Tuesday, April 25, 2023

Death of Igbot

 Present: 
  • MARMALADE: Sophia Beauchamp (half-elf priest 21) - Ian
  • Elvis Ghenna (elf bard) - Shane
  • Balder Dash (gnome wizard) - Jamie
  • Slim Jim (human rogue) - Darryl
  • Walton Formalin (half-elf mystic of 21) - Andrew
  • Red Feuersturm (human temple fighter of Hob) - Chris
  • Donk Platebreaker (human fighter) - Jeff
  • MARMALADE: Malcolm Gandhi (gnome thief) - Kevin

The party

By Walton

We were outside Brian, now a plague town, camping on an ill-conceived camp-ground. 
First thought was to find a better camp - which we did - but then decided we actually needed to get a move on. Those verbena seeds will not plant themselves, and the longer we stayed out in the wild, the more danger we would be in.

But first things first. Igbot had a Major Wound. So I summoned up all my Vingt et Un luck and hit him with a Cure Major Wound spell [ That spell is level 2, so is harder to cast. I had to spend Luck. ]

So, we travelled for the day, deeper into the Oble ranges (around the Brian pass). Igbot found us a safe place for the night. And we got a clear night.
Brian region (scale: Lake Haglipe is 60km long)


The next day dawned overcast and drizzle.

Towards the end of the day, we crossed a ridge, and then paused at the dreadful scene below.
There were four naked humans - presumably adventurers, one woman and three men - hanging from trees by rope. Two had been skinned and presumably well-dead. The other two were blooded and whimpering. Dancing and capering around these wretches were twelve kobolds, beginning the grisly task of skinning them too. It was still thick overcast, so REAL's light didn't burn the kobolds.

One of the kobolds was dressed as a shaman and he was guiding the others.

kobolds!
Providence and Grace obliged us to rescue the hapless and helpless captives. But, the kobolds had bows, so Balder cast Protection from Missiles on Igbot and Donk, who then rushed down to engage. I followed them, using them as cover, followed by Red. Slim snuck off to the side; his plan was to sneak down and come around behind the shaman, like a ghostly (but noisy - not a good idea to sneak in chainmail) thief. Elvis bravely stayed behind to protect Balder, and look after the bodies of the marmalading Sophia and Malcolm.
However, the rescue proved all for naught, because the kobolds promptly killed the two living captives before we managed to engage. 

It was a swift and brutal battle. Slim managed to get down and take on the shaman while the rest of us fought the others. We prevailed in the end, but at great cost.

Poor Igbot the Barbarian went down in a flurry of kobold knives, and before we could engage the kobolds on him, they had killed him. Oh dear.

Deconstructed horse
There was a tunnel near by. It was a single tunnel which split. One path went to a cave with kobold-sized sleeping mats - so this group was a kobold travelling party rather than a family group. In here was a deconstructed horse - presumably of the dead adventurers. Down the other tunnel it led to a magical trap - which Red set off but it didn't affect him - and ended in a small chamber with a geothermal-fed fire pit. The top of this chamber exited up a chimney vent. 
It was near nightfall so we decided to stay in the kobold cave; it was easy to defend the entrance of it. Balder and I took grapes, so that knocked us out for the night.

During the night, a "fire lizard" came down the main tunnel, but went towards the fire pit. Those on watch were not so stupid as to provoke it; it was rather large.
Next morning, it was grey and overcast. Balder volunteered to take over the divining role and to try and find suitable verbena ground. He had a bit of herbalism skill.

Four hours into the day, we came across a large dead patch on some flat ground, a few hectares in size. We skirted it. Suspicion was that it was poisoned like the other verbena areas (way up near Toluene).

Then another half-day passed, and it was nearing nightfall. We passed by a hillock with a cave entrance, and skirted that beginning to climb. Balder had the urge that we were nearing our target, and sure enough, on top the hill, there was a large shaft, thirty paces in diameter, that went down about seven stores to lovely rich-looking garden area at the base of the shaft - a delicate stream running through as well.
"Oh my golly gosh," said Balder knowledgeably. "Dis looks like perfect place to plant de verbena seeds."

So, we all abseiled down to the floor of the shaft, except Slim who stayed up top to guard the rope anchors and the marmalading bodies.

The soil was rich, moist and fertile, as divined. Balder claimed that there was a micro climate here, with no snow or frosts. It was assumed that there was some warmth from geothermal activity as well.

But there were two tunnels going off this garden area, one klibwards and the other funkenwards off to the side. But! There were kobold and gnoll footprints near the tunnel mouths.

The first tunnel went in the direction of the cave entrance at the base of the hill (that we skirted). We estimated the distance from there to here was fifty paces.

Balder planted the verbena seeds while we kept watch.

Once the seeds were planted, we then had a noisy argument as to what to do next.

Slim wanted to go straight back to Toluene to collect our reward from Dimble, but the rest of us figured that Dimble would demand that his verbena was able to be safely harvested without the risk of being attacked by dark-spawn. So, it was expected that he would insist we return to clean out these caves.

The argument continued.


