Tuesday, April 22, 2025

We Don't Like That !!

Present:
  • Anastasia "Stasi" Tepes. Zhodani Soldier from Querion – Shane
  • Emerse Gee. Daryen Scientist from Torment – Darryl
  • "Riley" O'Reilly. Sword-Worlder Pilot from Winston - Richard
  • MARMALADING: Anton Tositova. Solomani Gunner from Entrope - Ian
  • Sang "Spanner" Hoang. Sword-Worlder Mechanic from Winston – Jeff
  • MARMALADING: Hoff Ende. Sword-Worlder Scientist from Winston - Kevin
  • Gnostic Hands. Solomani Scientist from Entrope – Jamie
  • MARMALADING: Belle Ende. Sword-Worlder Medic from Winston - Steven
  • Split "Penny" Ende. Sword-Worlder Minstrel from Winston - Jason
  • NPC: Scurry. Drone Gunner from Winston
  • NPC: Zeraphina Althira. Zhodani Winston Diplomat from Querion
  • NPC: Finn Cyborg from Querion
by Richard

 
With our feet up at Bitter End (the Ende holiday home on Winston) we await our next command, still being in the employ of Belle, Split, Hoff, and Itzy's mother Contessa Ende. The Lost Crown orbits Winston.

New (Zhodani) Winston Governor
Right-honorable Naya Riviera
Riley has been intoxicated this last week and is like a caged animal looking for trouble. All he has really been able to do is annoy Emerse, who continues to fiddle with his digital instruments and hair brushes.
Even Spanner is restless.

There have been many political changes on Winston and in the solar system. The Zhodani have a much larger presence and have installed their own Governor for Winston, Naya Riviera. The previous Sword-Worlder governor, the Right-Honorable Glen Tunnel, had been accused of corruption, and had gone to ground with his family.

All Sword-Worlder bases on Winston are closed and the Zhodani are building their own.

Contessa is closely aligned with the Zhodani and there is a large presence of Zhodani soldiers in the grounds of the mansion.

"I don’t like all these Zhodani around – what have we done?" mused Gnostic. 

"What is your problem?" responded Stasi (Zhodani herself), looking up from sharpening her knife.

[ As predicted in our last write-up, we re-open the debate on which staterooms each of us has on the Lost Crown. Fortunately, such debate had been foreshadowed and we were able to close it down quickly with reference to last week's write-up. ]

Whilst staying in the mansion, Riley and Penny had sleep disturbed by unfortunate dreams also known as nightmares. Neither could recall the detail until Gnostic successfully psycho-analyzed Penny (he didn’t dare do Riley) and Penny recalled spiders and a large one on her face.

That day Contessa summons us to a meeting.

"Are you happy to work for the Zhodani?" she asks

"Of course," responds Stasi

"Ah,  not so quickly" chips in Gnostic – "Doing what?"

"Well, the Zhodani are arranging to establish a Secret Police force to help manage Winston. They haven’t been able to finalize that yet and have a number of resistors who need arresting"

"Sounds good to me" says Riley "How much do we get paid"

"Your normal salary plus a number of Zhodani tech items"

"Done" says Riley

"Not so quick" Emerse interrupts. "I don’t like this – it sounds very fascist to me" 

We debated this for a while and then voted and agreed to accept the job with Emerse voicing his reluctance (and voting against).

Nasty nightmares
We have access to the armoury and take what we need and then turn in for the night.

Emerse, Gnostic and Stasi are all plagued by nightmares of spiders and blood encrusted fangs. The rest of us sleep like babies.

The next morning over breakfast we theorize that these dreams may be the Ancients trying to get our attention and do something about the Zhodani.

Of course, we ignore that and get on with the job at hand.

While the arrest warrant for the previous Governor of Winston Glen Tunnel was going through the courts, the new Zhodani administration wanted him out of the way more quickly, but to distance themselves from this, they arranged for a third-party, us, to do the dirty work. So we had been provided arrest warrants (on Zhodani administration letterhead) for Glen Tunnel, and his brother Homer, plus his wife Otira, and two grown daughters Hataitai and Manapouri Tailrace. We are also provided a location of a building where they are thought to be hiding in downtown Bitter End.

