Tuesday, October 13, 2026

Who Betrays Whom?

Present:

  • Cody Dieback. Human Male Wizard from Highport – Andrew
  • Jack "Blocker" Jones. Human Male Temple Fighter of Aquamarina from Porn City – Jamie
  • Tom Eade. Human Male Fighter from Porn City – Jeff
  • Esmeralda "Ezme" Abernathy. Human Female Temple Fighter of Soixante Neuf from Scabport – Shane
  • Munch
    Munch Ease
    MARMALADING Ardern. Human Female Priestess of Mr Quail from Porn City – Kevin
  • Rock Hammer. Human Male Barbarian from Central Plains – Steven
  • Willow. Half-elf Male Caribou Gorn Priest from Porn City - Chris
  • Lois Price. Human Female Wizard of Porn City – Ian
  • Munch Ease. Human Male Thief from Porn City – Darryl

by Darryl


At the start of this update, we find our faithful, illustrious group of adventurers at the bottom of a 40-foot pit with multiple exits from it, a dead adventurer at their feet, in what appears to be some sort of Hob temple — and the fear of wraiths tugging away at the spectre of courage cowering in their hearts.

The body of the dead adventurer is searched, and two prong-looking weapons are in his possession, one of them being Munch's. So he retrieves this and passes the other over to Jack, as it looked very much like the one he was using in previous chapters and is now not working.

The group then discusses for some time what to do next and in which direction to head, finally choosing one of the two exits from the pit. They head down a tunnel and come to a T-junction, with the hairs on the back of their necks starting to rise. This, along with the fact that marmalade was slowly seeping from the corner of Ardern's mouth — and her being the only turner of undead — prompts the group to retreat back to the pit and head along the other exit.

This direction held greater promise, as the group passed through a couple of small rooms and finally arrived at a large chamber with a great pile of bones heaped up in the middle. Three exits from the chamber and a shaft going up are observed, and the group, though nervous, begin to act in their usual adventury manner. They sidle carefully around the edge of the chamber, doing all they can to avoid the large pile of bones, and arrive at the first exit. The exit is actually an entry into a room, and there is a thin channel cut into the entrance with iron filings resting carefully in the channel, and the group stops. 

The whole room cannot be observed, but a quick check by one of the mages detects magic somewhere in the room. Munch checks for traps, and when he notes none, Tom steps through and sees two dead, very decomposed bodies on the floor. Jack follows him through, and they notice that the dead bodies appear to be a couple of adventurers, but there is no sign of injury on them. Cody checks for magic, and one of the weapons the adventurers were carrying is magical — a large two-handed axe, which everyone agrees could be quite useful, and so Rock decides to carry it for the present. The group decides to rest and respell here, as the room looks reasonably defensible. This works fine for the mages, but the priests are unable to make connection with their gods; the power of Hob is strong here and interferes with all other connections.

After rest and recuperation, the group decides that the best option from here is to explore up the shaft, as they had noted that it went higher than the shaft they had come down from. However, the spirit of chaos and the evil laughing-elf of stupidity ran quickly through the group, tapping Tom on the shoulder as it passed through, so he decides — as the group steps out to begin their strategy — to throw a rock into the middle of the large pile of bones. A silent groan emanates around, and the real sound of clattering skeletal feet can be heard coming from two of the tunnels that lead to the chamber. The group prepares for battle, and two fireballs are sent down the tunnels, to great success. Only two skeletons emerge from one tunnel and one from the other, significantly fewer feet than what had been heard. 

These skeletons are quickly dispatched by Esme and Jack. However, as Jack bends over to pick up his weapon, which he had dropped during the melee, he notices some other figures coming down one of the tunnels. The hairs on the back of everyone's neck begin to rise again, and suddenly three shadows are seen racing towards the group, and they begin attacking Tom, Cody and Rock. For the first couple of rounds, the luck of the dice triumphed over the despair of fate, with two of the shadows being taken out quickly, but the final one fought on bravely. The four fighters of the group were able to surround and eventually dispatch the creature, but it was able to attack and wound Tom, who suddenly felt his constitution fall dramatically, and this was not restored to him for a number of hours. [ This creature was a Shadow. ]
shadows

