Tuesday, August 12, 2025

Shipwreck! Part 1

 Present:
  • Cody Dieback. Human Male Wizard from Highport – Andrew
  • Jack "Blocker" Jones. Human Male Temple Fighter of Aqua Marina from Porn City – Jamie
  • Tom Eade. Human Male Fighter from Porn City – Jeff
  • Grim Hand. Human Male Rogue from Porn City – Jason
  • Esmeralda "Ezme". Human Female Temple Fighter of Soixante Neuf from Scabport – Shane
  • Ardern. Human Female Priestess of Mr Quail from Porn City – Kevin
  • Rock Hammer. Human Male Barbarian from Central Plains – Steven
  • Willow Woods. Half Elf Male Caribou Gorn Priest from Porn City - Chris
  • Kippy (Kip) Hunt. Human Male Barbarian of the Central Plains – Ian
  • Munch Ese. Human Male Thief from Porn City – Darryl
by Jeff






As a lot of tales begin, it was a dark and stormy night!

[The initial briefing from the DM, Richard]

"Get up you lazy bastards" the fat seaman they called Ripper yelled, throwing a bucket of cold urine from above.
The ship was lurching and rolling more than you had known it to in the days and weeks you had been contained in its bilge. From your best guess there were seventeen or so of you trapped below the decks, now all grimy and smelling of urine and faeces; rats your constant companions.

This was a turn of events, you had not been woken in such a manner and no demands had been placed on you since you involuntarily boarded the ship and were thrown below decks. Two of your companions were dead – their bodies beginning to rot but not removed by your captors.
How long you could each hold out was anybody's guess.
"Get your sorry arse's up here" yelled Ripper, a whip cracking in the air, quickly followed by a crack of lightening and an almost immediate roaring of thunder.
 
Let the storm rage on
You began to scramble up the steep ships ladder that Ripper has dropped down through the open hatch as the ship lurches more violently and the sound of wood on rock is clearly heard above the storms noise.
"Fuck, I can't swim" a number of you think, the blood draining from your faces. 
Ripper loses his balance and rolls down the deck as the first of you emerge onto the wave swept deck.


Almost forgotten in the events unfolding, you each emerge in time to see the mast crack and swing dangerously across the deck. Two of your companions are collected by it and thrown into the ocean.
"Well, this is it then" you think as a huge freezing wave sweeps you across the deck and towards the gunwales.

You awake sodden and sore clinging to a rock. From your limited vantage point there is no one about but at least the violence of the sea has dissipated. You have your scant clothes which offer little protection from the chilling winds. You quickly search for your special item and with relief find it's still safe where you secured it all those weeks ago. 
Casting your eye back to the churning sea you can see no sign of the ship.

Struggling to get to your feet you see a few others doing the same. 
"How many could have survived that?" you wonder?
One, two, three…. about nine others you count. Including me that makes ten. All look in similar shape to you – threadbare and inadequate clothes, waterlogged with cuts and bruises, some bleeding worse than others.

The things you know:

From discussions overheard on the ship whilst contained in the bilge you ascertained:
The ship was called the Sauntering Albatross.
It was captained by Ivan de Brash. He had his wife Iva de Brash on board.
You were all in prison in Porn City when the slavers came, manacled you and threw you into the bilge.
The slavers were brutal, and you quickly learned to say nothing and obey. Iva was the worst.
There were originally seventeen of you in the hold - the ten of you plus:
o Sam Devoull – a fat lazy male human violin player who died in the hold of some illness.
o Thorick Everblade – a brash male dwarf who was whipped and beaten by the slavers and died.
o Gemma Voldich – a half-elf Bard who was hit by the falling mast.
o Hydric Maneuver – a muscle-bound human.
o Dusty Boots – a human female bard. She would sing and had an amazing voice.
o Tomas Flute – a small sombre human male who said very little and would often mutter to himself.
o Pele van Goose – a huge human male who said little but was kind. 
        He was terrified of the sea. He was also hit by the falling mast whilst trying to protect Gemma. 

None of these seven are with you on the shoreline.
You do not know which direction you were sailing or how long you were on the ship. You assume weeks. 
It is cold. It is in the winter months and temperatures range between 4 degrees and 10 degrees.
        – well at least they did at this time of year in Porn City.

And here we go again ...

The crew shivered on the rocky beach
The motley collection of criminals and misfits hauled themselves from the icy waters and staggered onto the rocky beach at the head of the tiny zawn. 
[zawn: a deep, narrow sea inlet or fissure, typically found in coastal cliffs, characterized by their steep or vertical sides] Tall rocky cliffs stretched upwards all around them, sea birds swirling around the crags in the dawn light, and waves thundered into the inlet behind them. There was no way out of the zawn to either side, but they needed shelter soon or the icy winds swirling around them would freeze them to death. 