Tuesday, April 18, 2023

Out of the depths

Present: 
  • Balder Dash (gnome wizard) - Jamie
  • Donk Platebreaker (human fighter) - Jeff
  • Elvis Ghenna (elf bard) - Shane
  • NPC: Igbot Farci (human Barbarian)
  • Malcolm Gandhi (gnome thief) - Kevin
  • MARMALADE: Red Feuersturm (human temple fighter of Hob) - Chris
  • Slim Jim (human rogue) - Darryl
  • Sophia Beauchamp (half-elf priest 21) - Ian
  • Walton Formalin (half-elf mystic of 21) - Andrew

The party gathered around the top of the well shaft and peered down into the darkness. The slow drip of water plinking echoed up out of the depths. The piercing screams from Walton had faded away and only the memory of what must have been absolute terror reverberated in our thoughts. The cleanly sliced rope that had been Walton's safety line swung loosely from the windlass.

Red toppled backwards in a faint and curled up into a ball, marmalade foaming from his mouth, just as Donk stepped out of the old shack and strode up to the rest of the party.

"Hey guys" spluttered Donk, clearing out the marmalade, "Where's Walton?"
"Oh deary deary me" replied Balder, "He a goner, disappear in hole"
"Let's go get him then" stated Donk, leaning over the well shaft and peering down.
"Not me" stated Slim, "I don't see so well in dark places"

Sophia volunteered to be lowered down the well to the side tunnel and assess the situation. A study of the cut safety line indicated that the rope had travelled maybe five yards into the side tunnel before being cut, so she figured she would be safe until around that point. And she had magic and could cast a light as necessary.

"Walton cast a light too" noted Elvis, "Before he started screaming"
"Bah, he is only a Mystic" replied Sophia confidently, "Whereas I am a Priestess of the great VINGT-ET-UN and her LUCK falls on all her trusted servants. I will be fine!"

Sophia was tied securely to a new safety line and Donk cautiously lowered her the three yards down the well to the side tunnel.

"Nothing to see with my infra-vision" she whispered up to us, "I'll make a light now"

The well shaft dropped away into darkness
The well shaft suddenly lit up as Sophia cast her Light spell and a magical flame sprung up out of the palm of her hand. The bucket had been lowered to the bottom of the shaft, about forty feet below, and the rope gently swayed as Sophia brushed alongside it on her decent. A slight glow from the pool at the bottom of the shaft glinted in the depths, the lower tunnel that led to the chamber below the old shack was a shadow on the wall of the shaft below, otherwise nothing except the higher side tunnel marred the smooth circular wall of the well.


"Nothing to see with the light either" she whispered.
"This, tunnel looks to go for only five yards before opening up into a larger chamber" she added.
"I'll creep in about four yards and take a look"

We watched from above as Sophia slipped into the side tunnel. Her glowing light started to dim as she moved along the tunnel, out of sight. The safety line spooled slowly out as she progressed.
Suddenly everything went dark, her light had disappeared.

"ARE YOU OK SOPHIA?" yelled Slim franticly.

Sophia, having dismissed her Light spell and made a successful Stealth roll to creep silently along the short length of side tunnel, rolled her eyes and muttered quietly to herself.
"What is that idiot thinking? ... Oh yeah, not thinking!"

Popping her head back out into the well shaft, Sophia indicated that all was well, but that she would be proceeding quietly without the light, unless she needed it. Then she disappeared back into the side tunnel, and everything went dark and quiet again.

Sophia crept along the side tunnel, using her infra-vision, for about four yards till just short of where the tunnel opened out into the larger chamber beyond. Casting a Detect Traps spell, which revealed nothing, she then Listened [This involved rolls against Sophi's Divine Magic and Listen skills, both of which she successfully made] and heard a soft moaning coming from somewhere in the chamber ahead. And it was definitely Walton!

Casting a new Light spell, Sophia peered into the chamber, taking care not to cross the threshold line between the tunnel and the chamber. She spotted Walton crouched in the far-right corner of a square room. He looked to be uninjured but was sitting on the floor with his knees up in front of him and his head bowed down over something clutched in his hands. His attention was totally focussed on whatever it was he was holding, and he was uttering a continuous low moaning sound. Sophia also noted that a very faint blue glow was coming from whatever it was he had clutched in his hands.

The dark tunnel went about 5 yards

Sophia silently withdrew back down the tunnel to the well shaft, signalled for extraction, and reported her findings to the rest of the party up on the surface. A well-considered plan was established, and Donk led a small rescue team consisting of Donk, Sophia, Balder, and Elvis (in that order) back down the well shaft and along the side tunnel to the cavern threshold. The tunnel was pretty cramped, and Donk had to push his mighty two-handed sword along in front of himself as he advanced. Being human, Donk also carried the small lantern so he and the other humans could see.


Arriving at the threshold to the room beyond, Donk spotted Walton on the far side and slid his sword partly into the room to see if anything would happen. Nothing happened. 

"There are no traps" whispered Sophia from behind him, "Possibly Walton triggered it already"

The room was pretty gloomy and there were definitely hidden corners on either side of the tunnel opening where Donk couldn't see, without going into the room itself. Donk then pushed the lantern out into the room so he could get a better look at the space.

