Thursday, June 26, 2014

X-raying a Mummy

Monday Morning, June 9

Mort, Ebony, Juan, and Sledge arrived at the Penn museum to meet the Curator Doctor Imelda Hyde.
Dr Imelda Hyde
She had been curator for five years. The previous curator was a Dr Joan Wilder, but she had died a few years ago.

Mort managed to impress Imelda, both with his faux charm and his faux qualifications on mummy wrapping techniques. He wanted to check out the mummies held by the museum to see how they were wrapped to compare them with other mummies of similar age. Dr Hyde agreed to let him have a close view of the exhibits. It turned out that they had six mummies, with only four on display.

Mort examined the four on display and managed to secrete a sample of each of their wrappings. Then Dr Hyde took the group to the museum storage rooms where the other two mummies were. Both these mummies were in their stone sarcophagi.

Again, Mort managed to take a little sample of the wrappings of the first one of them, but when they raised the lid of the second sarcophagus, a 3500 year-old mummy named Ahmenra, Dr Hyde gasped in surprise.

The inner casket, made of wood, had been disturbed, and was askew, and the mummy itself was in the foetal position (not lying in state, like they usual do)

"This is very strange," exclaimed the good doctor. "There's absolutely no way a three-thousand year old desiccated corpse can do that. If you tried to move the limbs, they'd just snap. I can't explain it!"

"We must check it out. I'll get it X-rayed to see if there is any bone damage."

Dr Hyde phoned the Thomas Jefferson University Hospital and she managed to get a time slot for the CAT scan, that very afternoon.

Monday Afternoon, June 9

Dr Hyde, Mort, Vince, Ebony, Juan, and four museum assistants took the mummy (in wooden casket) to the university hospital. They wheeled Ahmenra into the radiography lab. Here, they ran into the first hurdle. It was still in the foetal position, so wouldn't fit into the CAT machine "body tunnel".

They did manage to scan the head itself. The radiographer scratched his head and reported that there was soft tissue within. Very strange.

Mummy Ahmenra
"Well, the skull cavity was empty, when we did this five years ago," said Dr Hyde.

She went off with the chief radiographer, to fetch another X-ray machine, so they could do the rest of the mummy.

Just after she had left, there was a loud CRACK, like the bang of a firearm. One of the legs of the mummy had suddenly straightened. It had moved so fast, no-one had seen it move.

Ebony rushed off to get Dr Hyde.

There was another CRACK. The other leg had straightened, again with lightning speed. Vince had watched the desiccated corpse the whole time. It had happened between blinks.

The party, the museum staff, and the radiographers backed away. Mort got out his spray can and lighter ready. Dr Hyde and Ebony arrived back. She was totally dumb-founded and kept muttering that a desiccated mummy just can't do that.

Juan observed wryly that they could fit it through the CAT scan now.

Just then, another CRACK, and an arm had straightened.
Then another CRACK. Everyone was looking at the mummy this time. No-one saw the arm move. It happened between blinks; or everyone blinked at the same instant.

Mort didn't wait a heartbeat. He squirted his spray can and ignited it, sending gouts of lighter-fluid flame onto the mummy's face and up its nostril, into the skull cavity.

There was a mighty roar which shook the entire Xray lab, and the creature sat up, head aflame, then stood up. The radiographers fled, with the museum staff too. Juan was too slow, and it punched him; a mighty blow which threw him across the room, and he crunched into the wall, all but unconscious.

Vince and Sledge whipped out their guns (glock 9mm and .357 magnum) and opened up. They both landed good shots. The mummy took off and bounded out of the room. Roaring.

Suspecting that the creature would head back to the Penn museum, the party took off, leaving behind the badly injured Juan to be fixed (after all, he was right inside the hospital). They took Mort's hearse.

They got back to the museum's storage room. Ahmenra's stone sarcophagus was still there, as left. They poured petrol into it.

Then the room started to fill with fog. They lit the petrol and left quickly, only to run into a skeletal dog out there. Sledge shot it to bits.

Hearing the noise of gunfire, one of the museum security guards arrived. A superstitious chap, it didn't take long to explain to him what was going on. He suggested to turn the aircon onto "full" to suck out the fog. So they did this, and it worked.

Monday Sunset 8:28 pm, June 9

It was now after dark, so Ebony contacted Mina, and asked if she could take the sarcophagus, and dispose of it. She gave instructions to take it to a warehouse

With the help from security guards, and forklifts, they took the two-ton stone sarcophagus to the loading bay.

While this was in progress, Juan stole a flat-bed truck and backed it into the loading bay. They loaded up the sarcophagus, and took it to Mina's warehouse.

Here, it was filled with dynamite, craned onto a boat, and floated it out into the Delaware river. Then detonated.

Thursday, June 19, 2014

To the Museum

Friday Afternoon, June 6

Following up on the mummy lead (phoned through by Sledge from New Caledonia), Mort, Vince, Ebony and Juan headed off the the Penn Museum (The University of Pennsylvania Museum of Archaeology and Anthropology) and to the Egyptian section.