Already their dripping wet and freezing cold clothes, if you could even call their prison rags clothes, were proving insufficient to maintain any warmth. 

The icy conditions had reduced these once strong and proud characters to shivering wrecks.

Not unlike the wreck of their transport ship, of which there was now no sign. No flotsam surged on the waves or lay scattered on the rocks, and no bodies or other survivors could be seen. It was only the ten strangers left.

Perhaps not exactly strangers. They had all been together for the past few weeks, packed into the cramped and stinking bilge of the Sauntering Albatross. Backgrounds and their tales of woe had been exchanged.

"Well, I can climb that" stated Kippy, staring up the cliff faces surrounding the bedraggled group.
"Yup" responded Grim, "Me too"
"Come on then" declared Munch, shaking out his frozen fingers and starting up the closest rock outcrop.

The rest of the group stared nervously at each other.
"Hey" called Willow, "I can't get up there"

"Don't worry" yelled Kippy, "We'll take a look around. Back soon"

And then his voice was lost in the buffeting winds and crashing waves.
The seven remaining comrades huddled together and tried to fend of the cold, while Munch, Grim, and Kippy scrambled easily up the rocky cliff face and disappeared over the lip far above.

At the top of the rocky cliffs, the three climbers were able to stand and look over the surroundings. A rocky shoreline extended in both directions from their location, but distance was difficult to gauge. Swirling spray whipped up off the sea, the trailing edge of last night's storm, and natural mists shrouded the area with an impenetrable fog. But the hillside climbed gently away from the cliff edge and up into the cloud.

"Higher is good, right?" queried Grim, leading the other two onward and upward.

After climbing and travelling about two hundred or so metres, they reached a ridge. The clouds were thinner here, ripped apart by the unceasing icy winds, and they could make out what appeared to be the end of an island down to their left. Choppy seas surrounded this end of the island, about four hundred metres away. In front of them, the land dropped away to familiar cliff tops on far side. Stunted vegetation speckled the landscape, which undulated roughly, craggy dips and hills in both directions. 

The island looked to be about two kilometres in length, left to right, and maybe five hundred metres across. Visibility was pretty bad, so nothing could be seen beyond the rocky shores, the surging seas quickly fading away into cloud. 

"Can't see nothing" commented Munch, his teeth chattering in the cold.
"Let's go down there" gestured Kippy, "It looks a little less windy"

They dropped over the ridge and clambered their way down towards the leeward cliff tops. Sea birds swarmed around the cliffs, and the cacophony of bird squawks was deafening. Arriving at the cliff top, they turned left towards the tip of the island and continued their exploration.

After a few hundred meters of the same barren landscape, Kippy spotted something different.
"Hey" Kippy called, pointing up towards the ridgeline above them "Look at that."

'That' turned out to be a small cave entrance in the side of the rocky hillside. They scrambled up the gentle slope and peered in. A narrow entrance led inside the hill, no sign of tracks, creatures, or other occupants, so Kippy got his lantern going [This was Kippy's non-magical starting item that he had recovered from the slave ship] and led the others into the darkness.

The narrow passage quickly opened up into a small cavern, a single exit leading on from the far side. There was nothing of interest in this initial cavern, so Kippy continued on through and into the exit opposite. The narrow winding passage quickly hit a T-junction with larger natural caves leading off to the left and the right.

"Could be a grand system of caves" stated Munch, "Shouldn't we get the others?"
"Could be dead ends and dangerous" countered Grim, "Let's explore a bit more first"
"Sod that" declared Munch, "It's dark. You explore if you want, I'll go back and get the others. They must be freezing"

Rescue from the rocks

Munch easily made his way to the cave entrance and back to the cliffs above the zawn where the rest of the party still huddled together against the freezing winds that howled along the coast of the island. They had been there for more than two hours and were suffering from the exposed and icy conditions and were getting worried that they hadn't heard anything from the three who had set of to explore.

Munch scaled the cliff face with ease

They were much relieved when Munch gracefully descended the rocky cliff and reported that a cave had been found.

"The other two are making sure the cave is safe" Munch reported, "And I'm here to get you all up the cliffs to safety"

"I should be able to help you climb up anyway" Munch continued, "There shouldn't be much of a problem!"

"So who's first?"



