Tuesday, September 26, 2023

Alas Alack !

 Thanks to "Claude" for providing the florid descriptive text in the style of a 1930's Flash Gordon story.

Present:
  • Sophia Beauchamp (half-elf priest 21) - Ian
  • Joe Manco (human fighter) - Shane
  • Balder Dash (gnome wizard) - Jamie
  • Kosha Pickles (human rogue) - Darryl
  • Walton Formalin (half-elf mystic of 21) - Andrew
  • Red Feuersturm (human temple fighter of Hob) - Chris
  • Malcolm Gandhi (gnome thief) - Kevin
  • MARMALADE: Grizo Muso (human thief) - Jeff
By Kosha

Gandhi awoke with a groan, every muscle aching as if he had wrestled with Ming the Merciless himself. And that smell - like putrid marmalade rotting in the jungle heat. Clearly his companions had neglected their usual hygiene during their harried flight from the caves. Rubbing the sleep from his eyes, Gandhi's thoughts turned to his beleaguered crew. They had fled under cover of darkness, pushing their pace to outrun any potential pursuers. Poor Ghandi suffered greatly, strange welts and rashes spreading across his flesh with every labored step.

The moon still held reign in the sky when Kosha, wheezing and weary, crested a small rise. Spying a grove of trees in the distance, he roused his remaining strength and hurried his findings to the others.

"Shelter!" he called, and the party hastened their pace.

Within the copse they collapsed in exhaustion, allowing their aching muscles a few hours respite. Though their packs now bulged heavier with certain "appropriated" supplies, such matters could wait. For the time, rest and safety were the only priorities.

As dawn's first rays breached the treeline, talk turned to their route. 

"Four hours to Sequel village," said Walton, "but I advise we steer well clear - too great a risk our pursuers have alerted the locals."

Our journey stretched into the afternoon sun under weary feet. Six hours into the march, Gandhi's keen ears detected pounding hooves approaching from behind. Signaling a halt, we took shelter amidst a cluster of boulders to observe our stalkers, Sophia spotted one rider she  recognized - Dorf the lighthouse keeper, no doubt sent to run us to ground. And a second rider.

Accosting Balder and Walton, Kosha urged swift action. With intricate gestures and mystic words, the mages cast their sleeping enchantments. Within moments, both men succumbed to magical slumber, slowly slumping from their saddles.

Red managed their bonds while Walton rummaged through packs and pockets, seeking clues to our pursuit. A heated debate then arose - whether mercy or vengeance best served our escape. But time was against us.

Just then, the grinding wheels of covered wagons echoed across the plains. Taking shelter, we watched as merchants passed by, slow and carefree. 

"Damn, no hiding the horses now!" Balder hissed.

Ever cunning, Kosha stepped forth. "Leave this to me, I'll smooth things over." 
Sure enough, his silver tongue and Red's backing convinced the travelers no harm lay in our path. With the coast clear once more, we debated our captives' fates. Justice and self-preservation warred, until Walton proposed a compromise. "We'll not kill them, but not return all we've gained. Our cake, let us eat it too!"

Our party pushed on through the night, hoping to learn Pugtown's ferry schedule in secret. Exhausted, we made camp at dusk's end. The mystic Balder and ravishing Sophia swallowed power-restoring elixirs to replenish their ethereal gifts through deep, prophetic dreams [grape and wafer]. But an ominous force stirred...  As the last flames guttered, Kosha and level-headed Walton felt dread creep down their spines. 

The lighthouse keeper's horse whinnied in terror, rousing us with his savage cry.

From the mist emerged a lone horseman, halting beside our fire. Raising a bone-white finger, he uttered ancient spells - and Balder rose lifelessly into the misty boughs above, fully frictionless!
Nothing could release the floating mage from this soul-curdling levitation. Pandemonium erupted as Walton scrambled atop the bucking Balder, releasing wild yells.

Grim Red then noticed a true portent of doom. Four titanic pythons crawled from the gloom, the largest already constricting the lovely Sophia in its scaly embrace!