"Swish" went a shimmering blur in front of Donks face as a very large blade sliced downward from the right side of the tunnel entrance. It sliced cleanly through the empty air just where Donk's wrist had been fractions of a second before. The lantern continued to shine, from its location on the floor just inside the room, as Donk grunted in surprise and pulled back from the threshold.

Drawing a deep breath in preparation for sudden and violent action, Donk prepared for the worst.
Nothing happened.

"No traps aye?" he queried Sophia crossly.
"Ah, no ... but that looks more like an ambush!" she replied.

....

Meanwhile, back on the surface at the top of the well shaft, Slim and Igbot were monitoring the ropes down into the well and keeping a general lookout.

"Shhhh" whispered Slim, "I hear something approaching through the bush"
"May as well sneak over and take a look" whispered Igbot.

Slim slipped quietly into the bush and flittered off towards the approaching noise.

Malcolm Ghandi appeared from the bush


"Vot r u doing dere, you lanky human git" came a Gnomish voice from the bush.
"R u vying to hide? Hahaha" the voice chuckled.
"I fend. I come look vor my coosin Balder" it continued as a small Gnome suddenly appeared just a few yards in front of the surprised Slim.

[This is Kevin's new character, Malcolm Ghandi, arriving tonight after his previous character, Macron, had literally lost his head while trying to sneak around Gnoll's in the dark. Malcom is a Gnome Thief archetype, reasonably slender and dexterous, sporting a number of concealed knives]

"So, vere is that midget Balder den?" he asked.
"Down there" stated Slim, pointing to the well.

They both walked back to the well, and Malcom peered down the shaft into the darkness.

"Typical" he muttered.

....

Down in the tunnel, Donk was preparing to parry an anticipated blade strike while he crawled out into the room where Walton was still crouched down and moaning in the far corner. Lifting his sword up into a defensive block position he dived forward into the room. [This manoeuvre required an opposed roll, Donk's Dodge skill (15) against the unknown opponent's 2H Sharp (two-handed sharp blade) attack skill. With skills ranging from -ve numbers (worst) up to 20 (best) a lower roll is always advantageous. Unfortunately, Jeff rolled a 20, a Fumble (almost always loses!), and he lost the opposed roll. Donk was hit. It played out something like this ...]

As Donk dived through the small opening into the room, his two-handed sword held securely up with his right hand while his left hand supported him in his crouched posture, he accidentally placed his left hand down on the lantern he had pushed out into the room just moments before. Stumbling slightly as a result, his attempted Dodge was ineffective, and the anticipated blade swept down from above and crunched firmly into his chain mail covered back. The blow, dished out by a large, animated stone statue with a massive two-handed sword, peeled apart Donk's chain mail like a hot knife through butter, and sliced into his back. [Fortunately, the statue's D10 damage roll only turned up a 1 and combined with a +4 strength bonus and a -3 modifier for the chain armour, Donk only received 2 points of actual damage, dropping his available Hit Points from 14 to 12. This strike could have been quite different and totally changed the whole outcome of the rescue mission if a larger damage roll had been made]

A stone statue guarded the tunnel
Laughing bravely at the puny scratch received, Donk leapt to his feet and spun to face the statue. But it wasn't even attacking. The statue had raised its weapon back up over its head and was again poised beside the tunnel opening to take the head off the next person who crossed the threshold.

"Don't come in" Donk yelled, as Sophia made a move to follow.

Feeling a chill draft from behind, Donk looked over his shoulder. Nothing unexpected. Looking down though, Donk noticed that he was standing right on the edge of a square pit located in the centre of the room. 

[Donk had rolled successfully against his Luck and hadn't toppled into the pit as he dived into the room, stumbled on the lantern, been hit by the statue's sword, and rolled back up to his feet]

"Thank you, VINGT-ET-UN" whispered Donk, as he peered down into the apparently bottomless pit. 

So, the room was essentially a square donut around a central pit, with an armed stone statue in one corner beside the tunnel opening and an incapacitated Walton in the adjacent corner. 

Wary of the stone statue and its wickedly heavy blade, Donk moved cautiously towards Walton, hoping to be able to drag him over to the tunnel entrance and get Sophia to pull him out, while he engaged the statue. But as soon as Donk approached Walton's corner, from either side, the statue activated and slowly advanced towards him. Leaping away from Walton deactivated the statue and it would return to ambush mode with its sword raised by the tunnel entrance.

This was a major challenge for Donk's problem-solving skills [Mind stat of 8/20] and he soon found himself backed into the corner opposite the statue, thinking slowly through potential actions. Walton was crouched into a fetal ball staring at a dimly glowing blue egg the size of a bowling ball, unresponsive to external stimuli, and groaning to himself. Sophia was assisting from the tunnel by calling out things to try including lassoing Walton and dragging him out of the activating corner (but Donk was unable to drop the rope loop over Walton), lassoing the statue and dragging it into the pit (but Donk was unable to drop the looped rope over the statue), attracting the statue away from the tunnel so Sophia could get into the room and help (Sophia got part way into the room, the statue's speed increased considerably, and that plan was quickly abandoned).

Running out of options, but tending towards a full out plan A attack on the statue, Donk's attention was momentarily caught by the central pit. Shining his lantern light down into the pit did not reveal a bottom, so he pulled an old bronze coin from his pocked and flicked it in and watched it drop into the darkness.

