Having reached a conclusion in the Witches Coven adventure (Not a final conclusion, but some form of intermediate conclusion) the players have temporarily abandoned the Known World and have returned to 1930's French Tunisia on the African continent.
We have picked up the characters colloquially known as La foule de Bernard (Bernard's Mob), employees of the the Tunis newspaper Calomnie de Tunis (Slander of Tunis). You may recall them:
Bernard Lapin (Jamie), a Journalist from Tunis.
Cooper Chapman (Ian), a Rogue from England.
Fleur Jardin (Steven), a Medic from France.
Gazala Haddad (Richard), an Explorer from Algiers.
Gunter Oelschig (Jeff), a Rogue from South Africa.
Hubert Gesäss (Kevin), a Soldier from Germany.
Jacob Palowski (Chris), a Jewish Medic from Poland.
Mezmer the Magnificent (Shane), a Mystic from France.
Wonton Noodle (Darryl), an Antiquarian from China.
Having (they thought) taken care of the source of the strange occurrences in the city of Tunis by sealing the evil words of power into the carved granite slab using molten silver and dumping them into the depths of the Mediterranean Sea, they were returning back to Tunis from the isle Jaziret el-Monbasta (Plane Island). [Revision: The End?]
The Hotchkiss Machine Gun |
One of the soldiers rushed across to our Mercedes and peered in through the open window.
"Ello, êtes-vous La foule de Bernard?" he rattled off.
"Oui, oui" replied Bernard, "We are indeed La foule de Bernard"
"Inspector Heroux est seeking your elp" he stated, "ollow me"
The Shiny Mercedes 770 |
"Isn't that where the closest column of smoke is coming from?" asked Gazala, having already identified the landmarks around the base of that particular column.
"Oui, oui" exclaimed Chauve, "Merveilleux, you are already on the case. Merci, merci"
Bernard noted that our armaments had been depleted and requested a resupply before we could "possibly take on such a dangerous mission on behalf of the Légion"
We still had four sub-machine guns with us, and Chauve provided a box of twelve grenades, a rifle for each of us, and a couple of boxes of ammunition. We were also carrying a few of the "magic" items with us from our previous adventures. Specifically, Jacob was wearing the Medallion (which controls the tracking skull, currently quiescent), Gazala had the Ghost Mirror and her Dagger, and the skeleton of the three-eyed baby was in the boot of the Mercedes, silver-sealed into an old tool chest.
As we were heading out from the tent to load into the Légion's transport de troupes, a rattle of machine gun fire rang out and a couple of the second class legionnaires dragged over a bullet ridden body, dressed in the typical German army "Brown Shirt" uniform. We had previously observed these "Brown Shirts" marching around in Herschel's compound. The body had a myriad of bullet holes across its chest, but no blood, and its fingernails were noticeably elongated and dangerous looking.
"Thees is wheet we are farcing" Chauve explained.
Gazala leapt forward, whipped out her Dagger, and sliced through the body's neck like a hot knife through butter. The Legionnaires staggered back, and as its head rolled across the dusty ground at their feet (again, no blood) Gazala yelled at them.
"Vous êtes des idiots. You must decapitate immediately, and then burn the parts"
Dusty Transport Truck |
The driver skidded to a halt some distance from the outskirts of Tunis and waved his arm in the general direction of the smoke.
"C'est aussi loin que je vais" he grunted "This is as far as I go"
Columns of Smoke Billow up from Tunis |
There was hardly anyone around, so we easily made our way through the outer districts and soon arrived in the vicinity of Herschel's compound. Feeling like caution would be the safest option given the unknown situation ahead, Mezmer stripped off his clothes and sung his strange Invisibility chant and faded from sight. Gunter applied his Stealth skills and scouted a safe route to an abandoned warehouse building just across the street from the compound, Mezmer trailing him invisibly.
Looking down from the second level of the abandoned warehouse they could see that the smoke was billowing out from the roof of the two-storey main residence building at the far end of Herschel's compound. The whole compound was surrounded by a ten-foot-high chain-link fence topped with coils of barbed wire. At the far end, beyond the burning house, stood a tall steel lattice radio mast, while at the near end was a single storey building just inside the fence.
Between the near building and the burning main two-storey residence was a large open courtyard where around ten brown clad figures could be seen lurching around the yard. They were staggering about aimlessly, and occasionally one of them staggered out through the gate and shuffled off into the city. Every so often, another similar brown shirt clad figure would stagger out of the burning building and join those within the courtyard.
Mezmer, still invisible, waited in the abandoned warehouse while Gunter snuck back to get the rest of the mob and lead them all back to the warehouse. Some discussion ensued, and it was concluded that a more subtle entry into the compound from the rear would likely be safer than using the front gate and passing all the possessed creatures.
"These might help" noted the invisible Mezmer, while a pair of wire cutters floated through the air.
We located another old warehouse, not so abandoned, but empty of occupants and full of grain, on the far side of the compound, and we all made our way safely over there. The view wasn't so good, but we could see the rear of the compound fence, and that there were no people, or possessed creatures, in sight. Just before we all moved to the grain warehouse, Mezmer reappeared, totally starkers, and calmly got himself dressed.
"What?" he exclaimed, "Never seen a naked man before?"
"Ewwww" winced Fleur.