Kosha unsheathed his enchanted blade but faltered at the snakes' withering Death's-head stares. 
"We are doomed!" he cried in terror. What horrors would this prophesy unleash upon our souls before the  witching hour claimed the night?

Seeing Sophia's peril, Red knew only his fiery aura could save her. Channelling mystical energies through his cursed ring, a hellish crimson radiance engulfed his arm.

With a battle cry, he charged the serpent, rolling a natural 20. Nearby companions narrowly avoided the blistering flames as Red's savage blows charred scaly flesh.

Moving with unearthly speed, Red felled two more beasts in a whirling tempest of fire. Joe and Walton joined the frenzied melee, cutting down more snakes through sweat and blood.

But in his fury, Red clipped Walton and Gandhi with stray embers, sending them crashing unconscious. The prisoner Dorf screamed ablaze, forming a gruesome torch amidst the tangled fray.
Kosha grappled his own monstrosity, narrowly dodging venomous fangs through dexterous flourishes. But one strike was missing - fangs piercing flesh as the snake overpowered him.

Red raced to assist, smashing the final serpent aside Sophia's fallen form. Hot on the trail of victory, Kosha finished the beast in a spray of gore.

But at what cost? As the smoke cleared, our numbers had greatly diminished under fang and flame. Could any survive the shadows yet to come?

The last serpent fell lifeless at Red's feet. Slowly, his flames receded, returning his skin to a normal hue.
But amidst the carnage, new horrors emerged. Walton lay charred and still - consumed by Red's inferno in defense of comrades.

Gandhi bled out upon the jungle soil, charred Sophia next to him still and cold, while Kosha cried in anguish, snake venom coursing his veins. Their lives hung by threads as Joe scrambled for healing draughts.

With Sophia's breath drawn, what hope remained? Joe tended Kosha's wound but the marks would not fade. As he attended Gandhi, a chill breeze blew through the camp—Balder had vanished without a trace!

In the distance, Dorf's body lay abandoned. What dark magic lured our mystic guide from this world? Despair gripped our battered crew. The coming dawn might reveal salvation, or spell certain doom. All they could do was huddle in sorrow 'til the jungle's whispers answered their pleas for mercy or revenge. Our heroes' fates twined ever closer to their prophesied ends...

Dawn arose with a bittersweet light over our ravaged encampment. Balder floated serenely just offshore, guided by mystical tides. 
Once retrieved, he wept to learn of Walton and Sophia's sacrifice. Together we paid final respects to our fallen, then journeyed heavy-hearted into Pugtown.

Within the Temple of Aquamarina, Gandhi received urgent healing for his wounds. Inquiring after leaving this cursed isle, we learned the ferry departed in two day's time.

Determined to charter our escape, negotiations began with a salty captain. But alas, Kosha's silver tongue had turned to lead under recent stresses. The bargain crumbled before our eyes!

With no alternative, we booked lodgings at the "Tally's Tavern" and prepared to lay low. Red worked tireless magic to revive our battered crew. As the hours slipped by, Balder meditated deeply to regain his ethereal gifts. 

At last, our vigil ended and we boarded the ferry under cover of darkness. Behind us lay only sorrow—ahead, the mysteries of a new horizon called our adventurers ever onward into fate!

Our battered band of adventurers settled into the rustic "Hole in the Bagel" inn, recovering our strength in Driseville town. Over a hearty stew, we met Phoebe Lacrosse a barbarian lass and Napoleon Twig the wily druid [Andrew & Ian's new characters]. Ours was a tale of woe that stirred their adventurous souls.

Seeking answers amidst the mysteries haunting us, Balder suggested the Aleph Forest where mushrooms grew in strange abundance. With Oswald's herbal arts, perhaps the enigmas before us would begin to lift. Under starry boughs we made camp, braving the forest trails come darkness. Kosha took first watch, alert for nameless threats prowling the mists.

Alas, dancing lights appeared through the gloom - five, six or more pale globes slipping between the pines. Kosha swung but contact evaded his grasp. His senses shrieked unseen assault in those veiled glades.

A blow struck Kosha's stalwart form like thunder, hurling him wounded across the camp. What ethereal scoundrel tested our mettle so? Dawn would reveal such mysteries, or birth stranger perils yet in the deep, dark heart of Aleph forest...