Care is required. The police of Winston still support the Governor (or rather ex-Governor) and we are sure that the building will be guarded. Since Itzy decided to stay at home with his Mum for a time, we lack fire power.
We do a drive past. The building is in a built-up street with a number of boarded up shops and numerous apartments in the area. It's in the seedy side of town. The buildings on either side are attached and an alley runs behind. The building directly across the alley is an apartment. All of these buildings are two storied. A tavern. The Married Bee, is some 50m down the street.

Two security guards stand outside the front door and one outside the door into the alley.

"Let's go to the tavern and stake it out a bit" suggests Riley with an alternative agenda.

"Good idea" says Stasi.

"I'm not so sure a Zhodani should go in there" Gnostic questions.

"It will be fine, let's go. What could happen?" asks Riley, parking the van and heading off with the rest in tow.

The Married Bee seems a popular place with good patronage. We enter and conversation stops and they stare at Stasi.

Ignoring them we get a table and sit down with Riley and Stasi going to the bar for drinks.

A large man with an even larger beer belly comes up to the two of them.

"Tell that Zhodani bitch to fuck off" he demands.

"You talking to me fatso?" responds Riley with a large grin developing on his face.

"Yeah I am and what's more….." he trails off as Riley's fist knocks three of his teeth out dropping him to the floor.

Riley follows up with several well aimed kicks before returning to the bar to get the drinks.

"Did you need to do that?" Emerse softly asks.

"Yes" responds Riley taking a large drink of whisky.

"You've kind of killed our cover" 

"What cover?"

"Exactly – I ah ah ah might go" and with that Emerse exits and gets a taxi home.

During the distraction Penny and Gnostic had slipped out and sussed out the building.

The alley at night has two guards. 

Penny, who is very stealthy, slips into the shadows and successfully climbs onto the roof. She quietly creeps along it and lowers herself to a ledge adjacent to a top floor window. She manages to jimmy it open and then decides to leave it an inch or so and re-joins Gnostic.

Meanwhile Stasi has decided to take photos of the inn patrons before making a hasty retreat to our parked van.

Spanner and Riley who have been sitting quietly, also now leave but not before buying his toothless friend a drink (no hard feelings in a pub fight). We all meet back at the van (except Emerse who has skulked off home).

After some debate a plan is hatched:

  • Riley will offer a distraction by going into the alley and "acting" like a drunk;
  • Penny will climb to the widow she left slightly ajar; 
  • she will lower a rope to Stasi (who can't climb very well);
  • Stasi and Penny will enter the building and arrest the sleeping Tunnel family;
  • They will then use Emerse's walkie talkies to radio Spanner;
  • Spanner will back the van up to the alley;
  • We will throw everyone in the van and drive off.

What could go wrong?

And guess what? – nothing did. In fact, everything went exactly to plan. The only slight variances were that Riley punched one of the guards (although no surprise) and that we ended up disarming and taking the two alley guards with us also.

We drive back to Contessa's mansion, rather delighted with ourselves and to the delight of Contessa, and the surprise of Emerse.

The family and guards are placed in an outhouse, and thirty minutes or so later two Zhodani arrive with a van and load the Tunnel family on and take them away.

Before leaving however, they summarily execute the two guards in front of us. We all stood shocked including Contessa.  Killing in cold blood isn’t our style!

We have a few days to wait, hoping the Zhodani tech we are getting for payment arrives soon. 

Jolly Doctor Dollywell (a psychiatrist) has been called for the bad dreams trauma, and works with Split and Gnostic who are especially edgy.

Riley has convinced Emerse that another valid coping mechanism is whisky and that it's worked very well for him for the past ten years. Emerse, still reeling from recent events, joins Riley and even tries to go glass for glass with him. Alas, Emerse's system is not as well attuned to the medicinal remedy of whisky and is asleep before long.

We continue to have unwanted dreams and some are very severe [we are losing psych points.]

"We need to get out of here" says Gnostic

"Yes, we must get away from these Zhodani savages" agrees Emerse

"I want to fly that ship" slurs Riley.