[The mechanism to assist those who couldn't climb (No Climb skill available to their character) was for Darryl to succeed on Munch's Climb roll while assisting one other character at a time. For those with a Climb skill, the climb was trivial, no roll required, but when trying to assist another the climb become sufficiently challenging that a skill roll would be required. Darryl had set Munch's Climb skill to 12, the maximum possible score for a new character, so he was perfectly suited to assist the others. But still a 30% chance of failure, and the cliffs were sufficiently high that a fall from the upper portion of the rocky face could be very serious indeed!]

"Me first" volunteered Tom reluctantly.

Munch turned out to be an excellent assistant on the climb, and despite the buffeting winds, frozen and shivering limbs, and the cawing sea birds, Tom soon dragged himself over the top of the cliffs and looked around as Munch descended for Jack, and then again for Cody.

The party slowly gathered together at the top of the cliff and watched while Munch repeatedly scrambled down and up the cliff face, a new party member in tow each time. After Cody, Ardern appeared, then Willow.

 [Willow's climb was more frightening than the others. Darrly failed Munch's climb roll, and as Richard was explaining that Willow's clutching hand had landed right on a sea bird roost, which sea bird subsequently shrieked like a banshee and launched itself directly into Willow's face, causing him to lurch backwards, loose his hold, and tumble to the rocks below, dragging Munch with him, Darryl decided to use a number of his Luck points to increase his Climb roll to actually succeed. Crisis averted.

Rock suddenly recalled that he could actually Climb, and made the ascent unaided, so Esmeralda was the last to need Munch's assistance. Once she appeared over the top of the cliffs, and everyone was together again, Munch led them off towards the cave.

Discoveries in the Cave

Kippy and Grim watched Munch leave and turned to each other with raised eyebrows.
"Whatever" grunted Kippy before turning the lantern down the right-hand cave and moving forward.
The cave wound forward, naturally formed through the rocky end of the island. Kippy's lantern soon revealed a small opening in the left-hand side of the cave and opened up into a larger chamber ahead. The chamber wasn't very large but was quite damp and the walls and floor were covered in a slimy film.
"Ewww" muttered Grim, "I'm not going in there"

Kippy carefully scanned the beam of the lantern around the space, and not seeing anything of interest, he agreed.
"Nope" Kippy stated, "Back to that small side opening"

Directing the lantern light into the small opening, Kippy found a very small chamber. There was something mounded up on the floor at the back of the chamber though, so he squeezed his way in.
"Uggh" Kippy called back to grim, "It's a body"

The skeleton clutched a rusty dagger
A skeleton was slumped against the back wall of the chamber; a rusty dagger clutched in its bony fingers, only fragments of rotted and decaying cloth adorning its form. The skull bore an expression of terror, in as much as a skeletal skull could display an expression.

Otherwise, the chamber was empty.

Grabbing the rusty dagger from its bony grasp, Grim gave Kippy a nod and gestured back towards the caves. They set off towards the original branch and headed down into the left cave branch.

It wasn't long before a small opening appeared in the right-hand wall of the cave, the lantern light revealing stalactites hanging from the roof of the narrow passage and stalagmites mounding up on the floor. It would be possible to make their way past the forest of speleothems, but they set that exercise for later and continued forward along the main cave.

The passage soon opened out into a wider elongated chamber, curving slightly around to the right, the far end obscured. Rock and rubble littered the floor and again stalactites and stalagmites sliced through the space.

"The side passage first?" suggested Grim, and they returned to the more restricted opening. After squeezing past the initial speleothem obstructions, the passage began to slope downward. Gently at first, but soon steepening to require careful descent, the narrow tunnel continued downward for some tens of metres. Pretty soon they could hear crashing and surging noises from ahead. The narrow tunnel opened out onto a ledge overlooking a tidal pool below. No sign of an entrance to the sea, but the water was surging up and down, obviously directly fed from the adjacent coastline and driven by the tide and waves. Kippy splashed his lantern beam all around the area, but there were no apparent threats, and they returned up the tunnel to the previous rubble chamber.

They dodged past the scattered stalactites and stalagmites and gave the chamber a good once over. Apart from a small alcove towards the rear of the chamber that housed a small chimney that must have opened up to the sky somewhere above, and all the fallen rocks and stoney rubble, the cavern was empty.

"We can all fit in here" noted Grim, "Out of the bloody wind, and dry"
"Yup, and Munch should have got the others off the beach by now" confirmed Kippy.

The Holy Symbol Quest

Everyone gathered together in the stalactite chamber and considered their possessions. Not very much!
Cody's dildo shaped broken wand, Ardern's butt plug, Tom's silver coin, Kippy's lantern, a rusty dagger, and a couple of other knick-knacks.