Tuesday, September 19, 2023

Lighthouse Family

  Present:

  • Sophia Beauchamp (half-elf priest 21) - Ian
  • The Wispy Tapir
    Joe Manco (human fighter) - Shane
  • Balder Dash (gnome wizard) - Jamie
  • Kosha Pickles (human rogue) - Darryl
  • Walton Formalin (half-elf mystic of 21) - Andrew
  • Red Feuersturm (human temple fighter of Hob) - Chris
  • MARMALADE: Grizo Muso (human thief) - Jeff
  • MARMALADE: Malcolm Gandhi (gnome thief) - Kevin
By Walton

We were in Hackerton in the Wispy Tapir inn, and we had three jobs.

ONE 
Kosha had gone missing. Find him.

TWO
An associate of the Vingt-et-Un temple, Lexie O'Leary, wealthy dowager (not a priestess) wanted us to recover three items from Pug Island; the reward being 3000gp. She had recently split with her husband Connor O'Leary, and they had gone their separate ways. She had wanted three items from the marriage, and he had agreed to return them. But half a year had gone past and he hadn't. She said they were worthless, apart from sentimental reasons, and she was sure that the O'Leary family would have no interest in them:
  1. Small snuff box.
  2. A book on genealogy.
  3. Her grandfather's old book of etchings
THREE
Oswald the mage wanted us to recover some mushrooms from the Aleph forest. If we did this, he would identify or remove the blue curse that Balder had.

Walton's "Kosha Pickles
in profile" sketch
But first, we needed to find Kosha. We strongly suspected he had gone off to find the Thieves' Guild. Hackerton was a big city and had many inns, so this task might be onerous. Hackerton was also the epitome of lawfulness, so even finding a bunch of thieves might also be onerous.

So, we decided that it might be a good idea to put up some wanted posters (with the "dead or alive" bit crossed out) to try to get a sighting of Kosha. None of us were very good artists, nevertheless, we all attempted to draw a caricature of him. It turned out that Walton's caricature of him was stunning and a perfect likeness! Then with the aid of a few Photocopy cantrips, we made a bunch of them.

Then we sallied forth to the most divey inns of the city: The Curved Arse, The Flamboyant Dwarf, The Inn of the Rude Awakening, The Wilted Turnip, and The Silver Garrote.
 

Tuesday, September 12, 2023

From Towers to Hackerton. On the trail to Trall

 Present:

  • Sophia Beauchamp (half-elf priest 21) - Ian
  • Joe Manco (human fighter) - Shane
  • Balder Dash (gnome wizard) - Jamie
  • Kosha Pickles (human rogue) - Darryl
  • Walton Formalin (half-elf mystic of 21) - Andrew
  • Red Feuersturm (human temple fighter of Hob) - Chris
  • MARMALADE: Grizo Muso (human thief) - Jeff
  • MARMALADE: Malcolm Gandhi (gnome thief) - Kevin
By Sophia, Praise to Ving-et-Un!




The Bell-tower Ruin by Mungo


And we waited....

After a while the group decided that there was nothing going to arrive. Would have been a great idea if it had worked!

"What now????" We ponder...

Tuesday, September 5, 2023

Dinner Bell

  Present:

  • Sophia Beauchamp (half-elf priest 21) - Ian
  • Joe Manco (human fighter) - Shane
  • Balder Dash (gnome wizard) - Jamie
  • Kosha Pickles (human rogue) - Darryl
  • Walton Formalin (half-elf mystic of 21) - Andrew
  • Red Feuersturm (human temple fighter of Hob) - Chris
  • Grizo Muso (human thief) - Jeff
  • MARMALADE: Malcolm Gandhi (gnome thief) - Kevin
By Walton

We were a two days out of Pugsville, near the shore of Lake Mamba. After escaping from a graveyard. Red had picked up a magical ruby ring which he refused to take off; from this, we assumed it was cursed, but the effects of the curse had not made themselves known.

