Tuesday, July 28, 2020

Michael Stringfellow 1



[Marmalading: Argile(Richard), Ronny(Deacon), Dee Dee(Steven) & Burrito(Darryl). ]

Knives Lieutenant Anton Chung
Daisy Crown was spending all her time at the Wizards' Guild, so the group decided that her score was too difficult. They finally relented and gave up on her, and chose to go for another one of their potential jobs; the Michael Stringfellow score.

The entire party went to the Scabport Town Council headquarters to contact Knives Lieutenant Chung and tell him the news. They confirmed that they would drop the Daisy Crown job, and take on the Stringfellow score. Chung was disappointed, but he understood.

The job was to remove prisoner Michael Stringfellow from Scabport prison leaving no trace, and to execute him; "vanish" him. Chung said he could arrange to get some of them into the prison as trainee guards to scout things out.

The Scabport Prison is a small prison on Prison island, in the middle of Scabport harbour. It was mainly for political prisoners, hostages and important people whom the Knives wanted out of the way.

Most "normal" criminals in Scabport were dealt with summarily by the roving patrols of Knives (and, to a lesser extent, by the TGP - Thieves' Guild Police). Either they would be severely beaten up in the streets, or just killed in situ.

This job was from higher up in the Knives' management, and they wanted secrecy, so even though the Knives ran the prison, the normal rank and file of the Knives would be kept in the dark. So the party would get no help from the lesser ranks, or the prison staff.

It would pay 11 COIN.

The next morning, at first light, Sorrow [Jeff] and El Cid [Shane] reported down at the docks. They were greeted by a Sergeant Skipper from the prison. He surveyed them with disdain. He approved of the build of El Cid, but scrawny half-elf Sorrow was not so good; and those creepy black eyes - eww!. So, he gave Sorrow a spar to test him. Sorrow managed to stand up for himself remarkably well [lucky 6 rolled]. Satisfied, Skipper invited them to board the prison shallop boat. The shallop sailed out into the Scab river and, after a 30 minute trip, arrived at to Prison Island.
Scabport Prison

The prison was a stone structure half-carved into and half-built onto Prison Island. It was about 80 paces by 50 in size, four storeys tall, with two towers. So was quite small.

The shallop docked at a wooden jetty,  and they entered the prison through a large sturdy door - the only door. There were a few windows high up.

The boat unloaded some supplies and the passengers (Sorrow, El Cid, Sergeant Skipper and another guard), and then left again. Sergeant Skipper said it would return tomorrow.

There were 21 guards here, of which 2 were women and 3 were half elves (and one of the women was a half-elf). The commander of the prison was Second Lieutenant Sharples (another woman).
So, with El Cid and Sorrow, this brought the number to 24 in total.

There were 20 cells and 11 prisoners - all male (2 half-elves, 1 elf, 1 dwarf).

There was a kitchen, store room, armoury, a "lounge" and barracks, a central court-yard, and Sharples' office. The actual cells were around the outside wall of the prison, with no windows except for a small pipe to the outside for waste. At one end, of the guard lounge ("mess"), there was "the Plank", which was a thick board, two storeys up, above the Scab harbour. Skipper said this was used for executions - the wretch would fall into the river and be eaten by Scabport eels or sharks. More often than not, it was guards who were the ones executed.

The two towers had two ballistas each. They were continuously manned by three guards each. They would shoot any boat that approached closer than a set of buoys moored in the harbour about 200 paces in all directions. All Scabport shipping was directed to avoid this Prison Island area, of course.

Prison Island was close (500 paces) to the Scabport lighthouse, so during the night, the beam would shine over the prison and its surrounds every minute. So the prison had no need to have their own search lights.

Michael Stringfellow was identified by Sorrow & El Cid. He was in cell 11. Most of the prisoners were harmless, except for the ones in rooms 2, 3 and 4. They were marked as "insanely dangerous". One was the dwarf Churl Harken Rockbrother.

There were three watches per day and each guard needed to serve in two of them (so, 14 per watch).

Ballista practice was held daily, where they would try to shoot the buoys. (Replacement bolts were brought in with the supplies each morning.)

2nd Lieutenant Sharples
With the best wind, it was a five minute trip, by boat, from the buoy line to the prison jetty, but in that time, your boat would be raked with ballista bolts. They could fire 3 bolts a minute. Even at the best approach, you would still have two ballistas able to target you (better than all four). In theory, a bolt had enough power to easily penetrate a shallop's hull.

