Tuesday, July 24, 2018

The Pig Skull

Fri 4-Jul-1603 (24-jun) cont...

The fighters in the party (Ab Siddy [Darryl], Elrick [Ian], Sean [Shane], Baron [Deacon], Joseph [Chris] and Art [Jeff]) had mistakenly engaged with eight O'Neill rebels. Three of the O'Neills were dead, with two unconscious and three still standing. Elrick and Sean were injured in the exchange. The rest of the party sheltered in the wagon; the non-combatants Thomas [Kevin], Sister Margaret [Charlotte], and the three girls Orla, Brigid and Eileen.

Sister Margaret said some words over the fallen, and then they were buried. The party then put the unconscious ones on the wagon, and the other three walked beside.

After an hour's trip south, they came to the secret pathway to the O'Neill fort. The group split up here: Art, Joseph and Baron continued with the wagon south to Bandon Bridge, and the rest headed to the O'Neill fort. They stretchered the unconscious ones to the camp.

Catriona was away - she was away until Monday, and the camp was run by a Lieutenant Casey.
The party stayed the night. Sister Margaret did her best to tend the unconscious ones. But one died during the night from extra injuries sustained when Sean tried to help.

Sister Margaret did her witch-finding in the camp to see if there was anything suspicious here. The only thing that made her stick shake was Ab Siddy. And shake it did; in spades.

Sat 5-Jul
Elrick's septicemia

It was a quiet night.

They left the O'Neill camp, returned to the road and walked to Bandon Bridge to reunite with the rest of the party. Elrick's gunshot wound had gone septic and was now a weeping mess. The helpful English soldiers stationed there offered him the gunpowder cure, but he respectfully declined.

Sister Margaret tended it dutifully with some first aid. There was a church in Bandon Bridge, so she tried curing his wound with her magical Chapel Heal, but with no success.

Sun 6-Jul

In the morning they left Bandon Bridge and headed for Kinsale. There was an English patrol en route who had not heard of the TTTT. So the wagon was summarily searched and the Spanish match-locks and gunpowder was threatened with confiscation. But some fast-talking and dropping hints about Colonel Cholmondeley manage to assuage the patrol.

They arrived in Kinsale just after lunch.

Sister Margaret happened to be checking with her witch-finding stick in the streets. Ab Siddy stood out like a sore thumb, of course, but she got a very strong indication coming from below the party's TTTT wagon.

Upon closer investigation, there was a pig skull screwed into the base of the wagon. They instantly suspected a Pig Peeker.  Their coach had been in the Witch-finder's possession in Corke for two days, so his men could have done anything to it. And their Pig Peeker had been confiscated, but this one was a bare skull and wasn't clad in pickled meat, so they didn't know if it was theirs. And as Art pointed out, it could well be a Pig Hearer, or a Pig Sniffer or a maybe Pig Locator, if they exist.

It was unscrewed and dutifully crushed into splinters with a wrecking hammer.

Elrick needed to rest a few days to let his wounds heal, so that presented an opportunity for Ab Siddy to go herb-hunting. So he and Art left Kinsale and headed north into the wilderness to search.

Mon 7-Jul

Ab found two batches of healing herbs.


Tue 8-Jul, New Moon

Ab found one batch of healing herbs and one of love.

Wed 9-Jul

Back in Kinsale, Ab stewed up the herbs in a cauldron to make four potions (3 Heal, 1 Love). Herbs distilled into potion form was the best way to preserve their magic [ -1 per week ]. Trying to preserve the herbs by drying degrades faster [ -2+ per week ]. Or doing nothing was even worse [ -3 per week ].

Witch-finder's Coach
That same day, the Witch-finder's iron coach arrived at Kinsale. It was assumed that the Witch-finder lost the Pig Peeker connection when the skull was smashed a few days ago, so had left Corke for Kinsale. He had a compliment of heavily-armed soldiers.

He summoned Sister Margaret to report her progress, and was not at all impressed when she admitted she didn't know where Ab was.

She surreptitiously tried her witch-finding stick in his vicinity. His heavy iron coach went off the scale, but he himself did not register at all.



Tuesday, July 17, 2018

And More Outlaws

Wed 2-Jul-1603 (22-Jun)

Sister Margaret Orleans [Charlotte]
The whole group was still staying in the Docks Lookout Inn (Thomas [Kevin], Roma [Chris], Elrick [Ian], Sean [Shane], Baron [Deacon] and his wife Orla, plus Eileen, and Brigid). Art was still wounded. And Ab Siddy [Darryl] was still staying in the TTTT cart in the Inn stables. Roma was no where to be seen.

They now had a new member in the group, Sister Margaret Orleans [Charlotte], who was a nun on retainer to the Witch-finder. She was here, at the behest of the Witch-finder, to find the witches Ab Siddy and Roma. Ab Siddy was surreptitiously told about this, so he stayed well clear, and out of Margaret's sight.