Joe the (light) warhorse
(sans Joe Manco)
In addition to the six ex-slave girls, we had a bunch of eight horses and one light warhorse, named "Joe", which no-one could ride. Joe Manco did try, but it threw him. How we laughed! 

Finally, Balder and Gandhi still glowed a light shade of blue - another curse that we did not know the mechanics of. They were both wearing un-identified magical medallions, neither of which could be removed.

We headed for Pugsville. Kosha and Griza took up forward scouting positions. Joe, now the only pure fighter in the group,  took up the rear. The day was uneventful, so was that night.

Around noon the next day, we came across the unpleasant sight of an apple tree by the side of the road with the bodies of three children hanging from the boughs. They were well-dead; days probably.

I looked at Sophia. "Let us see if Vingt-et-Un wants us to help."

Priestess Sophia nodded solemnly and said "Praise be to Vingt-et-Un!" 

She got out her blessed die and rolled it. "Evens we help. Odds we ignore them."

The die showed a five.

"Vingt-et-Un has spoken!" Sophia decreed.

"They've been rotting there for days now," said Red pragmatically (or was he relieved?). "This is a major road. No-one else helped. Why should we?"

Arbitrary Saxophone
Kosha nodded in agreement.

That night was quiet. The next day we joined the shore of Lake Mamba, and headed up into the town of Pugsville (pop 850).

There were a few inns to choose. We chose the Arbitrary Saxophone. The place was abuzz with rumours from Lakeside.
  • "The dead walk the street of Lakeside!"
  • "Lakeside is burning! People are fleeing."
  • "Lakeside's rulers are possessed."
"Well, send in the Militia!" I retorted. "Unless you want to send a Gnome-post message to the Duke of Furness. This area is under his jurisdiction, no?"

After our run-ins with both the lizardmen and the weird people of Lakeside when we were last there, we had no intention of going anywhere near Lakeside. We were headed in the opposite direction: klibwards to Mungo, and then to cross the slave line (where legal slavery ends), and eventually to Hackerton, the first major city of the Free Coast.

The next day, after a good restful night in the inn, we stayed the whole day in Pugsville so that Balder could have a clear eight-hour stretch of time to cast Identify on the magical cloak. 

New covered-wagon
(in the back ground)
We also bought a covered wagon for 250g to give the girls something safe to ride in. Seven of our horses were wagon horses, so two of them were assigned to pull the new wagon. We sold the other five (they were in hot demand because of the fleeing people from Lakeside), and kept Joe the light warhorse and a riding palfrey (named "Fruity").

Joe spent the day, under supervision, and managed to finally ride Joe [ Joe Manco's ride skill was 10 ].

"You now only need a lance," quipped Balder - after he had finished with the cloak. 

The cloak turned out to be a Cloak of Disguise. It could change height and weight of the wearer by 10%, and appearance too. Gandhi bagsied it.

We stayed another night and left first light the next day.

After a few hours of travel, we came to a ford. There was a dwarf in chainmail and man fishing in the river. They waved us down and introduced themselves as Gavin Oakenshield and Charlie the Rapier. They were travelers from Attle city, also headed for Hackerton.

"May we join you, for protection?" they asked. "We can fight."

I looked at Sophia. "What does Vingt et Un say?"

She got out her blessed die. "Evens yes. Odds say no."

It was a four.

"Welcome aboard, travelers!" I said. "Many hands make light work, many swords cut many bandits."

But Kosha Pickles was suspicious and churlish: "Why are we taking strangers, we can't trust?!"

"Well, we accepted you and Griza, utter strangers," I said. "Besides, they have Vingt-et-Un's blessing, and we don't want to scorn HER."
 
The day passed peacefully.

But that night, during second watch which was Gandi and Griza, both Charlie and Gavin, who were also on watch, suddenly attacked Gandhi and Griza, and then rushed out into the darkness.