"Chink ... boing .... tink ..... tink ...... thud"
"Maybe eighty feet" estimated Donk, "and dry down there! Holy crap"

Donk moved back towards the tunnel entrance to discuss the situation with Sophia, who was still tucked up inside the tunnel with Balder and Elvis jammed in behind her. Keeping back from the line of statue activation that crossed just in front of the tunnel, Donk crouched down and let her know about the depth of the pit.

A giant spider emerged out of the depths
"It's about 80 feet if you fell ..." he started, but suddenly felt a subtle change in the air flow behind him and spun around to see a monstrous spider-like creature emerge out of the depths. Its massive frame unfolded from the pit, towering over Donk with its two forelegs raised menacingly. Its fangs glistened in the dim light, promising a gruesome fate for anyone in its way. [Donk has the Alert talent and is unable to be surprised in combat. Surprise attacks are somewhat nasty as the attacker gets two dice rolls and takes the best. This is still an opposed role against the surprised defender's Dodge skill, but even so, we try not to be surprised in combat!]

Without warning, the spider lunged forward, launching a flurry of attacks. Three times each combat round, it struck out with its forelegs and poisonous bite, aiming for Donk's vulnerable spots. Donk's chain mail armour held up for the first two rounds, but each hit left him reeling. Just as Donk thought it was all over, he struck a perfect blow on the spider's head. [Donk rolled a critical hit, a 1 with the D20 attack roll. Unless the target also rolls a 1 (which it didn't) this type of critical hit does additional "super damage" equal to the maximum possible weapon damage. In this case with Donk's two-handed sword (D10 damage) the damage inflicted by the critical hit was 10 (super damage) plus 9 (normal damage rolled with the D10) plus 3 (Donk's strength bonus) minus 1 (Spider's natural armour) equals 21 damage. Take that you bastard!]

The massive creature recoiled, giving Elvis an opening to act. Squeezing past Balder, he reached around Sophia and cast a powerful Magic Missile from inside the tunnel, striking the spider with a burst of energy that dealt an additional 3 damage. The creature stumbled back, placed four of its legs down over the central pit, and fell in. [The spider fumbled its next attack, rolling a 20 on its attack roll, and the consequential effect was to lose its footing] Elvis fired off another Magic Missile (1-1=0 damage) and as the spider caught itself on the edge of the pit, Donk smashed in another perfect blow that pushed it further into the pit and it tumbled back into the depths it had emerged from. [Donk had made a second consecutive critical hit dealing another 20-odd points of damage]

Donk and his companions held their breath as the spider disappeared into the darkness of the pit, unsure if their combined efforts would be enough to keep it down. An enraged squealing echoed up from the darkness, but there was no falling thud, although the noises did slowly diminish as if the creature was crawling off to lick its wounds. With a sense of triumph, Donk spun back towards the statue, emboldened by his success, and ready for whatever other dangers it might throw his way.

Sword grasped firmly and ready for anything, Donk moved right in front of the statue and suggested firmly that it would be in its own best interests to allow us to gather Walton and leave in peace. Of course, it wasn't really open to sensible suggestions like that, and with a grinding rumble, it's head slowly rotated until its eyes were staring directly into Donk's, and then its body followed. While the thing was totally focussed on Donk, Sophia attempted to slip in unnoticed. Fail.

Swords clashed with a shower of sparks
As quick as the Gnomepost, the statue swung back towards the tunnel and attempted to attack Sophia. But even quicker, Donk intervened and engaged the statue before it could strike. As the statue swung its muscly stone arms upwards, two-handed sword grasped firmly in its mighty hands, Donk matched it move for move. The two heavy blades both poised briefly overhead, and then both swung swiftly downwards. The statue's blade was descending towards Sophia's neck, while Donk was intent on stopping it. The blades clashed in a shower of glittering sparks as Sophia attempted to dart across the floor. If she had glanced upwards, she would have seen an incredible display of power as Donk heroically saved her life.

Seconds later Sophia slid into the corner of the room and spun to see what had happened. She caught a brief twinkle of light as the statue's sword spun end for end and fell into the pit. The statue was frozen in place, poised over the tunnel entrance in mid-attack, its mighty stone hands clutching empty air. Donk was back en guard, balanced on the balls of his feet and ready for anything. [The statue rolled a 20 for its attack roll, a fumble, and a fumble in the new FSS system has dire consequences. PC's can expend 2 Luck points to mitigate the consequence, but NPC's do not have the same ability. For attacks, a fumble means your weapon is rendered useless, and here the storey accommodated this by having the attacker drop and loose his weapon.]

"Chink ... boing .... thunk ..... thunk ...... clang"

Sophia looked up and Donk, caught his eye, and grinned. Then she rushed across to Walton.
Donk grinned too, then brought his attention back to the statue. It might be without its sword but could still pose a serious challenge with its two clenched fists. Effectively, a stone hammer in each hand!