With that attack out of the way, the original plan of exploring the shaft came back into focus, and Munch was given a large crawly spider to swallow (no munching allowed). As it slowly crawled down his throat, and his gag reflex in high tension, he suddenly felt able to climb quickly and easily up the shaft [Spider Climb]. Arriving at the top, he peeked carefully over the edge of the shaft and saw a lightened room. There was nothing in the room, but there were 12 or 13 doors, all but one with a barred grill high up on the door itself. To Munch, they looked very much like cells, but all was quiet, so he thought this could well be a way out. So, on his way down, he rigged up a staging post where the others of the group could be hung out to wait after climbing half the way up using Munch's magic rope.

Now, of course, with the usual impatience, the group do not wait to see what Munch comes back with on the information front. Instead, some of them wander off into the tunnels from where the skeletons and shadows came, and they come across yet another chamber — it too with a shaft in it. Cody, after swallowing a very, very small spider, climbs up, and at the top he finds an empty torture chamber full of all sorts of implements used in this practice. They return to the original chamber, and Munch fills them in on what he has seen and the setup for getting up. After some discussion, the group finds themselves at the top of the shaft, in a room leading to various cells. A couple of the cells have heavily decomposed bodies in them, and one of the cells has a door in the back of it. After the usual checks and so forth, it is entered, and the group finds a torture chamber with a shaft in the floor — the same one that Cody had climbed up.

The only way forward appears to be the door without bars on it, so Cody sneaks out the door and along a short passage. The passage is very strange, with horrible creatures peering at Cody, who begins to realize the horrible faces looking at him are, in fact, himself. The passage is a passage of mirrors, and as the group joins Cody, they too have a little fun with the images on the wall, though there do appear to be other figures within the mirrors beyond just the group. A door is found at the end of the passage, and Munch does his usual checks before he opens the door, which opens on to a room with a large Hob image on the floor, flames licking out of it, and two imposing stone statues in the corners, carrying large, imposing-looking weapons. The group is rather reluctant to enter the room, so before proceeding forward they spend some time searching the mirror passage and, lo and behold, a secret door. Munch checks things again, and with a click opens the door.

Before Munch is a series of steps leading up about five metres, and he carefully sneaks up them. At the top he sees a room, hideous masks on the walls, heat everywhere, and most importantly of all, in one wall, a pink glowing portal. Munch sniffs the air and begins to feel woozy, but with a mighty effort, and the training he has had with respect to poisons, is able to shake this off and return to the group and fill them in.

mask
Jack's mask
Makeshift masks are made, involving cloth, herbs and urine, and the group enters the room with the full intent of entering the portal. Esme decides to go first, and with a whoosh she disappears. Tom next — but as he tries to enter, he feels a hard resistance. He bangs and bangs, but no entry. Jack tries, but he too cannot go through. The mages of the group begin muttering and discussing what could be wrong, but Jack is bored with this, so he puts on one of the hideous masks, thinking it might be able to help with entering the portal. The instant he places it over his face, he feels rather strange, and the mask appears to weld itself into every pore of his visage. A tingle of magic, and Jack knows that somehow he has failed some magical test, and this mask is now part of him forever. After the general guffawing from Jack's compatriots, he tries to go through the portal, but once again he fails.

Esme unconscious
"You have caused me great trouble."
The mages mutter and experiment, and after some time another member of the group suddenly goes through the portal. It is a time-delay portal of 15 minutes, and so one by one the group pass through the portal to the great unknown.

As the group is experimenting and waiting, things are progressing for Esme. As she is putting on her armour, a man and a woman enter, and as Esme passes into unconsciousness she hears the words, "You have caused me great trouble."

Cody was next through, and he is met by a man he recognizes — a senior member of the Porn City Mages Guild. He is ordered to put on a collar, an anti-magic collar, and after a bit of back and forth Cody realizes he has no choice, so reluctantly does as ordered, and he is led from the room.

This is how things went for the remainder of the party, except for two, Tom being the first. Magic is cast on Tom — sleep, most probably — but Tom has amazing anti-magical abilities and resists, and resists again. In fact he is able to resist seven times before the mage in front of him pulls out a collar and says, "Wear this or die." He dons the collar and is removed from the room. Lois was the second, and she is met by her mother, who leads her away with frustration on her face.