Everyone was roused and the two assailed us from the darkness. It was a rather confused battle, made worse by the fact that the two strangers could take on the likenesses of any of us. They were doppelgangers, and there was a third one too. But with judicious use of Detect Evil spells, we could spot who were fakes and who were not. This normally wouldn't work with real doppelgangers - you can't detect them with such a trick, so these must have been cursed ones. [ DM Richard made a boo boo - lucky for us! ] We managed to keep them at bay - not defeat them - until the morning, so no-one got much sleep.
Mysterious rider

"Look's like you were right, Kosha" I said. But that would mean Vingt-et-Un was wrong, so obviously Sophia interpreted 21's sacred signs wrong.

The next day passed quietly, but we kept a weather-eye out for the doppelgangers all day. 

Just before dark, who should appear, but our Guardian Angel - i.e. the mysterious rider who had been following us since Toluene. He tossed us a sack.

We opened the sack, and out rolled three heads; the heads of Gandhi, Balder and Griza. But they only held their shape for a few minutes and then melted back into non-descript grey doppelganger jelly (contains hyaluronic acid - good for the skin). This was, of course, further evidence that these creatures were doppelgangers.

The dark rider then made a sibilant whisper. 

He said "Keep it safe", then rode away.

We didn't know what "it" was. Gandhi and Balder were glowing blue again. It faded after a few minutes.

That night, Balder had disturbing dreams: one of him, now a maggot, in a piece of doppelganger meat.

Towards the end of the next day, we arrived in the town of Mungo, (pop 1800). We had a choice of inns, including Gandhi's Rest - which turned out to be a real dump. So, we stayed at the Flaming Buttock.

Next door to the inn was a Hob temple, so Red went there. The priest told him that his magic ruby ring was cursed. But this temple did not have the necessary spells to remove the curse (Remove Curse a very high-level spell).

A woman approached us in the Flaming Buttock and asked if we could help her.

"My son! My dear son!" she sobbed. "Can you get him back?"

I looked at Sophia.

"Vingt-et-Un will decide, Madam," she said, curtly, eyes on Kosha.

The die roll came up with a two.

"We would be happy to help you, Madam."

Kosha just scowled.

Mungo bell-tower
Her only son, Barnaby Rudge, had recently gone missing, and she implored us to get him back. The reward she offered was a magical scabbard and a magical ring. She didn't know what they did, but they weren't cursed. Nor evil. (Detect Evil confirmed that).

He had gone missing from an old bell tower, half an hour out from Mungo, towards the Krondyke Hills. The bell tower was used as a watch tower and an alarm a hundred years ago, during the Krondyke Insurgency. Back then it had a bronze bell that, when rung, could be heard in the town. The tower was supposedly just ruins these days.

So, we went off, bright-eyed and bushy-tailed. 

It was a three-level tower surrounded by an old ruined keep. The walls of the keep were crumbled and broken, but the tower itself was fine and strong. And the oaken door at its base was solid.

Balder used a Knock spell to blow it open, which was rather over-the-top because it turned out it wasn't even locked.

Up on the third level was the bronze bell. It was fine and intact with a nice green patina, and the wooden parts of the bell mechanism were still functional. Strangely, it had a fresh rope on the bell wheel.

We found tracks of a boy, presumably Barnaby, but also, very disturbingly, giant feathers. 

So, the theory that we came up with was: Barnaby rang the bell (hence the fresh rope), and the "Dinner Bell" summoned something large and feathered. Maybe a giant eagle, a gryphon, or some harpies. And this feathered thing grabbed him and flew away to its lair.

We formed a cunning plan to try and track down this feathered thing, in a similar way. The ruins around the bell tower were numerous and secure, so we spread ourselves into good hidey-holes, with clear views of the horizons all around. We would ring the Dinner Bell, the feathered thing would fly in, poke about a bit, find nothing, and then fly home. We would then follow it, so the plan decreed, and find the boy. What could be easier?

Gandhi, being the best at hiding, then went up, attached an even longer rope to the bell rope, and then he yanked it.

The old bronze bell pealed loud and clear.

We waited. 

And waited. 

And waited. 

And waited.

And waited.

I've been leaving on my things
So in the morning when the morning bird sings
There's still dinner on my dinner jacket
'Til the dinner bell rings

Experimental bird
Salivating bird
Good bird
Waiting for the dinner bell to do the bell thing
Dinner bell, dinner bell ring