They spent a few hours checking out the displays. There were four mummies there. All were behind Plexiglas. Two were in closed sarcophagi, and two visible in their wrappings. All the Plexiglas cases had key-locks, and were openable from the inside. The whole area was surveilled by mounted security cameras. Plus a few security guards.
The curator of this section was a Doctor Imelda Hyde.

Mort made an appointment to see her on Monday.

Friday Night

Ebony and Vince went to the rendezvous spot to meet up with Mina at midnight, by the battleship. They had nothing to report. Neither did she.

Saturday Morning, June 7

Mort got a call from the coroner. There had been another murder that morning around 3am (third murder). A homeless guy this time. As before, the body had been drained again, but had no wounds (presumably healed) , and there was lots of spatter. It was within a few blocks of the previous ones.

Mort met with the coroner and, in his capacity as mortician, volunteered to help. Unfortunately, Mort was rather keen, and when he blew up the cadaver's lungs, as in *blew* them up with his mouth, they exploded with a meaty pop, like over-full balloons, and spattered all over the walls of the morgue.
He was asked to leave. Although, he did manage to steal the scrapings of some fibres from under one of the cadaver's finger-nails.

Sunday Morning, June 8

Mort got another call from the Coroner: There had been another murder; a prostitute. This was the fourth murder. She had been killed and her blood was missing, but no spatter.

Mort sent out feelers into his Occult network, asking for experts on mummies "The Risen", via email, Google+ and Facebook.

"Don't you know the Mages run the internet?" quipped Theo, dryly.

"Well I have a password for Occult Usenet," said Mort. "I'll use that."

Late Sunday afternoon, Sledge Hammer arrived back in Philly, after his expedition to New Caledonia.

Sunday Evening

Mort got Oberon's number off one of his girls (who's number he got off Juan Direction).
Mort phoned him, that day after dark, and the conversation went like this:
Oberon, the vampire: "Hello"
Mort: "We'd like your help"
"Who is this?"
"Mort Tetian. We work with Mina"
"Why did you phone me?!"
"We want your help"
"Why should I help you, you prick? I have nothing to do with Mina."
"Well, if you don't, there will be trouble."
"You threatening me?"
"No. But there will be trouble."
There was a pause, then Oberon said, his voice deathly cold
"Better you hope I don't see you again."
"Bring it on, fang boy"



Thursday, June 12, 2014

Previous Murders

Tuesday Night (cont.)

Theo's Sixth Sense was going off, so the vampire must have been still around. So he separated from the party, and started to mutter under his breath "I really need to talk to you. Give me a sign".

A pebble whacked on his head. So he wandered off in a quiet alley. Sure enough, the creature
Vampire Mina Nerissimo
descended next to him. This was the svelte vampire girl from the bar. Theo and her got talking and she revealed her name, Mina Nerissimo, and that "we didn't kill these two corpses. Someone else is trying to blame us" and "We are not the only ones who can exsanguinate and seal the wounds" and "You find out who did, and we shall be eternally grateful. Eternal with a capital E. Meet me here tomorrow and midnight."

The party proceeded to the second site, closer to the Delaware river.

This place was also guarded by a cop, but he was a lot more bored and a lot easier to distract. So they managed to investigate the site. There was less blood here (or else the Police had cleaned it up).

Wednesday Morning, June 4

Theo and Mort did some supernatural research; besides vampires, there were four groups of creatures that can heal similarly: the Sidhe (fairy folk), the Arisen (mummies), the Mages, and the Sin-eaters (the possessed). However, the Sidhe, Arisen and Mages use blood in their rituals, but not the Sin-eaters.

Also, Sledge did some work through his police contacts. About ten years ago, there was a similar spate of drained bodies found. Five bodies, all drained, all healed. A Detective Eleanor Street was the head D on this, but she left the force soon after this. The case was never solved.

Wednesday Night

Vampire Oberon Sanchez
That night at the Khyber Pass Bar & Grill, where Juan worked, both Brother Theo and Mort's hackles rose; their sixth sense could detect a supernatural disturbance nearby. Sure enough, a vampire was at the bar chatting up a girl there. Ebony bravely confronted him, and he motioned her out the back to "have a word". When alone, he slammed her against the wall and lifted her up by her throat. He was named Oberon. He knew about Mina, but knew nothing about these murders. He was just pissed at the party for confronting him. There was no love lost between Mina and Oberon.

Midnight rolled around and Vince and Ebony went to the rendezvous to meet Mina. They had an altercation with three street punks; the leader of which was shot in the head by Vince. They hid his body in a skip.

Mina arrived and demanded an update. There wasn't much to report apart from Eleanor's case of ten years ago. Mina wasn't in Philly then, so had no recollection herself. She would meet them in two night's time, this time at the base of the gang-way onto the battleship New Jersey, now a floating museum in the Delaware river.