Second Lieutenant Sharples was a bitch and a bully, because she was bitter that she was only a 2nd Lieutenant.  She would beat or punch any guard who looked at her funny. All the guards were terrified of her. El Cid and Sorrow ended up with black-eyes and fat lips within the hour. Now they understood why the Plank was used on staff.

There was a large ring of keys for all the cells, and this was kept in Sharples' office, but Sorrow tried and easily picked door 11's lock.

While Sorrow and El Cid were at the prison, that night, Tylin, Huilam and Lammy visited the Tower View inn (the inn across the road from the Wizards' Guild tower) to see if Daisy Crown would visit. Sure enough, around midnight, she arrived with four escort wizards. They drank and chatted. The three inveigled themselves into her group. Daisy took a charm to Tylin sharing his anti-half-elf racism (much to (half-elf) Huilam's annoyance).
___________________________________________________________

After the day and night, which was their trial, Sorrow and El Cid returned to Scabport on the morning boat.

Tylin [Ian] & Huilam [Jamie] went and saw freelance wizard Lance the Septum, and asked him about the Get Me Home teleport spell. He knew a bit about the mechanics of teleport, but this spell was outside his skills. He said only a handful of Scabport wizards could cast that spell.  The two asked him if it was possible to tie that spell to an object, and he said maybe.

But he could make an Invisibility potion. It would last 30 mins, and would cost 8 COIN.

Daisy Crown
That evening, Tylin, Huilam and Lammy [Kevin] visited the Tower View again, and Daisy was there again. They asked her if the Get Me Home spell could be put into a one-shot item, and did she have the skill (and time) to do that. Yes, she could technically. It would cost 12 COIN, but WG jobs were contracted through the Wizards' Guild Liaison Sly Dunbar. Also, she would need the WGPS coordinates of the target location.  But any wizard could get those if he visited the site of the target. Every wizard was taught how to calculate the 30-digit coordinates during Basic Training. She also pointed out them that if the destination or the source was in a Faraday cage, then the spell would fail.

The party had a plan.

The would get a Get Me Home item manufactured, and get Stringfellow to trigger it, and thus he'd teleport out. Even though they would lose money on this score (they'd be paid 11 COIN to get him out but would cost them 12 COIN for the Get Me Home), it was a matter of honour now to break him out. Besides, they might be able to leverage him in some way with the Scab sellers, if he was in fact Jack Sparrow the scabotanist.

There was a problem that if the prison cells had Faraday cages around them, they would need to get Stringfellow into a clear area, like the Plank or the open courtyard.
___________________________________________________________

WG Liaison Sly Dunbar
The next morning, Sorrow and El Cid met the prison shallop at the docks and signed a contract to be a "trial guard" for a week, then sailed out to the prison.

Later that morning, Huilam, Moonlight [Chris], Tylin & Lammy went to see Chung, and asked him if the prison cells had Faraday cages around them.

"Goodness me, no," said Chung. "Those are far too expensive. And we don't keep wizards in there anyway."

That settled it. So Tylin & Lammy went to the Wizards' Guild, with the party wagon loaded with silver, and met with Sly Dunbar. They signed a contract with the Guild to make a Get Me Home stick for 12 COIN. They paid 6 COIN in advance and would pay another 6 on delivery.


Sunday, July 26, 2020

Yet More Daisy Prep

[Argile (Richard) marmalading.]

Lance the Septum
Lieutenant Chung told the group that Lance the Septum would be at the inn Oyster and Evergreen Limpet, so Sorrow [Jeff] and El Cid [Shane] turned up, well-disguised. The disguise turned out to be futile anyway, because Chung had told Lance to expect a visit from representatives of the Budgie Smugglers. As the elves would say: c'est la vie.

They got down to brass tacks and asked Lance about the Clairvoyance spell. Yes, he could certainly cast that spell. Yes, it would show the inside of the house; one could "move the scrying camera" in a limited way. The range was unlimited, but line-of-sight. So, Lance would need to see the house wall or a window. But he warned that, if there was magical detection, then it would spot the "scrying camera" and, while it wouldn't reveal who cast it, it would certainly reveal that the place was being scried.

They didn't want to take any risks, so they bid Lance good bye and skulked off into the night.