We vote after each voicing our various concerns and unanimously agree to leave and go one system over to Entrope (Gnostic's home solar system).

Contessa provides us with a letter of introduction to one Sydney Walsh in Kingston (on the main planet Entrope). Well, we assume it’s a letter of introduction as its in a sealed envelope.

Gnostic sets up the jump computer with the correct navigational coordinates and set off. We move a million km from Winston (100+ diameters) and jump. 

"Whoo hoo" calls Riley immediately before he vomits. Everyone else follows suit (except Stasi) – [ Jumping causes nausea and vomiting for the uninitiated. ]

In a week we will be in Entrope. Riley has already made one successful psych roll. Who will be crazy when we arrive ……?


Lore-dump: X-Boats and Traveller interstellar communications


Jump-6 X-boat
The speed of light is pretty fast, but on interstellar distances it is a problem. Each Traveller system hex is one parsec from adjacent hexes. A parsec takes light three and a bit years to traverse, so keeping a galactic empire running needs faster comms. 

To get around this, communication is done with X-boats. These are the Traveller equivalent of the Known World "Gnome Post" (or the Pony-Express in America in 1860). They travel around Imperium space* moving packages and information via jump space (hyperspace).  The local version of Galactipedia is also updated on every X-boat trip.

The X-boat comes in three flavours: Jump-2, Jump-4, Jump-6 (which is the pinnacle of jump-engine technology). 

The jump-6 X-boats are made almost entirely of fuel tanks with a small state-room for the single pilot and life-support, and a small one-tonne cargo-hold. The lesser jump X-boats have the same crew quarters, but can carry more cargo in leu of jump distance.

X-boats don't even have normal drives (atmospheric drives, space drives nor thrusters), so are totally dependent on their support ships ("dockers" or "catchers"). They have a small thruster ("quy bomb") to get them to 1G just before entering jump space (when entering in jump-space, the velocity vector is preserved, and the Quy effect preserves instantaneous acceleration during the jump-moment, so the ship feels like 1G onboard during the trip). This way they don't need expensive (and heavy) grav plates.
 
Every day, once a day, every Imperium system* launches an X-boat to every settled hex within six parsecs. 

* = every settled Imperium hex, and every settled non-Imperium hex within six hexes of any Imperium hex. Plus every hex on the white X-boat "jump routes".

X-boats with different jump speeds are, of course, arranged so as not to waste the higher jump X-boats on trips where the larger engine is not needed. 

The X-boat pilots are in fact gnome-speaking folks, and have the same motto as Gnome Post "We'll get your package there on time - or we'll drink our own urine".
And like Gnome Post, the cargo can not be alive (even low-berthers - who are effectively dead - are forbidden.)

The jump trip takes the normal seven days to do the trip, so at any one time, most of the X-boat fleet is in jump-space.

To save on cost, the X-boats use unrefined fuel (which is effectively free). The X-boat corporation bears this risk (and the cost) of a 1 in 216 chance of a misjump. Because systems tend to be on straight lines, more often than not, a misjump will arrive in a viable system anyway, so the X-boat can be recovered and refueled as normal. If it lands in an empty system, the X-boat is stranded (empty tanks), and crewman will have to wait some time while search parties are sent out. He better hope the misjump was not too far - it is possible to jump a vast distance  (throw D6 to see how many D6s you throw - that is the number of hexes away from your target hex), so it may take some time for a rescue. He may end up drinking his own urine after all (he has enough subsistence rations to last a year).

On the rare occasion where the misjump destroys the ship (1 in 216 of misjumps), the corporation wears that. The hapless crewman knows this risk. He can console himself in that it is a quick death - when his ship materializes inside a star or planet.

As the (human) Imperium has 11,000 systems plus another 3500 adjacent systems, every day,  there are about one million X-boat trips. Of these one million jumps, 4800 will misjump. Most of these misjumps will end up in a settled system, but 1600 will misjump to an empty system (and need to be rescued). 22 will misjump inside a star, asteroid or planet.

An individual X-boat pilot typically has a 10 year career in which time he will do 450 jumps, so will have two misjumps in that time; and will more than likely survive these.

