The crew: Bear [Ian], Dexter [Jamie], Gillard [Kevin],
Myrtle [Andrew], Oliver [Jeff], Ouzo [Darryl], Scuttle [Chris],
Tu [Shane], with Debbie [Steven] succumbing to the
Marmalade. Tu [Shane] and Scuttle [Chris] left early and so were
effectively also suffering from the Marmalade malady for these part two events
described below.
“A huge flash of light just flared up on the island” whispered Ouzo from
above.
Wow, look at that. The glow is just fading now. I wonder what that means?
Obviously, something is happening over there … but no one was over there! Maybe
someone arrived, or left! Gosh, the witches have arrived on the island via some
form of Teleport device. Maybe that is what the alter does. I should have investigated
the damn thing after all.
The others eventually came to the same conclusion, so we rushed back to
the flagstone room to lay an ambush. We could surprise them and pick them off
as they came along the tunnel and arrived in the room. I could hide just by the
entrance and Backstab a witch once she arrives, nice and easy. Cool.
We set up and waited. And waited, and waited, and waited. For over an
hour.
Ouzo fell asleep twice as we were waiting, and Bear kept shuffling his
feet and moving around, very noisily. Debbie’s eyes glazed over after only
fifteen minutes, and she started humming. Myrtle had to prod her to keep her
relatively silent.
In the end we decided that enough waiting had happened and obviously
there was no one coming through the tunnel from the island. Maybe it was
someone leaving the island? Ha, they have run off, the cowardly hags.
Back up the spiral stairs to the lounge. I checked the door that we had
wedged shut, the one that led into the rest of the witches retreat building. No
traps. Ouzo had a careful check as well and confirmed my assessment as correct,
of course. No traps. I pulled the wedge and Ouzo tweaked the lock.
Snick … and we open it a crack.
It opens into a largish sitting room, decked out with couches and
armchairs and little coffee tables. There were no lights lit in there, and so Ouzo
and I slipped in. I looked around at the pictures on the walls while Ouzo shot
across the room to the only other door, on the far side.
Interestingly, one of the pictures was of the same female witch that appeared
in the magical paining we had found back in the Toluene mansion house. The one
that tried to suck Gillard into itself. I won’t be touching that painting thank
you very much. Ouzo thought it must be a magical doorway, perhaps back to Toluene.
Ouzo opened up the other door to reveal a long and dark corridor
stretching off. Each side held a series of closed doors, and about halfway
along on the left was a staircase heading down.
The noisy boys waited back at the sitting room, under strict
instructions not to fiddle with the paintings! Tu slumped into one of the
armchairs and the low rumbling drone of snoring was almost immediately reverberating
around the room.
We slowly checked each door along the corridor, first for traps, and
then silently peaked inside. Lots of empty bedrooms, full of interesting stuff.
I tried to slip in and have a good ruffle through, but Ouzo insisted that we
move along quickly to clear the level. He might not notice that I don’t
immediately follow. But what if he finds someone in a room, he will need me to
help. And actually, he’s pretty useless at checking for traps. Oh, and what if
he finds a nice piece of loot and he’s all on his own. No, can’t have that.
Six empty bedrooms and a bathroom. But where are all the bloody witches?
The bedrooms were mostly unused, so were they even here? Of course they are, we
have seen at least five of them over the last few days. Although, I never saw
them myself. Stupid telescope. Maybe Dexter was mistaken? No, Myrtle was
looking too. Mmmm, when she stretches up and leans forward to peer through the
eyepiece. I wonder if we could set that up in the tower, just to check out the
compound …
Ouzo and I were standing at the top of the stairs, the next direction to
explore. He looked down at me and raised an eyebrow. I looked back towards the
sitting room where the others were waiting, then down the stairs into the
unknown. Then back up at Ouzo.
With a grin and a nod, we started off down the stairs.
Wooden stairs are sometimes tricky. I always use the side of a stair,
just next to the stringer. Much less likely to bend and creak treading there,
keeping the weight off the middle. You’d think Ouzo would know that too. But he
started straight down the middle. As I went to grab him by the belt, his foot settled
on the first tread down.