Thursday Morning, June 5

Sledge managed track down where Eleanor Street had ended up : New Caledonia. He phoned and eventually got through to her. The lead was promising, but Eleanor refused to say anything too damning over the phone. So Sledge decided to fly out there. The flight cost $5000 and would take twenty hours via Los Angeles.

Friday Morning, June 6
Det. Eleanor Street

Sledge arrived in Nouméa. Detective Eleanor Street now worked for the island police. She met
Sledge at the airport and they got chatting. Eleanor admitted that she was ridiculed by her police colleagues over her theories of the Supernatural being involved; so much so that she left them and shifted out. It took Sledge a while to reassure her, and that he, too, believed in the Veil.

When Sledge mentioned the mummy, mage and fae theory, Eleanor suddenly recalled that the Philadelphia Natural History museum had a collection of Egyptian artifacts, including some mummies, and that a night guard had been killed back in 2004.


Sunday, June 1, 2014

The Philadelphia Experiment

New campaign. 

World of Darkness: Hunter, the Vigil

THE PARTY


Ebony Medoza [ Jeff ], 
an ex-Athelete
a rhythmic gymnast who didn't quite make the US 2012 Olympic team. 
Archetype: thief. 
Fighting forte: thrown. 
Hated: geist






Jacob Bradshaw [ Ian ], 
forensic scientist. 
Works for Philadelphia Police Department.
Archetype: scholar. Fighting forte: none. Hated: demon
Juan Direction [ Matt] , 
a street racer (ex gang). 
Defined by his car, a Skyline GT-R. Has had many brushes with the law over illegal street facing.
Archetype: petty crim. 
Fighting forte: pistol. 
Hated: vampire



Lucy Lang [ Steven ], 
scientist and occultist. 

Archetype: Lab technician. 
Fighting forte: none. 
Hated: created


Sledge Hammer [ Shane ], 
a P.I.
An ex-detective who left the Philly force over accusations of corruption and wrought. "They ain't proved nothin'," exclaimed Sledge indignantly when asked about them. 
Archetype: PI. 
Fighting forte: pistol. 
Hated: werewolf








Reginald Gates [ Darryl ], 
a soldier. 
An ex-marine and former Corporal.
Archetype: soldier 
Fighting forte: sub-machine gun (mp5). 
Hated: mage








Leon Livingstone [ David Campbell ], 
An ex-soldier. 
Archetype: Soldier. 
Fighting forte: shotgun. 
Hated: mage











DEAD OR RETIRED

Mort Gezkowski [ Darryl ], a mortician (ex doctor). Has worked with and for the Philly Senior coroner at Thomas Jefferson University Hospital.
Archetype: scholar Fighting forte: pistol. Hated: vampire

Vince Stevens [ Ian ], an ex hit-man. Made his name in Central America working for the Chavez junta's secret police "los perros corriendo". When Chavez died in 2013, Vince quickly left the country and returned to the US. 
Archetype: fighter. Fighting forte: pistol. Hated: mage

Theo St George [ Steven ], 
an ex monk (ex religious leader). 
Formerly a Benedictine monk from St Gregory's Abbey (Three Rivers in Michigan), he fell out over accusations of "indecency and impropriety", and was summarily excommunicated.
Archetype: Warrior priest. 
Fighting forte: sword, katana. 

Hated: mage


BEGIN


Tuesday Night, June 3


Juan was a recent employee of the Khyber Pass Bar & Grill, a boutique bar in the Old Town district of Philadelphia.

He nodded to his mates as they pushed through the few people in the place, and took seats by the bar. There was Eva, Mort, Vince, Theo and Sledge. Something serious must be up, because they didn't normally meet with him while he was working.
  
"Two bodies," began Mort, without any intro, in his usual terse style. "Exsanguinated".

"Drained of blood too," added Theo helpfully.

Mort continued, in a hushed tone: "Vamps, I suspect. But I didn't see any puncture marks. No where on the body."

Mort was a mortician, who worked at the city morgue, under the Thomas Jefferson University Hospital.

"Vampires can seal up the wounds" added Juan quietly.

"The patho told me one was found at the Washington Square park, about half a mile from here, and the other one down by the river" continued Mort.

Sledge, ever watchful, noticed a svelte girl down the bar raise her head at the word "vampires". He thought this was odd for Juan had said it barely above a whisper. Sledge nodded to the others and gestured subtly towards her, then wandered off. Sledge was superb at hiding and tailing, so he slipped into a pool of shadows just outside in the street.


The others, sans Juan, then proceed to leave and walked down the street. Sure enough, the girl stood up and left too. Followed by Sledge. Then Juan.

The girl was following the group. Sledged texted Vince to update him of progress, then kept in hidden pursuit.


They headed down an alley; a blind alley. 


The girl paused at the entrance.