Rushing forwards and utilising a stunning brawler's move, Donk flipped the statue over his hip and straight into the pit. [Although this encounter was all over in seconds, there was considerable vacillating as Jeff considered the merits of attacking, brawling, dodging, and ignoring. Brawling came out as the best option, and an opposed roll was made. Donk's Brawl skill of 15 vs. the statue's dodge skill. Donk's roll prevailed, and the statue took an eighty-foot plunge]

"Chunk ... bonk .... thud ..... thud ...... squelch"
"Squelch?" wondered Donk, "Perhaps the spider didn't crawl anywhere after all"

Sophia quickly scrambled around towards the catatonic Walton, and cautiously peered over his shoulder at what he was clasping. An ovoid egg shape made from some form of translucent glass like material, about the size of a bowling ball, was clutched firmly between his two hands. A blue glow radiated from the depths of the egg, and strange swirling movements could be seen within. Sophia tried to help Walton to stand, but he flinched away and wouldn't let her touch him.

"What to do?" Sophia wondered.

Donk watched from the other side of the pit as Sophia leant over and snatched the egg right out of Walton's grasp. Donk's yell of "Noooo" was cut off as Sophia uttered a piercing scream and toppled backwards to the ground. Sophia's shrieking echoed around the room and didn't stop. She was thrashing around on the floor, the egg gripped tightly in front of her, her gaze captured by whatever was in there. Donk hoped she didn't thrash right off the edge of the pit as he raced around the room to assist. 

Grabbing Walton firmly around the waist, Donk picked him off the ground and quickly carried him to the tunnel entrance. Lashing his feet to the safety rope, Donk instructed Balder and Elvis to get him up to the surface. Then he turned back towards the screaming Sophia and closed in.

Careful to not accidentally touch the egg, Donk grabbed Sophia around the waist, pinning her arms in place, and carried her around to the tunnel. Her screaming had quietened somewhat, although she was still letting out the occasional bloodcurdling shriek that echoed throughout the room, and no doubt down into the depths of the pit, and the well shaft. Lashing her to the safety rope by the ankles, he gave a tug and her trip to the surface began.

Donk watched as Sophia was dragged along the tunnel by the rope, and then she swung out into the well shaft and rose up out of sight. Some seconds later, a blue glow dropped past the tunnel entrance just in front of Donk and fell into the depths. [Sophia uncharacteristically failed a Luck roll, and dropped the egg as she was being hoisted upside down up the well shaft.]

"Chink ... bink .... crack..... bonk...... splash"

Four faces peered over the top of the well. A dim blue glow could be seen in the depths.

"Do we go down and get it?" questioned Elvis.
"No way" replied Slim.
"Definitely" countered Balder and Malcolm simultaneously.
"Get me out of here" yelled Donk from below.

Donk was retrieved from the tunnel. Balder was tied to the safety rope and lowered down into the well. He took a wooden staff and the well's water bucket with him. Just above the surface of the water at the bottom of the well, and while dangling from the rope, Balder probed down into the water with the staff. Fortunately, the water was only a few feet deep, and the egg was almost in reach.

"Down two more" yelled Balder, and he was lowered into the water.
"Oww, bloody freezing" he muttered to himself, up to his chest in the icy water.

Successfully gathering the egg into the well's water bucket, Balder called for extraction.

"Stop, stop" he subsequently yelled, "It, it ... jumped out of the bucket. Back down please"

[Balder failed a roll against his Dexterity, and the bucket caught and tipped when only halfway up the shaft. In fact, Balder had a series of failed Dexterity rolls starting from that one, and while scooping the egg the second time, accidentally brushed it with his hand.]

"Arrrrrgggggghhhhhh" echoed piercingly up from out of the depths of the shaft.
"Aaaarrrrgggghhhh"
"Aaaaarrrrggghh"

The rope was hastily drawn up, and Balder rose up out of the depths, no egg.

Four faces peered over the top of the well. A dim blue glow could be seen in the depths.

"Do we go down again and get it?" questioned Elvis.
"No way" replied Slim.
"Definitely" countered Malcolm immediately.
"That's you then" noted Donk.

Malcolm was tied to the safety rope and lowered down into the well, and the egg was safely retrieved.

The egg was blue translucent porcelain
The egg was a translucent blue porcelain, and there was now a fine crack running along its length. The blue glow came from deep inside the egg, and swirling shadows could be seen inside. Elvis thought he could hear a faint scratching from inside, but no one looked for very long. It was wrapped in a sack and bound tightly, hopefully to stop the crack from getting any worse.

In the meantime, Walton and Sophia had regained some form of cognisance, both temporarily losing their mental abilities as a result of their horrid encounters with the creature within the egg. 


[Walton was down 9 Mind points and Sophia down 7. These would slowly recover at a rate of 2 points a day, but until recovered all their mental abilities, like thinking and spell casting, would be affected]
Balder also came out of his fugue state not long after being laid on the ground at the top of the well shaft and was pretty soon chattering away. Obviously not affected as much as those who had peered into the depths of the egg.

A sling was rigged up, and the two Gnomes slung it between them, the wrapped egg hanging in the centre, and the party made haste towards the town of Brian. A heavy rain wall falling, REAL's light was obscured by cloud, and the temperature was dropping. Everyone was looking forward to warm dry shelter and a hot meal in Brian, only about an hour away through the hills.

But of course, that wasn't to be!