Twelve hours later, the party all awake with collars on, except for Lois, and the group is led off to a meeting room where Lois's mum, Ms Price, is waiting for them all. She informs them she is very upset, and that the group have lied and upset all her plans. The group, including Lois, hold their ground, and a vigorous discussion is held with neither side giving way. Ms Price then informs the group that she is a Throak by birth and remains completely loyal to the goals and ambitions of the Throak family, and that the group will now do her bidding. After further discussions, it is revealed that she is a deep and genuine follower of Hob — hence the portals to one of the great Hob temples — and that she is looking for six items from the various orbs in order to completely rebuild the one orb she has in her possession.

The six items she is missing are:
Life Weave
Life Weave Sphere
Sentinel Frame
Sentinel Frame




Forge unit
Forge Unit


Archive Spire
Archive Spire


Horizon Array
Horizon Array

Core
The Core



We hand over the gem ("Core") and she is happy about this, but overall she is in a foul mood. She tells us we are in Porn City and to return tomorrow for further discussions. The group, still wearing their god-awful collars, shuffle out onto the streets of Porn City, talking and discussing the position they find themselves in, deciding that the best option would be to have a few drinks at their usual watering hole and to discuss what was next for them.


Tuesday, October 6, 2026

Return to Le Brun

 Present
  • Cody Dieback. Human Male Wizard from Highport – Andrew
  • Jack "Blocker" Jones. Human Male Temple Fighter of Aquamarina from Porn City – Jamie
  • Tom Eade. Human Male Fighter from Porn City – Jeff
  • lois
    Lois Price
    Esmeralda "Ezme" Abernathy. Human Female Temple Fighter of Soixante Neuf from Scabport – Shane
  • Ardern. Human Female Priestess of Mr Quail from Porn City – Kevin
  • MARMALADING Rock Hammer. Human Male Barbarian from Central Plains – Steven
  • Willow. Half-elf Male Caribou Gorn Priest from Porn City - Chris
  • Lois Price. Human Female Wizard of Porn City – Ian
  • MARMALADING  Munch Ease. Human Male Thief from Porn City – Darryl

by Ian

As Lois finishes her breakfast in the morning, there is a note to go see Sally Price, (Lois's Mum) and she dutifully heads off. 

Sally asks if Lois is _SURE_ that the party has no more Slisher tech?? Lois admits to the comms devices and the party will use the two they have. 

"Ok, but please return them when you are back".

"Sure," Lois replies. "Happy to get those back to you."

Lois does not mention the several other items the party have. 

The party gather up and Lois tells the crew about the morning meeting with her Mum. The weather is overcast and colder, typical for this time of year. They manage to secure passage on the Bawdy Phaggot tramp cutter to Brokenmouth. The trip is uneventful.

They obtain a barge and horses and head up river. Again, the trip is easy. The weather turns miserable with cold, wet downpours. They reach the first village of Sloth and stay in the familiar Broad Bean tavern. Asking around there is no news of the gnoll activity klibwards. 

After drying out and resting, the party head off to another grey day. Another uneventful trip to the next stop, town of Cynic. They lodge in the Gnome Cravat and there is more talk of the Gnoll activity further up river. News that Le Brun has been fully sacked and overrun. No survivors.

Off to Vesper. Half a day in and the group on the barge notices a body floating face down in the water. They draw the barge near and its a small boy, very recently killed by gnoll arrows. The more observant notice a plume of smoke about two leagues away, slightly inland. This area is all farming so they suspect a farm.

Jack sternly insists that the party investigates whatever evil act has occurred. He sends the boy down river with an official Aquamarina funeral. 

The barge is anchored and the ever sneaky Munch and Cody head off toward the smoke.  About 15 mins out from the smoke, looking toward what looks like a farmhouse and grounds, Cody makes Munch invisible. Munch heads off to the house.
fire

Munch observes the farm house is well alight and ransacked. A woman's body and three men (assumed to be workers) are strewn all over the place, littered with Gnoll arrows.  A horse is dead and half eaten by the stables. Munch spots what seems to be 7 or 8 gnoll tracks heading klibwards.