Joseph Hildenhall [Chris]
Roma was still no where to be seen.

Thomas met up with an old friend, a fellow thespian from London, called Joseph Thaddeus Hildenhall [Chris's new character]. Joseph was a tall solid, stolid handsome chap, but with many scars and missing pieces (ear tip, half a finger, tongue-tip, septum, foreskin). His forte was shooting and sword play, plus he could actually read. Now the group had two members who could read - Sister Margaret being the other one.

Art had been given an official-looking document by the Witch-finder. He knew that it had his name on it, but he could not read the rest. So, he showed it to Margaret. It was a warrant for Art Bowman's arrest "for AWOL" from the Baltimore Barracks, signed by Captain Carmichael. It was also a warrant for Baron Bliss's arrest "for Treason". In both cases: "Use of excessive and indiscriminate force approved."

"Best not let the English soldiers see that," warned Margaret.

Thu 3-Jul

A peaceful night.

Around noon, Art was healed well enough to leave his sick bed. So the group decided that they were leaving Corke; there were some malcontents in Fallis that needed contenting.

Ab Siddy hid under the bench seat of the wagon, to avoid the prying eyes of Sister Margaret. Joseph sat on the seat over his position and had to take the blame for the foul stench emanating from beneath him.
Eau de Siddy

"Did something die?" quipped Baron. "Smells like a dead cat."

When the TTTT wagon got to the South Gate of Corke, the gate guards gave them an honour-guard as they left through the gate.

After an hour or two, they arrived at Our Lady of Perpetual Succour. This was convent that Tess was staying at, and was also Sister Margaret's "home" convent.

Mother Superior there insisted on a Full Mass and prayer session. She freely used her cane to enforce attendance and behaviour.

Fri 4-Jul

A peaceful night passed; the TTTT camped in the convent grounds.

They left in the morning. It would be an easy day's travel to make Bandon bridge.

They met an English patrol on the road who knew the TTTT, and waved them through. The sergeant did warn them of outlaw activity.

They passed through Killrea (where Deacon was married) before noon, and didn't stop.

Halfway through the afternoon, the eagle eyes of Sean and Baron spotted a suspicious group of eight shadowing the cart off to the east side. The road was curving in that direction, so they suspected an ambush.

The best sneakers, camouflaged Ab, Sean and Elrick, circled around and got behind the eight, and their ambush position. Then opened fire.

There was a short battle; three of the ambushers were killed (two in cold blood), two were severely wounded and unconscious, and two were captured. Elrick and Sean received one wound [day to heal] each.

Unfortunately, it turned out that this eight were O'Neill rebels, under Catriona.

"... Then why'd you attack us?" said Art.

"YOU shot first! We were about to make demands when you shot," protested one of the captives.

Sister Margaret was hiding in the wagon, with the other women, throughout the whole battle, and keeping her head down. Now that the fighting had stopped, she emerged. It was at this stage that Ab decided to reveal himself to her. She confronted the ugly witch, and he promised to voluntarily return to the Witch-finder "when next in Corke".

Joseph was relieved; he no longer need to take the blame for being the source of the dead cat smell.


Tuesday, July 10, 2018

Interview with the Witch-finder

Sat 28-Jun-1603 (18-Jun)

The whole group was in the Docks Lookout Inn (Thomas [Kevin], Roma [Chris], Elrick [Ian], Sean [Shane], Baron [Deacon] and his wife Orla, Eileen, and Brigid, and the wounded Art [Jeff].) Ab Siddy [Darryl] was staying in the TTTT cart in the stables.

Art was still badly wounded from the Fallis outlaws attack of two days' ago, so the plan was for the group to stay in Corke to heal him back to 100%. This would take a week. [ scratch=15mins; wound=1 day; severe wound=1 week ]

Colonel Cholmondeley
Esther told the group that a man from the Witch-finder had been asking about them.

Later that day, some soldiers arrived from the New Fort. Colonel Cholmondeley (commander of the English forces in Corke), had invited Sean for luncheon. So, encouraged by the group to get info on the Witch-finder, Sean reluctantly went with them.

It was a sordid meal, but between gropes, fondles and unwelcome forays to his nether regions, Sean quizzed the Colonel and his adjutants about the military's connection to the Witch-finder. The Witch-finder and his soldiers were under tacit control the Church, so there was not much interaction between the groups. The Witch-finder was formerly with the Catholics, but after the Henry VIII schism, and like the Archbishop of Armagh, he managed to straddle the religious fence and represent both the Church of Ireland and the Catholics: "Witches come in all flavours" Galatians 5:20.

Sean politely declined the offer for a massage and a lavender bath.

Sun 29-Jun

It was a quiet night.

At mid-morning, another patrol of English soldiers came for Sean again; another luncheon invitation. Esther met them this time, and Sean managed to avoid them seeing him, but they were most insistent that, when Sean turned up, that he was to report to the Colonel.