Back down the street, the hidden Sledge texted Mort. Mort inched his way to the mouth of the alley. The girl must have noticed, she suddenly scooted up the side of the building, barely touching the walls, so by the time Mort got to the mouth, she was well out of sight.

Keeping a weather-eye on her, the group proceeded down Walnut St to the first of the body locations in the park. It was still under police guard.


Vince managed to sneak past the cops and had his own look at the site of the killing. There was blood spattered about.

He rejoined the group and told them of this. With nothing else to do here, they started to move off to the site of the second killing.

Thursday, August 9, 2012

The Return of Carnilla

Light Touch [ Jeff ] got the chitinous skin from one of the dead giant cockroaches and ordered it to be made into a set of greaves, vambraces and breast-plate. Unfortunately, when he was telling the dwarven smith to do this, he made groping breast motions, and thus ended up with boobs on his breast-plate. "Somewhere to store things," quipped Yeti [ Darryl ].

Having finished with Narnia, we said our goodbyes to the Good animals, and went back to the Lamp-post to return to the Shadowlands Keep world. Our main worry now was Carnilla (Recall that Carnilla was Carla's (me) evil extra-planar alter-ego clone from another copy of the Earth world, where New Zealand is a fascist state run by the Drow (ACT) ruling class. This was originally where Ah Hung [ Steven ] came from). We had assumed that the nine days quoted by the orcs would be when she would make a push into Narnia to defeat the White Witch herself, and gain power like I had from her death. Apparently, when you kill one of your extra-planar clones, you receive an augmentation of power. There was a four-to-one time dilation in Narnia compared to the Keep world, and we had spent about four days in Narnia, so this meant there was still eight days (32 Narnian days) before Carnilla would arrive. Nevertheless, we got Yeti to make Light Touch and Peg Groups [Ian] invisible. They then snuck back through the tunnel.

Sure enough, a band of twelve gnolls, very well concealed, were watching the spot where the tunnel emerged. So Light Touch & Peg waltzed invisible past them, then out into the swamp to the lizardmen's mound. It didn't take long to rustle up a platoon of lizardmen braves, and they descended upon the hapless gnolls like a wolves on the fold, and slaughtered every one.

We all came through the tunnel. Nailed to a tree near the tunnel was a strange plate with a rune on it. John Wayne [ Shane ] identified this rune as something to do with protection from extraplanar travellers. Straight away we suspected the hand of Carnilla, and thus smashed the plate into little bits. The instant we did this, Tarboy suddenly appeared (recall the totally black figure we spotted in the evil temple of the Caves of Chaos, one of the extra-planar creatures. His proper name was Nyarlathotep, but that was too much of a mouthful, so we stuck with "Tarboy"). In voice dripping with fulsome irony, he thanked us for destroying the plate and then said his aims were in line with our own. He said Carnilla had in her possession an artifact of immense power, and that she was affecting all the multi-verses with her meddling. He would help us, if we helped him - "my enemy's enemy is my friend", and all that. Wiz and I wanted nothing to do with a creature of such evil, but John Wayne, Peg Groups and Gwyffin [ guest star Richard Greenaway ] willingly accepted Tarboy's blessing. However, Tarboy still had a lasting affect, because from then on, each night I had horrendous dreams of being bound and sacrificed by Carnilla on an altar of blood. Yeti dreamed of kittens.

Back to the Keep. On the way there, it was nearing dark and we were making camp. We heard the noise of what sounded like a two-stroke engine, up in the sky. I suddenly got this strange feeling of dread and squeaked "Carnilla!" We all hunkered down, and tried to hide. The noise got louder, and then it flew overhead, then passed and faded away. It was headed roughly out over the swamp,

Back in the Lord Loofah's Keep we settled down to rest in the FAG inn. My beauty, pulchritude and macromasia had increased somewhat when the witch died. I used to attract many stares from solo males and hateful glances from women, but now the mild this irritant had turned into a deluge of attention from every man-jack in the inn. One fellow named Elric (yes, named after the fallen god) was particularly interested and hung around. So much so that he wanted to join us - he was a tea-leaf like Light Touch. So we had a vote: Carla, Peg Groups, Ah Hung, Wiz said yes. John Wayne, Yeti, and Gwyffin said no. So he could tag along.

John Wayne's Santa suit was beginning to give us worry. He had slaughtered some good creatures in cold blood, and now he was starting to radiate evil to both me and Wiz. So evil in fact, that it was only eclipsed by Tarboy. He could not take the suit off, and its fabric was physically merging with his spine and brain stem. He got himself a whip too, and started practicing using it.

We asked the Keep priest of Grism, Dogbert, to check John and the suit out. Dogbert pronounced the suit utter pure and incorruptible Good (!).  John then asked the Keep wizard to also check the suit because it was a power item - but when he touched it, all the flesh was stripped from his hand, literally degloved, leaving only the bloody bones and tendons. His hysterical screams of agony could be heard long into the night as Dogbert tried fitfully to patch him up - or at least keep him alive. We are pretty sure John Wayne would have been arrested and executed for such an act if Dogbert had not intervened with his declarations of the suit's unadulterated goodness.