Munch realizes there really is nothing to do so heads back to Cody. He taps Cody gently on the shoulder and they both return to the barge for a de-brief. 

Journey continues to Vesper...

Vesper seems to be more alert and there is an obvious elevation in guards, defensive wall upgrading. There is a lot more town chat on the gnoll activity.

Last stop before Le Brun is Amist and the trip there is uneventful. Again there is a LOT more guard and defensive activity. The party check in to the Bicep and Torso. A lot of chat on gnolls and raids.

Le Brun


The party set off for Le Brun. They negotiate the Dead Falls effortlessly [party luck roll '1'] and one and a half hours out from the village, start looking for a safe barge landing spot.

While a terrific spot was identified, Jack makes a meal of the approach and hits the bank and submerged log, thus tipping the barge over and spilling everyone into the side creek they are navigating. Unfortunately the impact causes damage that Willow (the master builder) determines at a couple of days of repair at best.

"Perhaps there are abandoned barges in the village?" Lois optimistically suggests.

"Yeah, lets check and hope that there is a decent barge lying around"

The broken barge is well hidden and the team set camp.

As its about two hours before dark, Cody decides to cast Wizard Eye on Lois's cottage, located on a point on the stable roof that overlooks the grounds and front of the house. He sits and narrates what he sees.

There are gnolls moving around and loitering. They often leave and return to the stable. The house and everything looks ok. Over time, the count of different gnolls was at least 11. Could easily be more. 

There is a human woman walking around (no armour) and a man wearing studded leather and has short sword and bow. Another man appears and joins them. Again, wiry looking. 

The humans head into the house. No gnolls go in the house at all. The gnolls stay in the stable, grounds and on the cottage porch. The cottage has lanterns lit.  Around midnight the gnolls are shooed into quarters and all the lights go out. 

le brun
Le Brun in ruins

Cody eventually nods off at midnight and the Wizard Eye finishes. In the early hours, the party rouse and decide to get closer to the village. They get to 10 minutes away and locate a good hiding spot. At light, Cody turns invisible and heads into the Village. It is in ruin. Wooden buildings are burnt to the ground. Bodies lie everywhere. There are no gnolls to be seen. The only building that mostly remains is the Golden Tongue inn as it is made of Stone. Unfortunately no barges either.

Cody walks through the woods to the rear of Lois's cottage and the secret tunnel entrance. It is still
there. He enters and walks through. Everything is as was left weeks ago by the party. The small room at the end of the entrance tunnel was there with the door broken. The portcullises open. He walks through and [fails penalty perception roll] sees the old slisher body rotting on the floor. Eventually Cody gets to the strong double door that kept Unt's pet in its pen, and it is closed and barred from the inside. That was left open as the group left last time. It is as far as Cody can go so he heads back.

***

The Cottage Assault


After a short rest and recovery, the party move secretly to the hidden woods tunnel. They all move down and into the larger room. One thing that is immediately noticeable is that the thrumming that generates web snot is weakly noticeable.

"Hey Cody, did you not feel this?" says Lois.

"Nope - didn't feel a thing" Cody responds.

Lois, Tom and Jack all feel the web snot starting to form again.

At the barred double doors, Willow uses his druid Animal Form ability to turn into a mouse and he heads under the doors, to the room with the perfect hole in the floor (to the pod). He notices a really strong thrumming here. The mouse goes quickly through the room back to the kitchen cellar. Something smells really bad and it seems to be the meat store. Not much edible in there now! Through the cellar and up the stairs to the kitchen where he smells and hears the cooking of a nice meal. He also notices the presence of a small terrier dog. That is enough and he speeds back to the double door. As the bar is heavy and Willow is weak, he passes BACK to the group as a mouse, while he still can.

"Why didn't you open the door!" the party complain.

"Because it looked heavy and I would be STUCK if I couldn't lift it" - he replies indignantly.

"Fair enough" the party agree.

The Trap


The party pause and plan. Go forward and attack from the cellar? Go back and attack from the path? Perform more reconnaissance?