Other cultures run their own version of X-boats. The Zhodani have the Z-boats, the Aslan have A-boats, and the Droyne have Scaly-crawlers. The smaller confederacies, like the Sword-Worlders and the Darrians, just use the Imperium's system.


Tuesday, April 1, 2025

A Job Well Done

 Present:
  • Anastasia "Stasi" Tepes. Zhodani Soldier from Querion – Shane
  • Emerse Gee. Daryen Scientist from Torment – Darryl
  • "Riley" O'Reilly. Sword-Worlder Pilot from Winston - Richard
  • Anton Tositova. Solomani Gunner from Entrope - Ian
  • Sang "Spanner" Hoang. Sword-Worlder Mechanic from Winston – Jeff
  • MARMALADING: Hoff Ende. Sword-Worlder Scientist from Winston - Kevin
  • Gnostic Hands. Solomani Scientist from Entrope – Jamie
  • Belle Ende. Sword-Worlder Medic from Winston - Steven
  • Split "Penny" Ende. Sword-Worlder Minstrel from Winston - Jason
  • NPC: Scurry. Drone Gunner from Winston
  • NPC: Zeraphina Althira. Zhodani Winston Diplomat from Querion
  • NPC: Finn Cyborg from Querion
by Richard





We are on Dollar.

Gnostic has finished his private discussion with Zeraphina, the Zhodani ambassador. 

"They clearly want the crown and perhaps me; in any event I'm in trouble here and we need to go" he explains.

"Go where?" asks Split

"Of course, they want the crown" volunteers Emerse. "It will give them control of this system."

"Sell it to the highest bidder, I say" says Riley in his typically mercenary demeaner.

"But you are a Sword-Worlder!" complains Anton.

"I owe them nothing" responds Riley "especially after booting me out of the military for no good reason"

"No reason?" Split's eye-brow raises "You are a drunken callous thug!"

"But I can fly! Anyways, let's sell it to the highest bidder, I want a better ship"

"We need to get out of this system to do that" repeats Gnostic. "Then we can negotiate from a distance. We should jump to Entrope, another Sword-Worlder system" [Adjacent to Winston system, the other adjacent system being Torment, quarantined. ]



"How are we going to do that, they will shoot us down" 

"They won't lay are hand on us" Riley volunteers with just a hint of unwarranted arrogance.

We are in the Winston system, owned by the Sword-World Confederation. One of 26 systems owned by them. The Zhodani control, about 3000 systems but their nearest is six jumps away. Owning the Crown of the Ancients will give the Zhodanis control of the Winston system and a foothold in this area. On the other hand, the Imperium control about 9000 systems and are four jumps away.

"Why don’t we take control of the system?" chuckles Gnostic

"I want a simple life" protests Riley. "Whisky, flying, brawling, women and money – in that order. I don’t want politics"

"And anyway, that will bring the wrath of all of them onto us" 

"Let's ask Mum, after all she is our employer and our Mum" Belle says looking at Split

The debate quietens and we all agree that that is the most sensible idea. Belle and Split send a message to their mum, Contessa, outlining everything and seeking orders.

Light-time is an hour to Winston, so messages are not instant. Eventually the reply comes back which reads "make sure everything turned on, then return to Formaline, and orbit it."

"Well we have our orders," announces Belle "let's get going"

Split, Anton and Gnostic ready themselves and head into the Ancients' site on Dollar to turn the system on. They do so without issue and return to the Faerie Queene an hour or so later.

"Ah …. there are two Zhodani frigates on route to Dollar" says Gnostic who has observed them in the Ancients' chamber when they turned the system on.

"We can easily avoid them" states Riley as he prepares the Faerie Queene to launch. 

Another message from Contessa: "Treat the Ambassador well…. Am doing a deal now….. A shame that Montrose Space station is still there! Out"

We launch and start our five-day journey to Formaline. "Riley is very intent and closely watching the Faerie Queene trajectory and the two Zhodani frigates.

Zhodani destroyers on an intercept course
"They’ve changed course to intercept" he mutters.

"Have Zeraphina talk to them"

"Good idea"

"I'm ready to shoot if I have to" (Anton from the gun turret)

Zeraphina hails the frigates and has a long conversation.