We crept up to the fence at the rear of the compound, Cooper quickly cut out a small door flap, and we slipped through. We jogged past the radio mast and up to the rear wall of the burning two-storey residence. Cooper peered through a dirty window and reported some type of office inside.
"But the window is locked" he declared.
Bernard swung the wire cutters.
"La fenêtre is open" Bernard contradicted.
The room wasn't too smoky or too hot, so we climbed in through the window to the office. Gazala wasn't too keen to head inside, so she waited outside and stood guard, which turned out to be not as sensible as it sounded at the time. While we were rummaging through the office, looking for anything interesting in the cupboards, drawers, and files, Gazala let out a loud squeal.
One of the possessed ghoul creatures had come charging around the back corner of the house and launched itself at Gazala. She was quickly overcome and collapsed to the ground unconscious.
[Gameplay is based on a Simple Pulp Cthulhu (SPC) system. As Andrew states is his rulebook summary, SPC is an offshoot from Pulp Cthulhu which itself is a 2016 offshoot from Chaosium’s Call of Cthulhu version 7 rules. CoC started in the 80s and has gone through 7 versions since then. SPC is a D20 “roll-low”, skill-based system. Character skills are initialised from archetypes only (not professions & archetypes like V7).
Richard rolled for Gazala's attack against the Ghoul using her attack skill of fourteen but rolled a twenty. A fumble! Since a fumble is definitely not good, Richard spent two of Gazala's Luck points to "stop the fumble" and the attack became just a miss. Rolls are opposed, so the creature's successful role meant that Gazala was hit. Having already decided to attack, a Dodge of the attack wasn't possible, and seven damage was inflicted. Gazala has more than seven hit points so was still up and fighting at this stage, but seven damage is more than half Gazala's hit points, so the attack caused a Major Wound.
Gazala also has the Rapid Attack combat talent which allows Richard to spend two more Luck points for a second melee attack in the same combat round. Which Richard did, but the second attack also missed. In the next combat round, Richard again decided to attack, and spent another two Luck to gain two attacks in the round. The first opposed attack roll was not successful, and the creature hit for another four points, enough to knock Gazala unconscious. All attacks are effectively simultaneous, and Gazala's second attack as she fell did actually hit for one point of damage. Gazala was Bleeding as a result of the Major Wound though, and needed to make a roll against her Toughness stat at the end of every round after the wound, or die!]
Cooper scooped Gazala up off the ground and passed her in through the window to Jacob, who immediately performed First Aid. Gazala groaned and sat up. [Richard successfully made Gazala's Toughness roll, Gazala didn't die that round, and Chris successfully made Jacob's First Aid roll and cured two points, stopping the Bleeding and bringing Gazala round]
Smoke filled the corridor |
The rope was attached to the door into the burning room, the machine gun was set up on the floor in a prone firing position, and Bernard was standing with the rifle. Mezmer also found a broomstick which was used to push the door open. Smoke did pour into the corridor, but also another brown shirt ghoul. A round of machine gun fire successfully took care of that one, but Bernard's rifle jammed up.
While the door was open, Hubert tossed a grenade, hoping to take out a few more creatures inside the room. Unfortunately, he missed the door and the grenade rolled off down the corridor and exploded. Everyone had ducked back out of the way, but the blast damaged the walls.
We reset the door trap and lured out another of the creatures, but the door was getting quite blistered and charred. It didn't look like it would last much longer, so we all withdrew to the original office where we had entered. Fleur, Gazala, Jacob, and Wonton clambered out the window and raced for the hole in the fence. Mezmer bravely decided that he might be able to recover useful information from the upstairs radio room and raced for the stairs. Bernard, Cooper, Gunter, and Hubert waited in the office, covering the corridor in case any more ghouls emerged, util Mezmer got back.
He never came back.
Mezmer drops from the roof |
He did recover some notebooks filled with German script, but they turned out to be transcripts of pretty boring supply messages. There was nothing more to be done there, the fire had escaped the laboratry room and had engulfed the whole house. We could feel the heat from the door of the grain warehouse, so we decided to head back to the roadblock and recover our Mercedes. That would get us around the city to the other fire sites a lot quicker than walking, and there were no other vehicles nearby that we could commandeer.
The Church of Sainte Croix |
The church wasn't burning, but some buildings just along the street looked like they had suffered a bombardment of artillery and were definitely ablaze.
While we were watching, Wonton noticed someone staggering out of the church building in priestly vestments, behaving exactly like the brown shirt ghouls from Herschel's compound. In fact, there were quite a number of "bystanders" that were behaving exactly like the brown shirt ghouls from Herschel's compound. When they all turned and started lurching in our direction, Bernard hit the gas and we raced off, towards the next distant column of smoke. The creatures followed until we were around one hundred yards from them, whereupon they shuffled to a stop and started aimlessly wandering about at random.
"A hundred yards" noted Wonton wisely.
The source of the next column of smoke was the Banque de Tunisie. The very same bank that had the vault. The very same vault that was storing our magical treasure!
"Mon Dieu" exclaimed Mezmer, "Mes affaires"
Ghouls were also spotted there, so we raced off to the fourth and last column of smoke.
You guessed it, the office of Calomnie de Tunis. Our own newspaper office, and our apartment.
"Mon Dieu" exclaimed Mezmer again.
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