So much for that idea, then

_____________________________________

Later that night, about 5 be'light [2 am], Tylin [Ian], Sorrow and Lammy [Kevin] went to visit Daisy's house again. Sorrow silently shepherded Lammy to the back of Daisy's grounds, and got him to cast Detect Magic from the safety of the hide. Bits of the house's back wall had traces of magic, some magic inside, and the back door was also magic.

"Best not enter that way," whispered Lammy.

This was different to the front door, where Moonlight [Chris] had cast Detect Magic upon on a previous evening. So, Sorrow snuck Lammy back out to the road, and he then cast another Detect Magic from there. The front door was still not ensorcelled.

So, Lammy and Sorrow approached the front door. All was quiet and still. somewhere, off in the distance, a dog barked. Sorrow checked for traps on the door. There were none. But Sorrow couldn't get the lock picked. So, ham-fisted Lammy tried it with his own tools - a piece of wire and a bent teaspoon. Click! "Ha!"

Sorrow pulled Lammy back to the road. If something went wrong, they didn't want a clumsy mage tripping over his own velour robes.

Sorrow snuck back to the door alone, and opened the now-unlocked door, on silent freshly-oiled hinges. Crash! Broken bottles and falling tin cans and cutlery inside. It was trapped after all!

Lights came on inside.

Sorrow scarpered. And he, Tylin and Lammy fled down the road.

So much for that idea, then.

______________________________________________

From a previous foray, they knew where one of Daisy's gardeners lived. So, they took Lammy there, and he cast a Charm on him. The gardener was more than happy to spill his guts:
  • Daisy does not come to her house much these days. He had heard through the grapevine that she had a bounty on her head.
  • She was there about a week ago, but she didn't over-night.
  • The gardener never went inside the house, but he did gossip with the maids and scullery girls.
  • There wasn't much to do in the garden, so they gave him a lot of busy-work.
____________________________________________________

1G Conch
That night, Lammy went to the Wizards' Guild to stay-over.

Liaison Sly Dunbar summoned him, and demanded that the group take back the 1G conch.

"I need it to be contacting your Budgie Smugglers when I want," he said.

Since the party had now re-hidden their lair, Lammy did not want to risk the WG locating the lair via the conch (the spell Local Object could easily do this), so Lammy took it to the Budgie Smugglers' notice board in the Luscious Pixie tavern, and hung it next to the party's notice board.

_____________________________________________________

It was well-known that Daisy Crown liked expensive jewellery; her vice was Luxury. So, the next plan was to create a rumour that Theresa Jeven (she was the one the group had faux-kidnapped a few scores' ago) had lost a necklace with diamonds the size of plover eggs, and the group knew who had found it.

The seed of this rumour grew surprisingly well [a critical was rolled] and, the next day, Sonny Bowens of the Bronze Studs contacted the group with a job.

Sonny had been contacted by Booker Dobbs, of the Insular Rogues. Dobbs allegedly had a buyer for the necklace. He was to meet the sellers at the Scarlet Monkey.

So, Huilam [Jamie], Sorrow, Ronny [Deacon] and El Cid disguised-up, and went to meet Booker.

Booker confirmed that they had a buyer for the necklace but, of course, wouldn't say who it was.
But then the party wouldn't show him anything.

The party left the tavern to head back to their lair, but Sorrow noticed that they had a tail. It was a half-elf girl.

So, Ronny intercepted her, and "guided" her into another inn the Salacious Succubus.

Huilam, Sorrow and El Cid joined them at the table, and questioned her. She succumbed pretty quickly, with minimal resistance (thanks to Ronny's charms), and confirmed she was an Insular Rogue.

Ronny plied his charms, and kept her occupied for the night while the rest of us slipped away and returned to base.
___________________________________________

Daisy Crown
That evening, Tylin, Huilam  and Lammy went to the Tower View on the off chance that Daisy would turn up. Sure enough, around midnight, she turned up with four wizard escorts.

Daisy welcomed the three to join them at her table, and they chatted away.

She said that she avoided staying at her house, these days, for obvious reasons, and thus spent most of her time safe in the Guild.

Talk moved on to the up-and-coming Scabport City Council meeting
where the triumvirate (Daisy, Simone and Dalila) was supposed to be present. This was seven days away now. And there was still no agenda.

Daisy's racism also came to the fore.

"How do you manage to live with yourself?" said Daisy, commenting on Sorrow and Huilam's half-elf-ness. "Must be hard not being pure. Half-cast."

That said, Tylin, a pure elf himself, agreed with her wholeheartedly.