As the party hustled further into the hills, led by Igbot, Elvis became aware of quiet noises behind us, as though someone was cautiously following. Nothing could be seen though, so Slim slipped behind a blade of grass and disappeared to scout the back trail. [Slim rolled a critical success (1) against his Stealth proficiency, and effectively became invisible in the dim light of the wet afternoon]

He soon returned to report that an insubstantial translucent shadow of human size and form was gliding along behind us but keeping a constant distance back. Igbot noted that the walls of Brian were just ahead, and we should get into the town as quickly as possible.

"Would that be where that thick black smoke is coming from then? asked Elvis.
"Oh, bugger" grunted Igbot.

The gates of the walled town were firmly closed, and multiple pillars of thick black smoke were rising from behind the walls, whipped away by the continuous winds. The guard towers appeared empty and there was no sign of movement. The heads of large numbers of humans and gnolls adorned spikes around the top of the walls and a large sign on the gate, apparently painted in blood, read "Plague - Do not enter"

Igbot pounded on the gate though, and shortly an aggressive voice from inside told us to leave.

"Can't you bloody read" came from the other side of the sturdy gate.
"Only plague and slow death sleep here today" it continued.
"You best be on your way" it concluded.

We choose discretion and continued on our way!

Igbot found us a relatively sheltered campsite about a half hour from the town walls, upwind, and tucked up against some rocky bluffs. Healing spells were cast, and watches arranged for the approaching night. Sophia took her Arcane recharge Holy Wafer, and Balder swallowed his Arcane recharge grape, and they settled comfortably into their uninterruptable recovery sleep. 

During the second watch of the night, Donk and Malcolm on duty, a strange uneasiness came over them and fearing the worst, they woke the rest of the party. Everyone was on high alert (except Sophia and Balder who slumbered on, deep into their power recovery) and Elvis soon spotted the rope binding the sacking around the egg begin to unravel. Something unseen was unwrapping it!

Elvis determined the likely location of the perpetrator and loosed a Magic Missile into the space just above the egg bundle. A humanoid shape briefly lit up in the darkness, and jerked away, before fading back into shadow. The uneasy feeling soon faded away also, and we figured the threat had passed. Donk and Malcolm were soon back on watch, as everyone else settled back to rest. 

Some hours after the change to the third watch, Elvis and Slim, Elvis heard something from the bush in front of the camp. It was the noise of stealthy approach, and the occasional quiet muttering of hushed non-human voices. Again, everyone was woken, and the party formed a defensive perimeter around the two sleeping forms of Sophia and Balder. Swords were drawn with rasps of steel, and bows were strung, and arrows notched. Peering into the darkness, the defenders searched for targets. 

Arrows rained among the party
Suddenly, the sound of arrows cut through the air, and a hail of incoming shafts fell amongst the party. Small arrows, Goblin arrows! They swept past the brave guards and clattered against the rocky bluffs behind them. Standing resolutely in front of the two sleepers, Walton was stuck in the shoulder. And in a bizarre twist of Luck, one arrow struck the slumbering form of Sophia.

Then a second round of arrows rained down upon them from the darkness. The sleeping Balder was struck in his little chest, but of course didn't even notice and slumbered on, deep into his power recovery. Another arrow speared down into Sophia again, who now had two shafts quivering from her sleeping form.

"Bugger this" grumbled Donk and charged out into the darkness with his two-handed sword raised. Igbot followed, charging in a different direction, while Slim picked up the wrapped egg and flung it out towards the unseen attackers in yet a third direction. Elvis took a moment and cast an Armour spell on himself before he and Walton preparing to defend the two sleeping forms of Sophia and Balder. 

Malcom slipped off into the bush and secreted himself safely out of harm's way.

As Donk charged into the darkness to the front of the party, he spotted two goblins fleeing the location where the egg had landed. Slim had tossed it out to the left, while Igbot had charged to the right. Figuring that the previously chased off translucent shadow, which generated fear and anxiety, was probably trying to get the egg from the bound-up sacking, Donk turned right towards the sound of battle and hurried through the bush on a goblin hunt.

Igbot had charged out to the right, and almost immediately found himself in a confrontation with five Goblins. They split up and circled warily. Darting forward towards the largest, Igbot took a mighty swing with his two-handed sword. Its reach was over twice that of the puny Goblins, and the tip of the sword sliced across the Goblin's torso. Scittering across the Goblin's thin leather armour and peeling it open, the blade cut into the Goblin's flesh, but only shallowly. As the wounded Goblin staggered back, the other four launched their attacks from all around. They all missed that attack, but they didn't miss their subsequent attacks!

