out chambers and starts up a little fire. The stool catches alight and is soon merrily crackling and popping. We gather round and watch it burn, a greasy smoke boiling off the wood and up to the roof of the chamber, as it slowly crumbles to ash.
Oliver points out that it’s been nearly an hour since the last Slow Poison was cast on Dexter, so Myrtle casts her third and final spell, Slow Poison, then curls up for an hour of rest and relearning. Oliver takes the opportunity to do the same with his spells, while the rest of the party discuss the merits of three‑legged stools. Bear stands watch.
After the hour, Dexter notes that his arm is feeling a lot better
but is still very stiff and swollen. Myrtle casts another Slow Poison,
and Oliver notes the time on his Wizards’ chronometer.
Myrtle insists that we return to the alter chamber and Desecrate
the alter. She notes that there is some risk, but that she is very Lucky so not
to worry. Everyone looks nervously around but we all agree to head back. We get
back to the alter chamber without incident, although Oliver insisted that he was
not going past the secret door and would “stand guard” there for them.
Everyone waits cautiously in the passage just outside the
chamber while Myrtle bravely steps forward, past the twelve stools and rolls
her dice onto the alter.[Dice are the Holy Symbol of VINGT-ET-UN and act as
a form of material component for spells such as this one, Desecrate]
“BOOM”
A large boom echoes around the chamber, closely followed by
a sharp cracking sound.
In line with the prearranged plan, everyone rushes into the
room, grabs two of the stools, and then hastily retreats back to our burnt-out
resting chamber. A small bonfire is ignited, and pretty soon all of the
original thirteen stools are smoke. Greasy black smoke, that fills the upper
half of the chamber and causes us to hurriedly
leave, coughing and spluttering.
“They’ll hate us now” chuckles Bear.
We head off down the last unexplored passage, which leads
downwards from opposite the secret door. It is a narrow and natural stone passage
which winds downwards for hundreds of yards. Just before it got too narrow for
Bear to squeeze through, it opened out into what is obviously the old,
abandoned coal mine workings. These were certainly the seventy-eighty-year-old coal
workings that were located outside of the town. The shoring timbers looked
ancient and fragile, and there were creaks and groans that occasionally echoed back from the
darkness.
“Hey” exclaimed Oliver, “my arm isn’t black or sore now! See
Scuttle, not a Gnome!”
And it was true. Myrtle checked Oliver’s arm carefully and
confirmed that the strange blackness was totally gone. She claimed that her
amazing Desecration spell had affected a miracle!
We decide that travelling back through the passage we had
just squeezed down was going to be a lot safer than wandering around in an
unstable ancient mine, so we make our way back up the squeeze, around the ring
tunnel, through the water cavern, and back to the wolf’s cave. Myrtle casts her
final Slow Poison, and we all settle down for a decent night’s rest.
Bear keeps first watch. Dexter’s poisoning seems to have run its course and the
regular spells are fortunately no longer required.
Next morning, we are discussing what next when Scuttle makes
a discovery.
“Hey Gnome” he says to Oliver, “check that transformation”
Oliver’s arm is black again!
Myrtle deduces that someone has re-consecrated the alter to MALECHAI,
and that we have to return to the alter chamber and have another go. And that
there is a definite link between Oliver’s arm, the dagger, and MALECHAI.
So, we repeat the whole trip. Back to the secret door, a Light
spell, into the alter chamber where the alter is definitely consecrated, a Desecrate
spell, a large BOOM, Oliver’s arm is no longer black, and we retreat to one of
the (not smoky) burnt out chambers.
One and a half hours later, Oliver’s arm is black, and the
alter is consecrated again.
“I guess my spell isn’t as powerful as whoever consecrated
this alter” surmises Myrtle.
“Gnome” states Scuttle.
“I … am … not … an … f’n … Gnome!” contradicts Oliver.
We make our way back to the wolf cave, and Myrtle tells us
that she needs to report all of this to the REAL Temple back in town. Dexter
and Myrtle immediately head off into town while the rest of us rest and discuss
the woes of the world. Bear stands guard.
Myrtle meets up with Pit the Procrastinator, a REAL Priest
of the fifth level who is on duty at the Temple. [The REAL Temple in Toluene
is home to a “retired” REAL Priest of the twenty‑sixth level, named Allistair
Katala, who has established one of the more powerful REAL Temples in the Known World.
He and his second, Brian Crab of the twelfth level, have around twenty Priests and
a goodly number of Paladins resident in Toluene]
After Myrtle had lectured piously at the stunned Pit regarding
the presence of a MALECHAI Temple beneath their very city, and how the Balance
is swaying towards evil in their very vicinity, and that despite her very own
best efforts to Desecrate the alter and cleanse the filth from their stronghold,
that she, as only a Priest of the first level, was unable to do so and thus it
fell to the local Temple to make a stand and do their duty to REAL, immediately,
she spun on her heel and marched out of the Temple, leaving Pit staring
wordlessly after her.
“That ought to do it” she told Dexter as they made their way
back to the wolf cave.