_______________________________________________

The next day, Tylin went again to meet Booker Dobbs offering to fence the virtual jewellery.

Booker offered 15 COIN. But he wanted to actually see the necklace.

Of course, Tylin couldn't produce anything.

"No reveal," Booker said. "No deal. Now, piss off, elf."




Tuesday, July 14, 2020

Scoping Daisy

[Marmaladers: Ronnie(Deacon) & Argile(Richard)

First hour was spent doing Downtime Activities.
8 COIN, +2 REP, +4 HEAT. Notable events: 

  • The party created a new Hidden Lair. They know that the Insular Rogues had not yet re-hidden their lair. They also knew that the fact they had made their lair hidden again, the IRs would know this..
  • El Cid[Shane] over-indulged his vice (Pleasure) and pissed off Madam Lash, his vice peddler, so has to get a new peddler (from the limited supply).
  • Dee Dee[Steven] over-indulged her vice (Pleasure) and shopped Moonlight[Chris] to the Knives (to a faction independent of Chung), and Moonlight got the snot beaten out of him. +2 HEAT.
]

William "Lammy" Lamb
William "Lammy" Lamb [Kevin], wizard, was officially inducted into the Budgie Smugglers, and took the guarantee-to-be-loyal blood-oath. Burrito[Darryl] was happy to extract the blood.

Then the group reviewed all the current jobs on offer:

  1. Wizards' Guild - recover the two missing Triumvirate witches Dalila Hornsby and Simone Ender. 20 COIN (10 each).
  2. Knives - Kidnap the third Triumvirate Witch Daisy Crown. 14 COIN.
  3. Knives - Vanish Michael Stringfellow (they suspected this was Jack Sparrow) from the Scabport Prison. 11 COIN.
  4. IMAG - Spread IMAG skulls about the city. 12 COIN.
  5. REAL - Locate the Wraith King's spawn in the Graveyard district, and call in the Paladin Strike Force.  9 COIN.

They decided that job 1 would be too difficult (even though it did pay 20), so they officially pulled-out. Correspondingly, they sent William Lamb to the Wizards' Guild to tell this to the Liaison Sly Dunbar. Lammy returned all the magic items that Dunbar had given the party: The 1G Conch, the 2G Brooch and the TP Beacon. Lammy also had his own brooch which he dutifully returned as well.
Daisy Crown;
WG Triumvirate Witch

The group decided to return to the Daisy Crown job. They knew that Lieutenant Chung was currently looking for another freelance wizard to fashion another anti-teleport device, but he had already admitted that it would be hard; the news of the death of Wilson had gone around town, and other freelance wizards were lying low.

But they thought that they might be able to grab Daisy without it. Capturing a teleporting mage is always difficult, but they did know that she used the Get Me Home spell, and thus, if they could guess where "home" was, then they could be waiting there when she next used it.  They figured that there would only be two likely locations for this spell: One in the Wizards' Guild TP room, and the other at her home in Duke Street. Note that the Teleport spell requires a safe empty location for the teleporter to appear in; if the wizard appears inside an object, she dies. So wizards are very careful about making sure that this room is empty!

So, the plan was to stake out her home 24/7. Sorrow and Tylin were sent first. Sorrow hid in his new hidey hole in the adjacent property, and Tylin out the front on the street.
Vingt-et-un Priestess Camilla Longreach

It was known that the WG used Vingt-et-un priests as contractors, so Huilam & Tylin went to the Ving-et-un temple (21, Goddess of Luck). Huilam made some subtle enquiries with Priestess Camilla [with Consort, assisted] as to significant heals on the day that Simone Ender was captured. Burrito had stabbed Daisy that day, so she would have needed healing. But Camilla could find no records of people of import injured that day.

However, it is known that 21s do make house calls, so maybe she got healed in the Guild (this wouldn't necessarily be recorded). Or, maybe Daisy got another flavour of priest, or she had potions, or other healing magic.

Back at the lair, Lammy had the idea of using a Clairvoyance spell to look inside Daisy's house from a distance. That way they could see if she had a Teleport-to room. And Clairvoyance was a wizard spell, but was far too difficult for Lammy to cast [3rd level spell]. So, they visited Lieutenant Chung to get the name of a freelance wizard who could cast this. Chung decided that it was an innocent enough request, so he gave them a name: Lance the Septum. "You lot can contract him yourselves." [Acquire an Asset downtime activity - debt.]