Present:
- Anastasia "Stasi" Tepes. Zhodani Soldier from Querion – Shane
- Emerse Gee. Daryen Scientist from Torment – Darryl
- "Riley" O'Reilly. Sword-Worlder Pilot from Winston - Richard
- Anton Tositova. Solomani Gunner from Entrope - Ian
- Sang "Spanner" Hoang. Sword-Worlder Mechanic from Winston – Jeff
- MARMALADING: Hoff Ende. Sword-Worlder Scientist from Winston - Kevin
- Gnostic Hands. Solomani Scientist from Entrope – Jamie
- Belle Ende. Sword-Worlder Medic from Winston - Steven
- Split "Penny" Ende. Sword-Worlder Minstrel from Winston - Jason
- NPC: Scurry. Drone Gunner from Winston
- NPC: Finn Cyborg from Querion
by Ian
Mochila
Jump-space Night One
The party are deep into jump-space travel and the first night of many ticks around. The crew head off to quarters and go to sleep. The jump-space trip takes a week - six nights.
[ For this journal, there are a number of nights where the three key characters of Riley, Stasi and Penny (Richard, Shane and Jason) have to make a series of rolls against their current 'Psych' value. THEN the following day, a player with the necessary Psychoanalysis skill performed 'repairs'. To keep this entry readable, I will narrate the thematic events and not detail the line by line numbers. To be honest, my notes were unfathomable :-). ]
Penny suffered vivid and disturbing nightmares. Her perspective was outside the Lost Crown spaceship and her dream showed a number of multi-coloured vortices spinning around the Lost Crown. These vortices were eating into the ship and destroying it from the outside in. Bodies and debris were strewn into the cold vacuum of space. It was total desolation with nothing surviving.
Jump-space Night Two
Stasi decides to sleep in the Faraday cage (wire-netting) in the hope that the cage protects from the nightmares. Nope. Has the same nightmares and loses Psych.
Riley has a horrific night and his dreams are so real, they merge into waking. [Critical fail on Psych roll and loses 4 points!!!]
Riley has visions of the devouring vortices eating the faraday gage and ripping Stasi apart. Riley wakes feeling exhausted and revolted.
Jump-space Night Three
Another dreadful night where Riley has further nightmares. Gnostic attempts a therapy/counselling session and does nothing but send Riley further into despair.
[ Gnostic attempts a psychotherapy session and fails with a 20! This takes 1 further point of Psych off Riley - leaving him on TWO points. At zero, the player is insane and the DM takes over. PC is lost....]
Emerse, feeling bad for Riley, went to assist and provide comfort. Unfortunately, due to Riley's current state of mind (what is left of it), Riley punches Emerse in the face and screamed at him to leave him alone. Emerse and his bloodied nose complied without hesitation.
Jump-space Night Four
Riley retreats to his quarters and starts smearing his poop on the walls. The name "Lost Crown" can be seen in the mess, over and over again.
Seeing the desperate situation and understanding the horrific toll the nightmares are having, Penny consoles Riley and settles his nerves.
[ Penny succeeds (by spending 3 luck) on a Psychoanalysis roll and restores Riley's psych to '3'. ]
Penny also consoles Stasi and restores one point back to her.
Gnostic decides to assist by attempting to tranquilize Riley. He secretly accesses Riley's stash of fine whiskey and adds a handful of tranquilizers. Luckily, Riley barely notices the unsealed bottle and consumes his usual fill of 'Pilot Fuel', thus knocking him out for the night.
Riley is bound and restrained for the last 'night' in jump-space.
Jump-space Night Five
The 'night' passes and the further nightmares make the three affected party miserable, but able to continue.
As the jump-space journey ends with a 'pop' into the Entrope sector, the crew release the rambling Riley and prepare to travel in normal space to the Entrope planet.
Entrope
Entrope |
The comms channels erupts with the Entrope Space administration "Ship Lost Crown, please proceed to Docking Station Gate C22."
Riley picks up the comms "Affirmative Entrope control. Please be advised that there is a crew member in need of urgent medical intervention of the psychosis type..."
"Roger that Lost Crown. Please state the name of the citizen needing assistance."
"Oh, that would be me. Riley O'Riley. The ship's Capitan. You should also be aware that the Lost Crown seems to be infected by dog-sized spiders."
"Please repeat Capitan O'Riley??? Did you say spiders? And that you were the one in need of psychosis medical intervention?"
"Affirmative." Riley responded.
After a pause of deep silence, Entrope command contacts the ship:
"Please open the hold doors...."
Emerse had spent time diverting the ships commands away from the bridge (and Riley) and to his own passwords and protocols. Despite Riley pressing numerous buttons and pulling on various levers, it was Emerse that entered the command that opened the hold doors for the officials to board.
The authorities perform a physical examination on all crew and clear everyone except Riley. He is whisked away after they see the human waste smearing on the accommodation walls and "Emerse must die" with a hangman's noose.
After several hours of debrief and psychoanalysis, Riley is duly released with a couple more psyche points restored.
The crew loiter around the space station and eventually all are ready to descend to the planet. They opt for the public transport on the space-elevator. There are numerous warning and rules posted around:
- No Weapons!!!