Rushing quietly through the bush, Donk spotted the backs of a pair of Goblins. They were dancing forward and back, attacking Igbot from behind. Deftly swinging his sword in a horizontal arc as he ran towards them, Donk neatly decapitated one. The second looked around in shock as his partners head bounced to the ground in front of him, but all he saw was the shimmering blade of Donk's two-handed sword as it cut the air towards him. The battle was brief, and Donk leapt forward to assist Igbot, but he had taken multiple wounds and had fallen to the ground, blood welling from a myriad of small cuts. The bodies of two Goblins lay beside him, and a third Goblin backed away as Donk stalked menacingly forward. Walton emerged from the darkness and successfully rendered First Aid to stop the bleeding. [Having been dropped to less than zero hit points, Igbot had collapsed unconscious with an automatic Major Wound and was Bleeding out. This meant that he had to make a save vs his Constitution every round or die. This roll vs death continues until dead or successfully assisted with the First Aid skill, which stops Bleeding and heals D2 points]

Meanwhile, back at the camp, three Goblins had emerged from the bush and charged towards Slim and Elvis, who stood guard over the slumbering forms of Sophia and Balder. Slim prepared to defend his companions with his life, if necessary, and loosed an arrow. Elvis was more circumspect and fired off Magic Missiles as the Goblins quickly advanced, then backed off to assist from the shadows. Slim stood his ground against the three advancing creatures. Goblins slowly fell, but the party wasn't without their own casualties. 

After saving Igbot's life and ensuring all opponents there were dead, Walton bravely rushed to Slim's assistance and together they battled the remaining two Goblins threatening the sleepers there.

Sophia and Balder eventually roused from their restorative sleep, both suffering arrow wounds, to find a battered party tending their wounds. Igbot was unconscious on the ground, Slim beside him groaning loudly and complaining about his many injuries. Walton and Elvis were out of magic power and rested fitfully on the uncomfortable ground, and only Donk and Malcolm were relatively unharmed as they stood watch and waited for the dawn.

The bodies of twelve Goblins were drawn up into a stack a little downwind from the camp.

The egg was gone ...


Tuesday, April 11, 2023

En route to Brian

 Present: 
  • Sophia Beauchamp (half-elf priest 21) - Ian
  • Elvis Ghenna (elf bard) - Shane
  • Balder Dash (gnome wizard) - Jamie
  • Slim Jim (human rogue) - Darryl
  • Walton Formalin (half-elf mystic of 21) - Andrew
  • Red Feuersturm (human temple fighter of Hob) - Chris
  • MARMALADE: Donk Platebreaker (human fighter) - Jeff
  • Macron (elf thief) - Kevin



Walton writes:
 
The party was at the Caribou Gorn (God of Nature) Druid's Grove, klibwards of Toluene, with Alexis the druid. She had been given a letter from Dimble the Apothecary to get help to plant some verbena seeds, to re-establish a plantation of verbena in the wild. Alexis was only too happy to help, so she assigned the group a tracker cum ranger, Igbot, who knew where to plant and how to handle verbena seeds. 

The next day, the party said their good-byes to the druids, and headed funkenwards, towards Toluene. From there, they planned to head further down funken towards the town of Brian. This expedition would take five days.

The first night was at the way-station en route to Toluene. It was empty.

The next night was spent in Toluene, in the Uniformed Courtesan. Sophia and Walton went for a slap-up meat at the posh restaurant Orville's.

Slim and Macron tried to do a bit more investigation into Jemima's murder (see last time). They met up with local bully-boy Reggie who threatened to beat the living snot out of them. He had more questions for them than answers. They came to the conclusion that he was not a suspect, so they fled.

Hurriedly leaving Toluene the next morning, the group headed funkenwards following the Slave Line. The Slave Line defined the boundary of legal slavery. There was an actual road on this line at this point, so they followed it. To the right of this line (antiwards), slavery was quite legal (the Noah-Basen Confederacy and Duchy of Draser). To the left of the line (battlewards), it was illegal. (This extended all the way to the Free Coast - Hagrost, Zibrost and Hackerton.)

Part way through the day, they came across three runaway slaves, rushing to cross the line; one man and two human women. They pleaded for help. The three were being chased by two slavers on horse-back. This was a critical moment to test the moral compass of the party. They chose to do nothing; the slavers captured the runaways and hauled them off in chains. The man was executed on the spot.

That night, they made camp in an abandoned barn. Red, temple-fighter of Hob (god of fire), lit a big fire. This attracted a group of five (unsuccessful) hunters: three humans and two half-elves. This group complained to Red about his fire being visible from miles around. The whiny hunters failed to appreciate the irony that, had there not been a visible fire, chances are they never would have met up. The party attempted to placate them; Walton convinced Red that he can celebrate Hob but less conspicuously, using his portable Hob stove. Otherwise, it was a peaceful night.

The next three days of travel passed with no encounters.

But then, on the night before they would make Brian, Macron and Slim were on watch. Slim was hit by a large arrow. Macron scurried off to scout, while Slim roused the party.

Gnolls
There was a large battle against four gnolls. It tested the party's mettle, and was a close-run thing. But they prevailed and good triumphed. As the group was licking their wounds, standing over the bodies of the gnolls, they noticed Macron's decapitated head on on one of the gnolls trophy belts. Oh dear.

Walton and Sophia, Vingt et Un followers, decided to let their goddess decide the correct funeral service for Macron. A die was rolled: Vingt et Un decided that his body was to be cremated. 

"Praise Hob!" said Red.

The next day, the group entered the Oble foothills and entered the outskirts of the town of Brian. 

They passed an old shack that was smouldering, so they investigated at the behest of Red (i.e. fire = Hob).

spider mulford
It was burned out and gutted, but still smoking. There were gnoll arrows about, and two freshly dead gnoll bodies inside. Stairs led down to a cellar, so the group went down. There was a passage off the cellar which opened into a well-shaft (going up and down). Spider webs were about.