"They are here to escort us to Formaline and keep us safe" Zeraphina announces.

"A knew it" smiled Riley nervously with perspiration pouring down his brow.

Four days later we arrive at Formaline and proceed to the surface. We land safely and head into the Ancients' site. Everything was as we left it including the steam door in the ceiling that to date we hadn't opened. 

"Let's open it"

"Don’t be stupid"

"Go on"

"No"

We argued for some time eventually leaving it (and as it turned out later, wisely, as we are informed by the Zhodani at a later date that it had 21 spiders behind it. Plus some Ancients' relics).

We successfully enter the main chamber. Nothing had changed and we go about turning the system on.
The solar system lights up (to Gnostic anyway who is wearing the crown) and reveals several Sword-World frigates and scout ships in the sector but trumped somewhat by Zhodani battle fleet: one cruiser, four destroyers and a number of frigates.

Gnostic takes the crown off to see if he can still see the solar system portrayed, which he can.
"I wonder if I could blow up that old scout ship attached to the Montrose Space Station" he ponders.
"Unlikely I think" as he puts the cross hairs on it and touches it.

Simultaneously the scout ship, a Montrose one at that, explodes into pieces and a bolt of lightning hits Gnostic in the chest for 7 points. Gnostic flies across the room and lies here for a moment. He raises his hand and meekly calls out "first aid".

Anyone with any skill fails and even Stasi fails when Gnostic realizes she is trying to suck his blood and wriggles free.
We go back to the Faerie Queene and take off deciding to spend a day refueling before orbiting and awaiting further instruction.

We receive a call from Contessa wanting to talk to Gnostic, who had now been largely cured by Belle.

""How attached to that crown are you?"

"Ah not that attached if we get the right price" 

"Good – what's the right price?"

"We want a better ship, some money and Riley wants some good Whisky"

"Ok, over and out. I will be back to you shortly"

An hour or so later Contessa comes back to us. She had clearly done a deal with the Zhodani and lined her pockets but had also come through for us.
We would get an unnamed Zhodani Wolfsbane class Patrol Ship, with
  • Jump-2 jump drive
  • 2G manoeuvre drive
  • grav plates
  • grav terrestrial drive
  • 2 hard-points with our choice of weapons
  • 6 state rooms
  • 250 tonnes
  • 12 ton cargo hold
Also, some money and whisky.
The deal was done and our new ship would be called "The Lost Crown"




"You will need to induct the Zhodani on how to use the crown" Contessa messages in.

We agree and a Zhodani scout ship docks some hours later and a Zhodani volunteer, Rynae, boards and Gnostic starts to show her the Crown of the Ancients' abilities. For a moment we worried that it may not work on a Zhodani head but our worries were misplaced and Gnostic was able to pass on all the valuable information.

With that completed we head home to Winston, leave The Lost Crown in orbit, and land with the air-raft.

It will be two weeks until the Lost Crown arrives. For the two hard-points, we have chosen Cannons (like YFQ) and a twin missile launcher. We have also requested 1-point body-armour for each crew, new vacc suits, grenades including incendiary grenades and flares.

We rest for two weeks. Riley drinks, whores and fights his way through the fortnight whilst the numerous nerds in the party play with their scientific instruments.

The Lost Crown hold will fit our air-raft, although when Riley also tries to put a jeep in the hold he finds Emerse has built himself a small laboratory where he can sleep, in the hold, so no space for the jeep.  The six state rooms are divided up as follows:
  • Belle and Penny Ende - the sick bay
  • Cyborg Finn and Stasi – no one wants to witness their sexual acts
  • Spanner being the only other woman
  • Riley and Anton
  • Gnostic. He insisted as he had given up the crown
  • Itzy and Hoff, our marmalading friends should they ever return.
  • Emerse was in the hold with his own small lab.

Readers may wonder why these minor details go into the write-up. It may seem strange however history has indicated that we are more than capable of arguing and debating missed facts for many hours in the absence of proof. ]

We remain under the employ of Contessa. A job well done we all think. What will she have in store for us next?