"Oh woe" declared Munch, "We are going to starve, and then die of dehydration"
"Don't worry" replied Willow, "I can Create Food ... well, if only I had a Holy Symbol" 
"Oh, oh, me too" exclaimed Jack, "I can Create Water ... once I have a Holy Symbol"

The quest for appropriate Holy Symbols began. 

Willow, being a priest of Caribou Gorn, required a sprig of mistletoe, or some similar naturally occurring vegetation.
Jack, a Temple Fighter of Aqua-Marina required a trident, or some other naturally occurring aquatic item.

"What about a seashell?" suggested Cody.
"Yes, that would be perfect" declared Jack, "But I'm too cold to head out to the beach right now"
"There's a tidal pool just down the side passage" noted Kippy, "No cold wind there"

Jack immediately asked Kippy to lead him to the pool, where he stared into the water and waved his hands around.
"Nothing" he declared, "Although did you see that thing moving about down there?"
"What thing?" wondered Kippy aloud.
"Not sure exactly," said Jack, "But it's a big bastard. Let's head back now" he concluded backing away from the pool.

Back in the stalactite chamber, rest and recovery was the order of the hour. And after an hour of resting up in the relative warmth of the chamber, everyone was ready to brave the icy cold exterior conditions and explore a little more of the island on the Holy Symbol quest.
"And maybe we will find some food" suggested Munch hopefully.

From the cave entrance, the party set off in a clockwise direction to explore the coastline. The rocky cliffs seemed to extend for the whole length of the island, with many small coves and inlets, and many roosts of seabirds. Some of the coves below contained groups of seals, lying about the rocks.
"Can you eat seal?" asked Munch hopefully.

At the other end of the island, the opposite end from the location of the cave we had found, the cliffs began to lower towards the sea, and the party soon spotted an exposed rocky bay where there were no cliffs. Seals swarmed across the rocky beach like maggots on meat, and the seabirds swarmed across the sky in huge clusters. The noise was quite deafening.

Behind the beach, the island climbed steeply up to a prominent headland where a lone tree stood stark against the skyline. A dead tree to be sure, no leaves or branches adorned its trunk, and the wood looked white.

"I'm going to head up there" declared Willow, "Wood will do for my Holy Symbol"

"And I'm going out there" said Jack, pointing out to the seal covered rocky beach, "Got to be some shells there"


Jack managed to avoid the seals, located a beautiful abalone shell and an armful of shellfish, and was soon heading up the hill towards the tree where Willow was foraging. Willow manged to gather an armful of wood, "For the fire" he said, and a straight section of white branch that he reckoned was perfect for his make-do Holy Symbol.

Continuing on around the other half of the island, they soon spotted another sheltered bay below, with occupants! Two men, one woman, and two children sheltered behind a damaged longboat. They looked to be making repairs, and one of the men was draped in a torn sailor's outfit.
"That's one of the Longboats from the Albatross" declared Willow, "Pretty smashed up though!"
"Not likely to be going anyplace soon then" decided Grim.
"We'll need to come back later and give them a "hand"" chuckled Grim, with a wink.

In the next bay they spotted a whole collection of flotsam, canvas, barrels, ropes, timbers, and bodies!
"We'll need to head down there!" declared Cody.
"What's in those barrels do you think?" asked Munch.
"Hey" yelled Tom pointing across to one of the small valleys, "Looks like another cave"
"Let's climb down and recover everything useful from the wreckage there" proposed Cody.
"We can come back and look at that second cave later" he continued, "Too fragging cold out here"

Kippy, Grim, Rock, and Munch scrambled quickly down the cliff face and scoured the wreckage. They manage to recover quite a bit of material from the water and the rocky shore and brought it back to the clifftops.
Their booty included decent ships lumber, a short sword (Jack had the short sword in a scabbard on his belt), a sling with eight bullets, two warm cloaks (Munch and Grim were wearing those), a pair of sturdy boots (Grim was wearing those), a ten-metre coil of rope, ten square metres of heavy sail canvas, a barrel of salt, a barrel of rum, and a barrel of oil.

"I can make some hefty clubs with that timber" declared Willow.

[More stuff happened, but due to work and home pressures those revelations will follow in part two in a few days.
In the meantime, the night ended with the following ...
]

Repairs on the longboat by the survivors from the Albatross looked to have stalled.

The kai moana was cooked up on a roaring fire in the cave, and a feast was enjoyed.

Unfortunately, the fresh food was so rich after their recent meagre fare that almost everyone suffered from stomach cramps and vomiting. Ardern would have been out of action for two whole days, but Jack was able to cast a Slow Poison spell that effectively got her through the effects almost immediately. Rock was similarly affected, nearly thirty-three hours of affliction predicted, until Jack cast another Slow Poison.