A giant spider scuttled up to greet them, but it was defeated with not too much trouble. There was a fresh human-sized body spun up in the web below. He was extracted with a bit of effort: a human, well-dead. He had a magic ring.

up the well-shaft
Up the well-shaft, between the cellar passage and the well top, there was another side passage. Since there were no webs in that direction, brave Walton decided to climb up to this passage using the well rope plus Slim winding the well-winch at the top.

Walton crawled down this side passage. There was a fitful scream and the rope (tied to him) came free.

Oh dear.


Tuesday, April 4, 2023

To the Druids' Grove

Present: 
  • Sophia Beauchamp (half-elf priest 21) - Ian
  • Elvis Ghenna (elf bard) - Shane
  • Balder Dash (gnome wizard) - Jamie
  • Slim Jim (human rogue) - Darryl
  • Walton Formalin (half-elf mystic of 21) - Andrew
  • Red Feuersturm (human temple fighter of Hob) - Chris
  • Donk Platebreaker (human fighter) - Jeff
  • Macron (elf thief) - Kevin



Walton writes:
 

Poisoned soil
The party spent half the day scouting the area around the poisoned soil, looking for any place that  verbena plants might be able to grown, but there was none. So they packed up their things and headed back towards Toluene. 

And travelled the rest of the day. Then made camp on sun-off.

The night was actually quiet and calm for once. No interruptions.

The next day's travel was uneventful, but towards evening, they came across a ruined barn.
There was a ghoul upstairs in the loft, and more of them in the surrounding woods.
Rather than face these dangerous foes, they quickly withdrew and continued until dark.

Eight "lizard men" attacked, and were easily dispatched.

Donk's Major Wound
The next day, they arrived back in Toluene and took up residence at the Uniformed Courtesan. 

Walton tried his new (Divine2) Cure Major Wound spell on Donk, and it worked! [spent some luck]. This removed the Major Wound off Donk [ so, it meant that Donk did not have to make every roll with a Penalty die - i.e. every skill roll is done with an extra D20 and take the worst one ].

Walton tried this on Elvis, but failed. So the group took Elvis to the REAL cathedral here, paid the exorbitant fee, and the priest cured his Major Wound. 

Then they went to Dimble's apothecary to update him of progress. Because they had the verbena seeds, Dimble had a druid contact called Alexis who lived in the nearby Caribou Gorn Druid's grove (two days' travel Klibwards). So the next mission was to go there to contact Alexis. 

That evening in the streets, when the party was returning heading back to their inn, a woman ran past. She was in the back with a heavy cross-bow bolt, and collapsed. It was fired from the second storey nearby. 
crossbow

Slim spun around to see a figure darting away, and fired his own arrow, narrowly missing

Walton bent down over the shot woman. She handed him a necklace and muttered "take this to Theodore." Then she died.

The town guard arrived and the group explained it all (sans the necklace). The Militia said it was Jemima Pluck - a well-known bard in town.

They return to the Uninformed Courtesan and Balder Dash did a Detect Magic and then an Identify on the necklace. It was certainly magical but the Identify was not very specific as to what it did, except that it’s only effective when with another item. The group assumed Theodore had that "other item".

The next morning, Slim and Macron went to the Thieves' Guild. They ascertained that Jemima was a member and also a well-known bard and pick pocket in town.

Jemima's husband was Reginald Pluck ("Reggie") and was also a senior member of the TG. Well-known bully too.

Balder went to the Wizards' Guild and discovered that the only known Theodore in town is a retired town guard - Theodore Wiley. Sophia and Walton visit him and while he recognised the name Jemima, he did not know much else. But he did know Reggie, and warned the group to be careful there.

At this point, an irate Dimble walked into the Uniformed Courtesan, where Slim and Macron still were, enraged, and snapped: "why da hell are you still being here?! You need to be getting on wit my job! Now!”

Around lunchtime, the rest of the party drifted in from their various jobs. The whole group left that afternoon for the Druids Grove; magical necklace and all.

The rest of the day was uneventful.

At the way station, there were three fighters already there. They introduced themselves as Quentin, Zarbo and Caspian. They were slavers, and had a half-elf slave girl called Debbie. 
Sophia bought her. She would be Sophia's lady-in-waiting.

There were WANTED posters all around with rewards for Halflings. 500gp each. Contact Zarbo the Great. The group was not brave enough to ask if the Zarbo here was the poster Zarbo; but they assumed.

It was a quiet night.

The next morning, they said their good byes to the three slavers and headed out.

Another quiet day.

Alexis
Towards the end of the day, they entered the Druid's forest and, as expected, were greeted by two large bears. These bears shape-changed into druids and took them to the Grove proper.

wolfsbane
Here, they met Alexis, and relayed the whole story of the verbena seeds and Dimble's requirements. 

Alexis was encouraging and very helpful, and she gave the group a tracker called Igbot the Well-wrought. He would escort them to the Oble ranges, and he had enough naturist knowledge to find a good spot to plant the verbena seeds.

Alexis also gave them two doses of wolfsbane. An ominous foreshadow or an innocent gift?