About 30 minutes after the party arrived, there is a noise behind the group and the opening behind them transforms into a solid stone wall! Tom tests it and it is solid, real stone. 

"It seems we have been spotted" 

Tom points into the corner of the room at a strange object that Cody confirms to be a Wizard Eye. 
eye

As the decision has been made for them, Lois casts Knock on the door and the bar flies off. 

Munch volunteers to sneak down the perfect smooth tunnel, to the metal pod. He makes good progress...

Meanwhile the party are waiting and they hear a feint zzzzzzppppp and a muffled Munch groan "ooomph", along with something meaty hitting the floor. Munch fails to return.

Cody and Tom decide to investigate while the rest of the group form a defensive wall in the tunnel room. 

Cody and Tom do not see any sign of Munch or attacker. They are carefully walking along the flat tunnel when Cody perceives a flash out of the corner of his eye. He tries to dodge but is outclassed by an attack. A human male produces a magic stick light wand [light sabre] and hits Cody. Cody drops instantly with a significant wound.

Tom misses the surprise attack, but quickly readies to smack the living daylights out of the attacker. However, there is no sign of him. He has already turned invisible again. Tom flails around randomly trying to cover the width of the tunnel. Tom also yells out they were attacked and there is an invisible person. 

The party hear and all move carefully toward Tom, Cody and Munch (wherever he is?). Eventually the party sees Tom in the distance. Lois casts Detect Invisible and there is nothing to see. They all meet up. Lois scans Cody with the scanner, and Cody restores to full health. Terrific device that. The scanner is really dimming now. Hope it holds out a little longer! 

"Surrender or your friend dies!!!" a voice emanates from the hole that the pod is in. 

Cody makes Tom invisible and Tom heads forward to the hole. The rest of the party engage the attacker to keep him distracted. 

WAARRRPPP, WAARRRPPP, WAARRRPPP - Tom steps closer and an invisibility screamer on the floor in front goes off. This guy has all the tricks.

There is another zzzzpppp from down the hole, a flash of light and the smell of ozone. Everyone rushes forward. They yell at Tom to move back to shut the screamer up. He does so.

The group pick up the invisibility screamer and head to the edge of the hole. That trick works both ways! Munch is splayed out on the roof of the pod. Lois scans Munch and he returns to full health and leaps up. There is a distant noise from the cellar direction that gets everyone's attention.

Cody and Munch again work together. Munch opens the door to the Pod using the code, Cody drops in a fireball, Munch deftly closes the pod door. Wuumpppfff. To be sure, they repeat the process.

They finally open the door again and Esme drops in. The screamer is not activating, so they do not suspect the enemy is invisible. There is no sign of him. Just in time, Esme notices that there is a familiar pink glow from under the floor. A quick look shows that the Pod portal is active. There is a new trap door to access the underside of the Pod, and the portal. They have been busy.

While there is a lot of smoke and mild burn damage, the pod is in tact and operational. The remainder of the party, except Tom, pile into the Pod. They notice that an active screen now shows 4 green dots. The guess is that each one marks the position of a pod:
- One at Porn City
- One at Grey Bank
- Two here at Le Brun, close together 

The party locate a new comms device in a drawer. It looks a little different. There is an image with a lightening bolt drawing on it. This disappears when lifting it up from the drawer. 

There are three icons on the glass:
- A person icon that Cody, with Comprehend Languages reads as 3 contacts:
- Amelia
- Maier
- Siobhan
- The drawing that you push to talk to someone
- A little drawing with a small '1' 

Cody presses the talk icon next to 'Siobhan' and THIS device vibrates. So this is Siobhan's "phone".
Cody presses the drawing with the '1' and a strangely familiar voice suddenly speaks out from the device, "They will be there in 6 days or so. Be ready for them!"

"Hey" observes Lois... "That sounds like my mother!!!!".

They repeat the message several times and Cody and Lois confirm that this is the voice of Sally Price.

"What the hell? We have been set up," Lois laments.

Lois checks the portal and there is no hex keyhole on this one. They prove that this is the side that you can enter and it is a one-way portal.