The target for the next trip would be the portal located in Cliffies' land - a tribe of goblins. So we left and headed there. After two uneventful days, we left the road and started to head through the trees.

We came upon an ogre-mage and two orcs priests about to slaughter a naked elf maiden who was tied to a tree stump. We made short work of them; without even breaking a sweat. The girl identified herself as Nyssa and was logically upset, but she didn't wish to travel with us, and only wanted to head home. The ogre-mage had a book Revelations of Glaaki and was using drawings from the pages in his set-up of the sacrifice. Author Glaaki was obviously completely insane, probably evil too (though the book did not radiate evil), and just looking at a page made me feel ill. John Wayne had no such moral qualms, and he gleefully took the book. On the open page, he soon spotted the very sacrifice the ogre-mage was planning, and determined that the ogre had got it completely wrong any way: "In Elder-speak, the gerund is 'disembowelling' not 'disenfranchising', stupid ogre."

As we were moving deeper in, we heard the two-stroke engine again. Elric suddenly bolted. And then suddenly there were four loud bangs in quick succession.

There was a blur and we appeared in a library, filled with musty old books. Mentoz "the Fresh-Maker" (another one of the extraplanar beings) was here in smoking jacket and slippers, sucking on a pipe. He explained that we had been hit simultaneously by four portals, obviously launched from Carnilla herself (from her two-stroke-engine-powered gyrocopter). Mentoz had intervened at the exact moment that the portal spheres were in their expansionist stage. He had fashioned this Library pocket universe and brought us here, outside of time, for the few milliseconds before the portal spheres engulfed us. Although he was forbidden to intervene, apparent doing this act was allowed - and who are we to question the motives of beings of such power? We would still have to go back into the resultant worlds where the portal spheres would take us, but at least we could have a wee chat with Mentoz first, and perhaps a snifter of brandy.

Like Tarboy, Mentoz was worried about the phenomenal power that Carnilla was wielding, and he too wanted us to stop her before she destroyed all the multiverses with her "pesky meddling". He gave us some more items: two suppositories of Regeneration, eight suppositories of Cure, two of Heal, and one for me to use in the presence of Carnilla, apparently to weaken her by proxy. Gwyffin also pick-pocketed the Fresh-Maker and got a hens-egg-sized one made of the purest of white marble. 

Thursday, July 26, 2012

Down with the Queen - and all that

Through a combination of Light Touch's [Jeff] hiding, some invisibilities and general stealth, we made our way through the dungeons of the White Witch's castle. We heard that the changing of the guards was going to be at 9am. It was 8am.

Down a corridor, Light Touch sensed a further drop in temperature and spotted two human wizards in a room. He returned and collected us, and we engaged them. It was a short battle, as they are totally surprised. One male one female, both wearing Medallions of Warmth. This room was freezing and the medallions certainly kept one warm.

There was a large stone table in the room,  covered in runes, and it had a highly magical blue glowing dagger stuck into the stone. This thing radiated cold like you could not imagine.

One of the abilities of Light Touch's magic feather duster was that it could erase runes. [ Rune magic is a separate form of magic. The spells are very powerful and mostly permanent (unlike the more temporal normal magic), but they require the expenditure of permanent magic - the actual attribute of the character - so is costly to cast ]. The trap runes were removed and the ice dagger was taken from the table. This stopped the permanent winter outside, and it started to warm instantly. Spring was here to warm Narnia.

We ventured upstairs a little more and found the barracks of the prison guards - rat soldiers. It didn't take long to destroy all these foul vermin.

Not brave enough to face the witch alone, we all withdrew out of the entire castle, back through the spider tunnels, and back to the trees.

There was an army of good woodland creatures here. They implored us to sneak back inside and ensure that the gate and portcullis of the castle would stay open, so that their army of Liberation could charge inside.

So we rested, recharged (via potions), collected a handful of elite fighters: centaurs. Since day had broken and it was light now, Yeti made us all invisible and we snuck back inside through the tunnels.

The prison was undisturbed - confirming that the guard patrols and shifts for the prison was entirely separate from the rest of the castle.

Peg Groups [Ian] and John Wayne [Shane] positioned themselves next to a group of rats guarding the portcullis wheel in a room next to the main gate.

Wiz [NPC], a giant and a centaur positioned themselves to take on two white tigers and an ogre on the main gates.

Yeti [Darryl] moved to spike open the gates into the inner keep.

Ah Hung [Ian] took one of the Stone to Fresh scrolls to be cast on some petrified giants in the main courtyard.

Light Touch reconnoitred sniping archers.

I (Carla) was ready to blow a horn: This was the signal for the woodland creature army to charge.

The trigger to start was Wiz's attacks. Everyone was invisible, so we had maximum surprise.