Creeaaaakkkkk
Crap, that sounded like a bell going off in the darkness. No one up
here, but who knows what might be waiting at the bottom of the stairs. No option
but to check it out quickly now. We’ll need to alert the others if anyone had
heard us.
Ouzo mumbled an opps and then moves to the side. Duh. Down we went, silent
as the grave for the bulk of the decent. And quite likely to the grave if there
is anyone waiting at the bottom! In the foyer space. Since it’s a foyer space here,
with three doors leading off in different directions.
Ouzo looks off to the right while I look off to the left. A door. We
each take a step towards the doors in front of us. Mine looks boring, but by
the sounds behind me Ouzo’s one opens up. Spinning around I can see through
Ouzo’s legs and spot an ugly figure walking through his door towards us. Whoever it
is, same very scary and half rotted male dude, stops and looks straight at Ouzo, then turns and hurries
back through the door.
Shit, shit, shit. Ouzo immediately runs back up the stairs, quite
silently this time I note, with me right behind him. He takes two steps at a
time, and since I can’t he gets a bit ahead. As I get to the top of the stairs
he is just entering the sitting room where everyone was waiting for us to scout
out the rest of the place. He’s not exactly yelling, but it’s pretty easy to hear
the panicked desperation in his voice.
I figure I can just wait here at the top of the stairs, and they’ll all
be along momentarily. Sure enough, the party clumps out of the sitting room and
clatters their way along the corridor and down the stairs. Pretty sure they
didn’t even notice me, except perhaps Myrtle. She gave me a glance as she
rushed past.
Ouzo was going on about the “huge” guy he saw.
Bear was out in front, rattling like a steam train at full head. Dexter
and Myrtle close behind, with Oliver at the rear and little Gillard flapping her
halfling legs like crazy to keep up. She was waving her magic armour piercing
short sword around and muttering about waiting for her or regretting it.
I follow at the very rear. Down the stairs and around towards the left-hand
door, away from the direction where the figure we saw hustled off to. Leaving
the rear exposed, where I was. Shit.
I slipped into a shadow at the base of the stairs and kept an eye on that
door, while everyone clattered through the other door and headed off into a
long corridor heading away. Just before their door swung closed, I followed,
but cautiously, and always watching the door behind where I expected that
hulking figure was likely to emerge. But no. Thank heavens.
After following the very noisy fighters along a long corridor, around a
few corners, and along an even longer corridor, I could see them at a closed
door in front of me. No time for trap detection I guess as Myrtle cautiously reached
out for the door handle… pop … and just disappeared.
Oh, one of those! Everyone else reached out for the handle and disappeared
as well, so of course I followed. Pop.
Everyone was standing in a kitchen, weapons raised alertly, with Ouzo
crouched at one of the three doors leading out of the kitchen area. He held up
three fingers and waved at the door, then jammed one of his door wedges under it.
Oliver was waving his magic black dagger in the air and muttering about
Undead.
Spice racks on the kitchen wall
I took at look at the collection of pots and spices on the shelves
beside the fireplace. Their spice collection is pretty comprehensive. Oh, saffron
and annatto! Cool, I’ll have those ones. Into the backpack with you two!
And look, there is a small staircase heading down into a cellar over there
in the corner. Maybe there is one of those MALECHAI alter things down there. I
head towards the stair, but it absolutely reeks down there so I back off. Ewww.
Bear crashes through one of the other doors out of the kitchen, with
Myrtle and Oliver right behind him. But before anyone else can follow, the
wedged kitchen door is thumped heavily from beyond, and begins to slide against
the wedge. Ouzo nearly trips over backwards as he stumbles back. You should have
seen his face, priceless.
Almost immediately the door springs open and a wispy translucent woman
wielding a shimmering blue sword floats through and moves towards Gillard.
Dexter, Gillard, and Ouzo spread out and attack. Gillard takes a mightily hit
from the blue sword and staggers back. [Gillard receives a “critical” hit
from the creature and rolls a three on the critical table which inflicts one extra
damage, imposes a negative one to all attacks for the rest of the combat, and
causes her next attack to be at the end of the next round]
I’m sure they’ll cope fine, and since I can head the sounds of battle
from the door where Bear, Myrtle, and Oliver have gone, I peer through behind
them.