We had a quiet night, and the next morning Oliver’s arm was
no longer black. His dagger had also taken on a slightly different appearance
and felt more “normal.”
The blood gutter was dry, burnt clean, although the symbol
was still carved into the floor. We could now see a further exit from this room
on the far side, so we crossed over the symbol in the floor and entered yet
another circular chamber. At the far side of the room a ladder was fixed to the
wall and led upwards into a tall round shaft. The walls of the whole chamber
had been blated with Light and looked almost shiny. A tattered and crumpled old
cloak was flattened against the wall beside the ladder, and what looked like
the faint shadow of a skeletal head was etched into the stone above it.
“Wow” whispered Myrtle reverently.
“See” stated Oliver, “I’m not a Gnome!”
Scuttle shot up the ladder for a look but was soon back and
reported that it was a one-hundred-foot climb to a securely locked and fastened
steel trap door.
We again retreated back to the wolf cave, and then snuck back
into town taking a few rooms at the Inn of the Bestial Maid.
Ouzo though he could try the trick with the REAL Temple and made
his way there to report about Zarbo the Were‑creature and request the
provisioning of magical weapons to assist him in hunting down and killing the foul
evil creature. Pit the Procrastinator politely laughed him out of the Temple.
Later that night we take a brief outing to visit the house
that Ouzo had tailed Zarbo the Were‑creature and his buddies to, before they left
town, and our subsequent raid of the Slavers Lookout. The house sits right on
the edge of the restricted zone, with the front door on the side of the street
being the only “legal” access. If we tried to access the rear of the house we
would be in the restricted zone, and liable to run into guard patrols. The
front door was locked, and despite our best efforts with the lock picks, it
took Bear to give it a decent shove before we could get it. Carefully checking
the dark and silent street behind us, we slip into the house and push the door
closed behind us.
The door opened into an old shoddy lounge area. On the left
a door led into a smelly and dirty kitchen where a back door led out into the
restricted zone behind the house, and where a wooden trapdoor beckoned from the
centre of the room.
Ouzo checked for traps and confirmed there was none, and it
was safe to open.
Bear grabbed the iron loop and gave a tug, before leaping back with a yelp. A
rusty old needle had shot out and jabbed him in the fleshy skin between thumb
and first finger. Which immediately began to redden and swell.
Slow poison casts Myrtle.
The trapdoor opens into a reeking chamber below the floor,
more like a slaughter house, with blood and gore scattered about. A powerful
stench of rotten flesh causes everyone to retch and step back. Bear grins and
clambers down. He spots another door in the side wall of the basement, and steps
over a body to take a look.
“Ouzo” he yells back up to us, “get your useless arse down
here and check this door”
Ouzo clambers down, eyes watering from the stench, and has a
good look at the door.
“No traps here” he confirms, “open it up”
Bear grabs the handle and gives it a good tug, before
leaping back with a yelp. Another rusty old needle had shot out of the handle
and jabbed him in the palm. Which immediately began to redden and swell. He
staggered over to the ladder, kicking Ouzo on the way, and clambered woozily up
into the kitchen where the rest of us waited.
Slow poison casts Myrtle.
“Umm” Myrtle notes, “that is two I have cast now, with only
one spell left. We need to deal with this within an hour or I cannot guarantee
your continued good health!”
Grumbling, Bear drops back into the basement and kicks open
the door, revealing a short passage to yet another door, steel and sturdy this
time.
“No way” he mutters, “what is this place, the House of
Doors?”
We gather up the body and drag it up to the kitchen. It
appears to be one of Zarbo’s buddies, Toby, and he has been repeatedly ripped
open by some large and powerful creature.
The body is wearing studded leather armour and has a
multitude of weapons still on it.
Detect Magic cats Myrtle.
The Long Sword and the studded leather armour! A quick look
around the rest of the house indicates nothing else of interest, so only the steel
door in the basement remains to investigate.
Before the Slow Poison spells expire, we hustle across to the
REAL Temple and manage to buy some Neutralise Poison spells at the rich after-hours
cost of four hundred pieces of gold, which are immediately cast on Bear. Then
back to the Zarbo house where Bear storms down into the stinking basement, dragging
Ouzo by the collar, and thrusts him at the next steel door.
“Check it” he commands.
“Nothing” grins Ouzo after a thorough study.
But this time, Debbie comes to the fore, and tries to pull
on the large handle. Locked as tight as a drum! And then she leaps back with a
yelp, a rusty needle snapped off in her wrist. Unlike Bear’s previous needle
exploits, Debbie’s wrist does not redden or swell up. [Debbie easily makes
her saving throw against poison and is unaffected]
“Unlock it” commands Bear.
Ouzo slips his nifty little picks into the lock and deftly manoeuvres
them around.
“Snick” goes the pick, which has just snapped off in the lock.
Ouzo steps back sheepishly and Bear charges in with his
shoulder in a fit of frustration. The frame shatters and the steel door swings
open with a thud.
This is obviously their armoury. It is a small room, but
chock full of all sorts of weapons artfully displayed on wooden racks around
the four walls.
Detect Magic casts Oliver. Nothing!