Wiz et al attacked. John launched a fireball, Yeti hammered, Ah Hung cast.
Instantly, I blew on the horn. The army began their rush.

Wiz et al kept the tigers and ogre busy. Wiz was sorely wounded and the giant and centaur slain.

John's fireball smashed into the portcullis wheel rats, killing most, and damaging the rest. Peg finished them off.

 Yeti began his hammering his spike under the door, but a lone white tiger arrived. So Yeti cast a ground-zero fireball and engulfed himself and the tiger in the conflagration, then he played possum - a smoking craven poltroon possum - giving enough time for the two giants, Ah Hung had restored, to engage that tiger.

A few minutes later, the Army of Good rushed in through the open gates, and then straight through the keep doors and thus began a massive battle in the keep's throne room. We noticed with some worry that the White Witch had arrived, flanked by her rhinoceros body-guards, and was rallying her forces and taking pot-shots with her petrification wand, stoning Good animals left, right and centre.

Wiz, Peg Groups, Yeti, Mister Wayne and two centaurs went invisible and started making their way towards the witch.

Ah Hung cast Enhanced Attack on himself and me. [ This gave us both a huge accuracy bonus, +20, on the shots for one round. ] We used the ensorcelled Arrows of Slaying (collected of the unconscious Light Touch), and targeted the witch. There were so many creatures in the way, that there was only room for a brief snapshot. We caught the tiniest glimpse of the witch between the brawling forces, but the bonus-magic was enough to let the arrows fly true. She was hit, twice.

The witch dropped, and literally exploded in a wave of fierce cold. This instantly froze her rhinoceros bodyguards.

That act turned the battle in our favour - the tipping-pointed crossed. The good creatures won, and the started the grisly business of cleaning the filth from the keep.

The instant the witch died, I got a wave of psychic and spiritual energy which augmented me [ stat and skill increases ].

But after an hour or two, while the Good army was mopping up the last pockets of stalwart resistance, I felt this augmentation start to wane. We suspected that the witch had some bolt hole for her spirit and that she was regenerating, albeit slowly.

So we set the good dwarfs out to thoroughly search the entire castle with orders to leave no wall unsearched and no flagstone unturned. Sure enough, after a few hours, they located a secret room next to the stone table room. With some difficulty we broke in, and, sure enough, she was here. And was slowly regenerating. Peg decapitated her. There was a glowing vial of bright blue cold next to her. We give that to a good owl, and he flew high into the sky and dropped it onto the courtyard where it smashed. This seemed to work, because the wave of augmentation returned, and this time did not wane.

"Ding dong the witch is dead.
Witch o witch, the wicked white witch.
Ding dong the wicked white witch is dead.
Wake up, with stone to flesh, wipe your eyes, you are not dead.
Let all know the wicked white witch is dead.


Thursday, July 5, 2012

Spiders - It had to be spiders

(Written by Ian)

We catch up with our group, late afternoon stood in a small wood a couple of kilometres from the White Witch’s ACME™ Castle. The castle was mostly across clear ground, and this small wood was the last of the cover the group could use.
They were crouched down in a close huddle to avoid making any sound that the nearby ogre sentries might hear, alerting them to the group’s position. The snow and ice caused the party to wring their hands and blow warm breath over their fingers. Their breath formed clouds that drift off into the trees.

The guide, Hedge Tops (a ferret whose voice is remarkably like Light’s), spoke quietly to the party; “So that is the entry point we were told about. That stream leads into the hill side and carries on upstream to the castle. Didn’t know about those stinking ogres, but these are strange times.” 

“Oh well, at least it provides further evidence that the castle is at the end of the stream” mentioned Carla [ Andrew ].

The party discussed the pros and cons of various plans. The full frontal assault on the castle front door was always a good one to contemplate. Perhaps not this time… The open ground and large number of human sized rat guards and savage looking White Tiger sentries would make this seem like a bad idea. As what little of the sun slowly heads toward the Western horizon, they decided to do some reconnaissance. Light Touch [ Jeff ] was rendered undetectable with the ‘nothing to see here’ invisible spell. He swanned past the ogres and into the cave mouth. It opened into a larger chamber that had the ogre accommodation and ‘food’ supplies. It seemed that all the ogres were currently outside around their fire, enjoying the remains of some poor woodland creatures.

Light Touch quickly checked the chamber and exits, including where the stream carried on toward the castle. There are no additional light sources, so the low light vision was soon of little use. Light Touch returned to the group well before the invisibility wore off.

“Ok then, seems like now is the time to sneak the group past the ogres”. 

Yeti [ Darryl] rendered all eight party members invisible, just long enough to cover the open ground and get past the feasting guards. Once inside, the party struck lights and Peg Groups [Ian] and Light Touch headed off upstream, the mages and clerics in the middle with Whiz to the rear. Going was good with the stream being easy to follow.  There were many side tunnels on either side and Gwiffen started to protest progressing forward; “It smells it does. Me don’t wike it…” The group started to notice silken threads disappearing into most of the side passages 

“Great” said Peg, “spiders. It HAD to be spiders.”