- No AI!!!!
- El Capitano is watching you!!!!
The descent takes an hour and a half and is very mundane to the point of dull. A welcome relief. On the descent, passengers get uninterrupted views of the amazing planet. As far as the eye can see are a serious of islands and archipelagos. Thousands of square kms of water. Each island was packed full of skyscrapers. the info pack informs visitors that the population of the planet is 20 billion people, on a very small amount of land. The leader of Entrope is a charismatic dictator called El Capitan Cabron. He has been in power for 50 years or so, but does not look a day over 28.
The shopping on the surface is very good with all kinds of goods and services. Emerse takes a few of the party to a Darrian restaurant that is all posh and artsy. While having their meal, Emerse gets a name of a highly sought after councillor in Kingston called Joycie Harry. The outrageous they-them will be able to help with the party's depleted psyche.
The party spend a while shopping before they board their free shuttle to Kingston where Mr Sydney Walsh resides.
Kingston
The shuttle skims quickly over the warm, steamy land and sea. Eventually they dock in Jabulani Island, Kingston and disembark to a city full of colourful people with dark skin.
The crew explore the island and find good accommodation. As the evening draws to a close, Riley and Stasi decide to stay awake all night.
[This will mean a CON roll in the morning and if they fail (which they both did) a penalty die on every rolls for the whole day, but Richard and Shane decided that was worth it.]
The others wake in the morning with Riley and Stasi bleary eyed and surrounded by empty booze bottles, consumed to pass the time away.
"I had a terrific night's sleep" offered Penny. "Was great to escape those madness-inducing nightmares for a change!"
After breakfast the group decide to split.
- Most visit Sydney at his residence of 17 Duke Street. Travel is easy and safe in most of Entrope.
- Emerse and Riley visit Ms Joyce Harry the mystic.
After a morning of incense and meditation, with lashings of yoga, Riley receives 1 psyche point back.
Sydney Walsh |
An immaculately dressed black man in a perfect white suit enters the room and introduces himself as Mr Sydney Walsh. The party hand over the sealed introduction letter from Contessa and Sydney reads it nodding and 'hhhmmming'.
"I know Contessa Ende very well. It is a pleasure to hear from her."
Penny exclaims "I am her daughter!"
"Ahh, welcome. Any family or friend of Contessa is a friend of mine."
Stasi can no longer contain herself and asks if Sydney would like a 'drink' (as in, blood to feed Stasi). "Your thick black neck is driving me crazy".
"Why NO, that is not going to happen...." Sydney rejects the advance.
"According to this letter, you are all wanting work. Contessa has recommended you as able and results driven. AS it turns out, I have a missing X-boat I need to recover".
Recovery hex assigned |
Sydney points out that the X-Boat corporation supplies recovery contractors jump-drive drop-tanks, so that the Lost Crown would be full of fuel when arriving in a dark sector and where there was no star or gas giant to refuel.
The main priority is the X-boat's 'Mochila'. It's a locked metal goods locker that is about the size of a typical three-person sofa. They are usually divided into 8 equal sections to keep goods apart. Oh yeah, and if you can rescue the Captain that would be ok too...
"Remember with no sun, these unexplored dark sectors are as close to zero Kelvin as you can be.". The crew learn that 4 deg Kelvin is about it. Winter woollies are packed.
The party decide to depart the following day after lunch so the launch is planned for then. In the mean time:
- Spanner looks for anti-gravity tech - grav plates for Scurry.
- Emerse looks for rocket probe tech.
The others chill and enjoy the local hospitality.
That night, at bed time, all the three nightmare-affected go to sleep. Only Penny has a slightly disturbed night where there were nightmares that she couldn't remember, but no Psych lost (that is the important thing!).
The next morning the party stock up and get ready for their launch. More psychoanalysis done to top up the remaining numbers.
Jump-space launch
The crew are all in position in the Lost Crown. Strapped in and taxiing to the launch zone, about one million km (four hours @2G) from Entrope. The plan is use the fuel from the drop-tanks to charge the jump capacitors, then explosively jettison them all, wait ten minutes for them to get clear, and then to jump. All this worked perfectly and the crew were once again in jump-space.
[ The jump to jump-space meant the obligatory CON rolls for all. If you MAKE your CON roll, it is easier next time ("Jump bonus" goes up by 1).
If you fail, you are sick (but your Jump bonus stays).
If you fail with a 20, all successes are lost; your Jump bonus resets to 0. ]
Riley, Gnostic and Anton were sick. The rest were fine.
Emerse and Spanner worked on their tech projects and the others killed time as they saw fit. Penny had procured her amplified electric piano-accordion for the trip.
That night, our psych draining nightmares returned. Was back to the vortices destroying the ship and all those in it.
The process was the three crew; Riley, Stasi and Penny made their rolls or not and the next day Belle or one of the crew with the skill, performed a psych analysis.
Through the six night trip, the three player psych counts were well-controlled and no near insanity happened.
