Richard started a new Fantasy campaign to trial our new rules: A fantasy skills-based system called FSS (Fantasy Skill System) written by Andrew and Richard. Most of the session was spent on character creation.
Dramatis Personae
Chris
Dwarf Fighter
Balder Dash
Jamie
Gnome Wizard
Sophia Beauchamp
Half-elf Priestess of Luck
Donk Platebreaker
Jeff
Human Fighter
Slim Jim
Darryl
Human Rogue
Walton Formalin
Half-elf Mystic
Elvis Ghenna
Shane
Human Bard
Marmalading: Kevin
Elvan waited 'til he finished dwarf school
He went to Toluene, got a tattoo
He met a group out there with a tattoo too
The future was wide open
They went to look for work they all could afford
They found Apothec'ry of Dimble the gnome
He had a job for them; he wanted vervain
The sky was the limit !
Into the great wide open
Under them skies of blue
Out in the great wide open
A party without a clue
We were in the city Toluene.
Vervain |
In the previous weeks, Dimble had sent a bunch of other collectors (adventuring parties) to the Oble ranges, but none of them had returned. So there was some risk. We took the job.
Dimble gave us a rough map. It was two days travel to the Oble foot hills and to thence to the verbena area.
First night was spent in a barn (no way-stations). The nice farmer's wife gave us a hot meal.
Next day, in the wilderness, just after light, we came across a dead horse with four goblin bodies freshly burning in the sunlight.
The second night, two rotting creatures attacked - ghouls. Donk was hit and he was paralyzed. Sophia cast a Slow Poison in him, and that gave him time for the paralysis to be kept at bay.
Around noon the next day, as we progressed deeper into the mountains, we came across a patch vervaine plants next to a mountain stream, but they were all dead. There was something in the water poisoning them.
Upstream there were some more ghoul bodies in the water, but we weren't sure if it was them that contaminated the water.
According to Dimble's map, this was the only patch of the rare vervain near us.
So, stuck we were.
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