After reasonable progress the cave system opened into a large cavern. With no effort at all it is clear to see that the high ceiling was a writhing mass of dog sized spiders. They were everywhere. They were places beyond everywhere. 

“This has the potential to not go well” The party said simultaneously.

While contemplating options and visualising the pointlessness of just about all forms of offence that the party had at their disposal, a larger single spider gently lowered on a web strand from the cavern roof.

“Heeelllllooooo” the loathsome thing hissed.

“Ahem, hello” Light Touch stammered. “Could we please pass through the cavern?”

“Nice one person. That is unlikely to happen intruder. These are OUR caves and you are not welcome”

Yeti added “Agreed, however we are travelling through and do not want to cause you and your kind any problem”

“Well then” the spider negotiator started “We would like to make a deal. You donate one of you lot to feed us, and we shall let the remainder pass.”

The party let out a sigh of relief. At least three hands and a foot glided out of the dark and confidently ‘steered’ Gwiffen toward the heinous arachnid. “Oi! Watch ya doin???? You can’t do vat. Stoppit!”.

“Oh no you don’t” hissed the spider. “That hairy morsel is too small and you offered it too fast. We need one of you other lot to feed upon”.

The party consulted; “Oh well it was worth a shot but have to come up with a plan b. We couldn’t really let Gwiffen be used like that”.

Yeti again approached the dangling negotiator;

“Ahem, Mr Spider sir, we are wanting to go to the castle. Offering one of our crew is not an option, however we know that the Castle is full of food (ok, the enemy), how about we get your safe passage on the promise of delivering a meal from the castle occupants? Does this sound reasonable?”

“Hmm, this does sound promising – but we could just eat you all here?” The spider rationally pointed out.

“What about the ogres?” offered Peg Groups “We could draw them back here for you to eat and after all, they are much bigger than us?”

“Sorry pointy ear, as much as they could be eaten they have been stopping troublesome interlopers for a while and we like that. The ogres are not an option.” A small swarm of spiders was slowly building not far from the group, behind the spider speaker. They were more and more agitated and excited. The promise of a decent meal was getting too much to bear. Yeti continued nervously;
“Ok then, ogres are out, a party member is out, how about we promise the equivalent weight of the party in castle enemies? 8 dinners served warm?”

“Eeenterresssstinggg…. We can agree to that, six-legs-missing. We give you safe passage and you deliver eight meals. They must be warm and red blooded for us to feed and your debt to be repaid”

“Agreed” The group spat on palms and shook hands/legs.

“That is the most repulsive feeling ever” Carla observed with a wince.

On they moved upstream to the castle. This time however, accompanied by the sound of thousands of legs following along behind the group. Travel was fast and easy with the 8 legged escorts. Soon the party reached a square metal grate set into the walls, floor and ceiling of the stream. The grate had vertical bars and seemed very old. Just beyond was a man-made area with the signs of the castle plumbing depositing all manner of foulness into the stream. As the two strongest adventures, Whiz and Peg Groups tried to bend, break or otherwise the grill but nothing budged the rusted (but obviously solid) grate. 
“Hey Mr Spider, any chance you lot could lend a hand – well – lend a leg and some web?” Light Touch pleaded.

“Another deal then?” The spider leader was positively brimming with glee at the prospect of getting even more out of the group.

“We will help BUT one of your party must stay with us until the full debt is repaid – and not the small hairy thing that smells like the armpit of an old sloth”. Again the party had to decide. As this is a sneaky task to remove an axe from a stone, and to be discovered would mean failure and death anyway, Whiz was volunteered to stay behind.

“But Mr Spider, can we swap Whiz to another party member if we want to? If we really need Whiz we mean?”

“Ok then” The Spider was feeling in a generous mood at this point “Why not? You can swap party members if you desire”.

With the latest deal secured, the spiders combined web and body to start pulling on the grate. Peg and Whiz helped and the grate fell inward with a clatter after a fairly short period of resistance. The spiders stayed where they were with Whiz and the group explored the small area beyond the opening. It was certainly a waste disposal area and there was a solid trapdoor in the ceiling as the obvious dumping point. Light Touch checked it out and the trapdoor was bolted solidly from the top. There were also the distant sounds of voices and footsteps, nothing direct overhead at this stage, but within careful hearing distance.

The party worked out that it was only sunset or early evening so decided to explore the area, prepare and wait until midnight or so before making too much noise. They searched for any alternative exit point but that trap door seemed to be the only way out, stubbornly bolted and about four meters above the stream. Whiz and Peg could not budge it with brute force. Stumped. Peg thought about things, 
“You know, what we need is something that we can use to mechanically pry or force that lid open? Something small enough to get up to the lid, but strong enough to do the job? Wonder what we could use for that?”