Sean got Esther to teach him how to swim. His plan was to get out of Corke and away from the handsy Colonel, so he jumped into the Lee, next to the Inn wharf, and used his new swim skills in an attempt to swim for the Water gate. But, like the futile attempt by Art a few weeks ago, it was a sad and pathetic attempt indeed; he managed three feeble strokes before he started flailing and breathing water. He grabbed hold of the wharf ladder, coughing and spluttering, and pulled himself up.

Then, with gritty tenacity, he made one further attempt; but this was even worse. Esther was watching the drowning fiasco with growing concern (or was it contempt?); she had to fish him out with a boat-hook.

So, Sean took some of his share of the party funds, about five shillings [$6000 in today's money], and sought out one of the Corke whore houses. Here, he spent up large to be entertained and, more importantly, housed by the ladies. This would keep him away from the prying eyes of the Colonel's soldiers

Around midday, two different soldiers came into the inn. They were dressed in the grey and white livery of the Witch-finder. They went to the counter where Esther was on duty.

"Looking for the TTTT. They are staying here?"

Esther glanced over at Elrick and Eileen, then back to the soldiers.

"Yes, but they are all out."

"I see. Tell them his lordship wants to see them," one muttered. He added: "And they better not to leave town." Then they left.

Roma's rubbish trinkets
Later on in the day, Roma noticed that there were new Witch-finder guards at the two Corke road gates. And even one stationed by the Water gate.

So Roma set up a stall (cost one shilling) selling pikey rubbish trinkets on the street near the entrance to the Witch-finder's tower, so that he could keep a weather-eye eye on the place. This was a tall black imposing building near the South gate.

Mon 30-Jun

It was a quiet night.

Roma left first light to get back to his stall near the Witch-finder's tower. Just as he arrived, a squad of eight soldiers in Witch-finder livery, heavily armed, came jogging down the road and rushed past him. Roma carefully followed them.

The soldiers burst into the Docks Lookout Inn, at all three doors, and into the stables, simultaneously. They first rounded up the half-awake Elrick and Thomas, and broke down Art's door and hauled him out of his sick bed. And grabbed Baron, too, from his bridal suite and startled wife Orla.

They were led by a Captain Henri of French descent: "Heez Lordsheep wants a word."

Ab Siddy slept in the TTTT wagon in the stables. When the soldiers burst in, he used his Camouflage ability, and scurried up into the rafters.

stocks
The soldiers hauled the four off to the Witch-finder's tower, and hitched up the TTTT wagon and took it too.

At the Witch-finder's residence, they were summarily beaten, then put in standing stocks and left for a couple of hours, bent over.

Captain Henri and some of the guards idly questioned them, asking about the rest of the group.

A bit later, the room went cold. A figure in a black robe drifted in. This was the Witch-finder himself.

He started with Thomas, but was more interested in the exploits of the TTTT than serious questions. Apparently, he had been to a show. He finished with "Why do we hold an Englishman?"

So, Thomas was released.
The Witch-finder (Corke Tourism Board)

Next was honest Elrick. A few questions later, Erick was released.

The Witch-finder was looking for Ab Siddy and Roma, of course, the two witches who murdered little boys in Baltimore, and used their blood for witchcraft and deviltry.

He seemed to know all about Art's AWOL, and of Baron's connection with the Baltimore soldiers. Baron was originally tasked from Captain Carmichael of the Baltimore barracks to catch up to the group, and then report them to Sergeant Ken Tucky at Bandon Bridge. Apparently, Carmichael was even more furious about this treachery than Art's AWOL. Art would be flogged for his crimes, but Baron was scheduled to be hanged. But, the Witch-finder was not connected with the military, so he wasn't going to turn them over.

He was also interested in the party's encounters and experience with the sidhe.

Art and Baron were housed in the "Apartment" for the night. This was a cell, of course, but it did have a pallet bed. The Witch-finder had a nun on retainer: Sister Margaret. She fed the two prisoners a watery gruel, and tended their bruises and wounds from the severe beatings.

Tue 1-Jul

An hour after dawn, Captain Henri went into the cell. He told Art and Baron that the Witch-finder had decided to let them go (had the Colonel interceded after all?), but would be sending Sister Margaret to travel and stay with the group. Her mission was to find any sign of the witches Ab and Roma, and would report regularly. Should she go missing, it would not go down well. Besides, who would dare to harm a nun?

The TTTT wagon (and horses) was returned too, but it had been gone over with a fine-tooth comb, the Pig Peeker and the Spanish snaphance muskets had been confiscated.

Sean returned from the whores with one doxy in tow, which he had hired to be his wife. Accompanied with this new "wife", Sean went and saw the Colonel for luncheon. The presence of the girl certainly helped parry the Colonel's strongest and most insistent advances, and Sean had a delicious lunch; it only cost a few well-meaning gropes. This helped to ameliorate the Colonel's interest in Sean.