They are in a large dining room with a huge central table, thirteen chairs,
and an array of glass doored cabinets around the walls. The door on the far
side is swinging violently and Bear has engaged with two haggard looking men.
One of which is the figure Ouzo and I previously saw.
Oliver is waving his magic black dagger in the air and yelling about
Undead. But he quickly snaps off a Magic Missile into one of the men. Myrtle is
swinging her black obsidian staff around to no avail, while Bear is taking hit after
hit from the undead creatures.
I slip under the big dining table out of sight. Oliver backs off into
the doorway to the kitchen, but there is still battle raging in there. I can
head the sound of blows being exchanged.
Looking up at the underside of the table I don’t see any drawers, which
is a shame. Best place to get into drawers and things, from below.
Bear is covered in blood at this point, and Myrtle has shrunk her staff
and put it away. She casts a Heal, which I think is most opportune as Bear took
another hit and temporarily swooned and slumped towards the ground. Myrtle and
Bear back towards the kitchen door, where Oliver has now disappeared.
From the kitchen there is a large clatter, of a dropping sword, and the
sounds of fighting from there die away.
Bear has switched to pure defensive mode now but is still taking blows
from these two undead things and is being forced back. Blood is spraying about
from cuts all over him. Yuk, and in the dining room too.
Myrtle casts another Heal.
And then the rest of the fighters burst through the kitchen door and assist
Bear.
Looking around I don’t see much of interest, although there are some nice-looking
landscape scene paintings on the walls, and some fine-looking knick-knacks in
the wall cabinets. In fact, that dark stone statute of a small cat looks really
interesting. If I could just get that cabinet door open … ah, yes, I see.
Snick. Sweet.
But what’s happening in the fight now?
Gosh, those things must be tough as! Both still up and making progress
against the fighters. Even Tu has pulled his sword and is having a hack. Bear,
Gillard, and Dexter are bashing away to little effect, although Gillard is
slipping the odd swing past their defence and making mince work of their legs.
Dexter is wielding a shimmering blue long sword!
Oooh, Ouzo is slipping behind for a backstab attempt! I guess I can give
that a go too, since they obviously need a bit of sneaky help. I’ll get that
other one.
Just as Gillard chops one of the creature’s legs off with a great blow of
her short sword, Ouzo launches onto the creature’s back and thrusts his dagger
through its neck. [Ouzo makes a critical hit with his backstab, rolls a four
on the critical table which means the blow avoids its armour, and the creature
staggers forward and looses its next rounds attack] It goes down in a
crumpled heap.
I leap silently off the dining table and make a successful backstab on
the final creature, and it drops to the ground. Another timely intervention by
myself!
Everyone pauses and looks around at the doors. No noises from the house.
We may have been lucky, very lucky.
Myrtle is out of spells; Oliver has one left. No more Healing! Everyone
is groaning, mostly cut to pieces, not many hit-points to go around.
After a minute or two of self-inspection, we all gather in the kitchen, and then cautiously peer through the forced open door to where the wispy woman came from. Some sort of sleeping room with three cots. Seems like even wispy woman had to sleep. And why would undead creatures need to sleep? The room was definitely unnaturally chilly, evil chilly!
Oliver uses his last spell to Detect Magic. The whole room he reckons, and the shimmering blue long sword.
We undertake a quick search of the remainder of the retreat. We had
actually been into most of the spaces by now, but we discovered an empty lounge
room and drawing room on the ground floor.
We gathered back in the kitchen. One hour to light reckoned Oliver.
The third door lead outside into the grounds and just then we spied the
night patrol of Orcs and Wargs returning across the grounds to one of the
barracks buildings. Everyone ducked down below the windows while Myrtle peeped
out.
She exclaimed that they were carrying the decapitated heads of our
horses, and a whole lot of equipment that looked like our camping gear from up
on the ridge.
So, the undead creatures were finally dispatched. I had performed a
mighty backstab that felled the last one just before it wiped the party out.
But do they thank me? No.
We were crowded around the top of the stairs in the kitchen that led down into darkness below. A foul spell was wafting up on the unnaturally chilled air that was rising from the depths. What the hell could be down there? And where were the other witches?
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