John Wayne [ Shane ] stopped reviewing the list of naughty and nice children that seemed to be growing magically

“Oh, not sure if this will help but I have this car jack thingy. Would that do??? Been carrying it around for weeks now”

“Ahhhh, yes” Light Touch said with attitude and head sway only rivalled by TV chat show guests “That will do nicely. Just need to get a solid footing up near the trap door.”

With some cunning ingenuity a small and woefully unstable tower was erected comprised of a loose stone footing to water level, the mangled grate up to the base of the trap door. The grate was secured with cross ropes and Ah Hung [ Steven ] hanging on for grim (Grism anyway) death. The jack set between the grate and the trap door at the side that seemed to have the bolt mechanism nailed from above.

It was time. Sometime close to midnight, when things had been quiet above the door for some time, the handle was wound and the pressure went on. The door creaked and groaned and started to crack. Something gave, and the door released a fraction. Something small and metallic clanged across the ground above. Muttering and murmuring started from somewhere in the distance. The group froze… Quiet again and after a few minutes, Light Touch resumed winding the handle as the door had not fully released.

After more pressure and stress on the door, it eventually exploded apart. Large metal parts that made up the bolting mechanism, rattled and clanged across the floor.
“Bugger. That was noisy” Light Touch observed by way of understatement.

The door was still closed but Light Touch could now lift it far enough to know that it was unbolted. It was a large door and HEAVY but at least finally unlocked. Soon after the less than subtle removal of the bolt, yells and sounds of movement neared from above.
“What do we do? What do we do? Someone do something!” Ah Hung bravely shrieked.

Ah Hung and Peg quickly drew arrow, and Light Touch clung to the opening door jam. Within moments the trap door started to jiggle and move. From above a voice spoke to an unknown other;
“Ere’ look at this. Ratty, it is all busted. There are broken bits everywhere. Who could have done this down here? Open the door and see what gives”.

The door flung open and the stupid dolt had his face and upper chest looking directly down the hole and his colleague’s lantern behind providing the perfect silhouette. What a day for target shooting… Peg and Ah Hung let fly making use of the biggest element of surprise and advantage a group could wish for. The inquisitive human face that stared down soon had an arrow in its forehead and one in its chest. The guard (as it turned out) dropped immediately to his death. Well it would have been to his death if he wasn’t already dead from the quarrels that is.

Light Touch swooped elegantly from his hold position, through the opening and to the floor above. Unfortunately the guards partner above let go of the rope that he was holding the lid open with, at about the same time. Light Touch got most of the way through the opening but the door slammed heavily and painfully into his right shin. Shin and foot were securely held in the door. While Light Touch lay on the ground, he had to deal with a rather nasty broad sword being wielded by a man-sized rat in light armour. Light Touch did well to avoid too much further trouble and eventually the door flung open from below. This released Light Touch and he rolled away.

Peg Groups had taken half a minute or so to get up to the door and fling it open. Peg came through the opening and grabbed the attention of the guard. At this moment a number of things happened simultaneously:

1. The human guard that had fallen through was being searched and fed to the spiders. Disgusting…
2. Gwiffen was making his way through the trap door with deft expertise. He proceeded to secure a climbing rope to a fitting in the above room and allow the others to at least start coming through. Ah Hung was next…
3, The far end of the room (that turned out to be a torture chamber – great) was being opened and a rat and the familiar sounds of a large cockroach in the not nearly distant enough, distance.

Peg dispatched the rat guard with a single crunch. Light Touch was up and about but the new arrivals saw him and persuaded him into fisticuffs. Ok, so Light Touch screamed like a harpy and parried for all his worth. Peg thought at this point that ‘this was going to get interesting once that cockroach gets here’.

Too late. Cockroach was there and Peg Groups engaged to stop it getting near Light Touch or anyone else for that matter. Ah Hung cast his armour spell on Peg to at least give Peg and the party a fighting chance. This turned out to be pivotal in the fight. A number of rounds passed where Peg and cockroach traded hearty blows. Both frustrated by the lack of ability to hurt the other. At least Peg was not being carved apart thanks to Ah’s protection.

After Ah Hung , John Wayne appeared out the hole and proceeded to wave his arms about and cast some spell directly at the cockroach. 

Peg prayed that it was not fireball, the usual spell of choice. Not this time Peg, new spell time for John; Feeble-mind. Good choice John. 

As the rounds wore on the cockroach got weaker and weaker. Peg could tell that the hideous thing was starting to struggle for speed and strength. Eventually, its attacks were pathetic and it was much easier to inflict damage. A few carefully aimed, hearty, blows to the head and the cockroach fell over - dead. The thing’s limbs slowly curled into its upturned belly. Next round the rat was gone with a single blow and all was quiet. The group were in the castle dungeon with the guards gone and a number of wilderness creatures held prisoner in the adjoining cells.

The spiders got 1 human, 2 rats (human sized) and a cockroach. Ok, they did not accept the cockroach but it was worth a try. Three debts paid out of eight.