[ This was because Belle was awake and not marmalading like the Winston to Entrope trip - Steven had arrived, and she had an excellent Psychoanalysis skill, so could fix any dream damage. ]
Unexplored Sector Arrival
On day seven, the Lost Crown popped into the sector from jump-space. As promised, total darkness. Nothing but the cold, dark vacuum of space.
The ship detects a weak X-boat transponder signal from over a million kms away, so Riley heads off in that direction. They long-range scan the source but not too much more is detected. Total radio silence from any attempt to contact. The ping does detect many asteroids and other typical space objects. The concerning part is that there is also *NO emergency locator beacon*. Does not bode well for the X-boat captain.
Four hours later (@ 2G) the Lost Crown is close enough for visuals. It seems clear that the lost X-boat had miss-jumped and partially merged with an asteroid. The cockpit bottom part of the ship was deeply imbedded into the space rock. Explains why there was no Emergency Locator beacon. The captain would have died instantly. The remaining question is if the mochila was also now space rock?
[ Why do X-boats have crews at all? Why not send automated ships like programmed drones? Why risk a person's life when there is any chance of a misjump? There are two answers.
- A programmed X-boat could not handle any unusual conditions if something untoward happened during the journey or when the X-boat arrived at its destination. The X-boat corporation does not want to risk their mochila being lost because some noddy forgot to program
if (pathCollidesWith(asteroid)) { dodge(asteroid); },
and then they'd have to drink their own urine. They have to drink enough urine when there are misjumps as it is. - Okay then, so, why not stick AI on the X-boat to handle these edge-cases?
- Well, AI in the Traveller-verse is strictly forbidden. There is much anti-AI prejudice, just like the Butlerian Jihad from the Dune series, or Gibson's Neuromancer, except it is even more rabid here.
- Sure, some wags and upstarts risk running their own experimental AI, like Sang's Scurry, but that is quite a danger. The authorities come down hard on any AI; experimenters are killed.
- The party understands this. If Scurry was ever discovered, not only would Scurry be disintegrated, but Sang herself and all her associates (everyone who knows, or is suspected to know, that Scurry is an AI) would be summarily executed.
- Jump-space requires sentience and sapience. There is some vaguely understood psychosomatic link between sapience and the jump warp. Ships with no sapience on board will successfully enter jump space, but they will never emerge again back to normal space.
Hibernating negates sapience too. In the early days, when the jump trip took a month, some brave souls attempted to jump a ship with its crew all in frozen hibernation ("low passage"). Those ships never returned. ]
When close enough for long range images, they showed the ship and the part of the asteroid that the ship merged into, covered in some kind of fuzzy growth.
X-Boataroid
The Lost Crown closes in to 104m. No other observations are made. There is an icy growth or mould that has clearly burst from the X-boat on impact.
Hapless X-boat merged into asteroid |
Spanner and Emerse send out their drones. A few manoeuvrings later and Scurry has an area of the mould under a heat lamp. Not long into the test to see what defrosting the mould would do, we found out when a 'sprouting arm' lunged at Scurry. A deft DEX roll later and Scurry easily avoids the attack. I guess we all know what the mould will do!
Spanner commands Scurry to open the X-boat hold door, but Scurry decides that she will not put herself at risk.
Anton and Spanner vacc-suit up and head out for the space walk. Anton goes prepared with his rifle in a heated gun case. They easily open the X-boat hold door with the external controls and a bit of heating and space walk into the ship. The mochila is there with 7/8ths external to the asteroid. It, and the surrounding parts of the X-boat, are all covered in the mould.
A plan is devised where a small sample block of mould, about the size of a sugar cube, is broken off by Anton. The floating lump is captured in a biohazard sample tube. They space walk to 50m to the Lost Crown and warm the specimen in the tube.
Not long to wait and the sample is thawed enough to spring a spider cobweb off the sides of the specimen tube. Ahhh, that looks very familiar. With confidence that everyone and the ship was safe, the sample is brought onboard the Lost Crown, and Belle performs a series of medical examinations.
Not too much to reveal. Yes, it does seem to be our familiar spider webs. No, there are no 'creatures' in the web. No DNA is found because Belle doesn't want to risk going in deep.
Recovered mochila |
Anton and Spanner head back with a tow hitch connected to a winch in the Lost Crown. They manage to attach the carabiner hook to the mochila handle and signal to start winching. Riley magnificently manages to balance the winch pull force to keep the Lost Crown in place as a solid anchor. A small crunch and the 7/8ths breaks free of the asteroid and glides out to space. The crew flame blast the mochila to remove all traces of web. Interestingly enough, the broken section of the mochila had a spider clinging frozen to the section seven! That received special flame attention.
The crew load the freshly flame-washed mochila into the hold of the Lost Crown. The hold is cleared, secured and depressurized for the return trip. Spanner enters the navigation coordinates to Entrope and thumbs up to Riley to take off. He clears all floating space objects and fires the jump drive.
Entrope Bound (again)
Into jump-space and Gnostic, Anton, Belle and Stasi are all sick.
"Well... Do WE have some reporting to do. Who the heck is shipping spiders around the galaxy? Hopefully Sydney has a manifest that can fill in some of the details of the transport. We know it was from Anselhome to Entrope, but not much else. Wonder if the X-boat business will even provide customer details?"