Cody casts a Fireball into the portal. It fires off and does NOT go through. Everyone (except Tom - Lois's coat absorbs 3 more points) takes damage. They won't do that again! [Lucky it was a bad roll! 5 on 3D6 ] A few rounds of curing occur. There has been nothing coming from the cellar direction, despite the noise.

Tom is summoned back and voids his Invisibility, and the screamer is picked up. 

Through the Portal


For some reason, the decision is made to all go through the portal, hoping that the exit point is that second green dot in Le Brun. They all file through ... and end up in a hot room with three wooden, iron-bound door on three of the walls, and a pink portal on the remaining wall. There is a lit fire pit in the middle of the room generating light and heat.

There is no sound from beyond the doors and none seem to be locked.

Munch investigates each door.
  1. The straight ahead door. There is a passage that soon enters a room that has two very life-like statues of ugly warriors with large stone axes. He does not enter and retreats. 
  2. Leads to a corridor with three alcoves either side of the passage. In each alcove is another stone statue of an ugly warrior with a huge axe. He does not move past them.
  3. Short passage ends in a large room that seems incredibly hot. Munch cannot see into far into the room. He returns.
The party decide to send fighters into Door 1. Esme, Tom and Rock head in. The 2 statues wake and intercept. The fight progresses with successful hits that allow Jack into the room for a 4 on 2 fight.

While the fighters are performing extremely well, it seems that the solid stone monsters take very little damage. They respectfully retreat and the golems(?) return to their waiting spots.

Back in the starting room, the party notice that the pink portal (where they entered) is now gone. 

They decide to check out the sizzling hot large room. Munch sneaks further in. There is a channel to one side that has an active lava stream. No wonder this room is hot (50deg C).

However, Munch also notices three massive red, lizard like, creatures (salamanders?) basking in the warmth of the room. That is a no go...
6
Six alcoves

Next idea and Cody attempts Rock to Mud on the corridor with the six alcoves.

The spell works succeeds and the corridor and the 6 statues all melt into a blog of mud. [This fifth-level arcane spell affects 100 cubic metres of rock. ]

Esme bravely leads forward and steps through the mud. She luckily avoids a trap door collapse in the floor toward the end of the corridor. Looking down, it seems to be a long fall into a subterranean room. Piles of bones under the trap. Carefully stepping past, she gets to a room with a door on the other side. Unfortunately there are two firepits. Each has a wispy creature shape in the flames. Probably fire elementals. Darn.

The party explore all the areas they can navigate for secret doors or anything that the original attacker might have used to get past all these obstacles. Nothing.

Munch lowers his magic Rope of Climbing down from the trap opening, into the room below. He descends. There is a large stack of bones just below the end of his rope. Munch can't quite reach it. He also spots a very recent body that looks very much like the attacker in the tunnels under Lois's cottage. The body is lying off to one side. "Hey , do you lot have something I can reach the pile of bones with to check it out?"

Esme decides that her 2m long +2 magical sword is totally fine to lend to the weak Munch to hang off a rope and prod bones with. 

munch
Esme's sword
Munch teeters at the bottom of his rope and dangles the fabulously expensive and heavy sword at the bones. A skeletal hand reaches out and grabs the blade. With next to zero resistance from Munch, the blade is taken and drops into the pile of bones. Esme screams.

Ardern leans over and casts Detect Evil and sure enough, mild evil in the pile of bones. Ardern successfully climbs down the magic rope and turns undead. Three skeletons leave the pile and head across the room to a far exit. One of them drags the sword across the ground. Ardern still detects evil in the pile. 

Cody steps in and drops a Fireball that was a bit limp. Casts another that smacks the pile of bones. No more evil from the pile.


Cody and Tom enter the room and inspect the body. It is indeed the attacker from Lois's cottage. The victim is withered and seems drained of all life force. Ardern checks again and there is a STRONG evil presence somewhere near.

Cody casts Detect Magic and notes:
- Magic Short Sword
- Magic Dagger
- Magic Ring

They also spot:
- Large red gem in the guys hand
- Metal Slisher attack tubes - one was Munch's

All gathered up. Meanwhile three skeletons enter the room. One still with Esme's sword. Rock and Jack join Tom and the skeletons are dispatched effortlessly. Esme gets her sword back.

Next week to decide what comes next....