Tom, Grim, and Kippy had to suffer fully though, groans and the sounds of vomiting echoed through the cave for the next thirty-six hours.

The strange shadow returned .....





Sunday, August 10, 2025

Porn City

Pop 26,000
Humans 90%.

Porn City is extremely bigoted (think Draser) and therefore non-humans tend to shy away. Half-elves get away with living normal lives here especially those that look human. The only other non-humans that live here are those who are the priestesses of Soixante Neuf (Goddess of Lust, the dominant religion) or slaves (either for the mines at Morganmine or sex slaves to fulfil the desires of the depraved).

Economically, the city is wealthy although this is vested largely in the hands of the City Council which is comprised of a member from the seven wealthy families (Mermont, Venning, Polac, Fates, Waimea, Samosa and Jennings) plus the ruling family Thoak.

The Thoak family rules with an iron fist and no one dares to challenge their rule.

The economy is based on gold mining (Morganmine battlewards is a huge source of gold, but is very dry), fertile farmland on the Porn Plains and pornography (Porn City were the inventors of pornography in the Known World, hence the name). As a result of the Porn industry there is a big publishing industry to satisfy demands for all kinds of porn. Prostitution is also very common, as is slavery.

The Porn Port – Port de la Baise, is flourishing with rural exports and slavery and near the port are many of the brothels, the red-light district with live sex shows, unofficial booze halls and the slave yards. There is also an annual week-long holiday called the Cirque de la Vicieux (Circus of the
Depraved)

Porn City was built on the Porn River, which is a big source of fresh water, of course. To support the economy there are various guilds. In addition to the large and thriving thieves' guild, there is a Prostitutes' Guild, Miners' Guild, Printing Guild, Slavers' Guild and various rural guilds, responsible for processing and distributing rural goods. Each of the town council families controls one of these guilds. (Mermont, prostitutes; Venning, thieves; Polac, wool; Fates, grain; Waimea, slavery; Samosa, small goods and Jennings, printing). The Thoak family controls the miner's guild (gold) and the mages guild.

The town guard and militia are ruthless and brutal and called the Thoak Militia after the ruling family who control them.

There are numerous unofficial booze houses and brothels but 26 established and registered ones.

The mages guild is prominent and closely aligned to the Thoak and Fate families. The Head Mage is Evelyn Callay (a cousin to the Thoak's).

The churches represented by more than a shrine are:
  • Laura Bell
    REAL. Light. A very small presence.
  • IMAG. Darkness. A significant presence.
  • Aquamarina. Water. Minor presence.
  • Caribou Gorn. Nature. (Temple is outside Porn City in an area known as the grove);
  • Gelding. Weather. Temple is in the docks area.
  • Mr. Quail. Mischief. A good presence and aligned to the thief's guild.
  • Soixante Neuf. Lust. Dominant church in Porn City; Head Priestess is Laura Bell [based off the Laura Bell who was Queen of the London Prostitutes in the 19th Century].
  • Super Fosfait. Growth. (Temple is outside Porn City in a rural hamlet);
  • Vingt et Un. Luck. Relatively small and as per the usual protocol takes a cut of all town gambling activity in return for their certification.
All other churches have a shrine


The Party




Cody Dieback. Human Male Wizard from Highport – Andrew



Cody Dieback is a bastard son of Ferranti Stevens, the wannabe demigod and Emperor mage of Highport, and Greta Dieback, a low-level witch of extreme beauty, who ran afoul of Stevens' lust and power. After she gave birth to Cody, she was stripped of her magic and disappeared (transitively). 

Being the offspring of gorgeous parents, it is very ironic that Cody is such an ugly bugger - several standard deviations down the wrong end of the Appearance bell-curve. Ferranti disowned the ugly baby, and so Cody was brought up in the Highport Wizards' Guild's creche. Here, he learned magic and spellcasting. Coming of age, the Wizards' Guild of Highport did not treat Cody well, so in his twenties (25), he left Highport and travelled to Porn City to seek his fortune there. There was too much baggage with the Stevens name, so he took his mother's name, and the only possession of hers that he could find: a broken wand, shaped as a dildo.

He's been an indentured mage in Porn City the last ten years, running errands and doing minor magic, until his furlough today.

In celebration of his furlough, Cody went to the ale houses and brothels of Porn City. In a drunken state he was ridiculed for his ugliness and made the mistake of using his magic powers to show his attackers his prowess. Stunned but still standing his ridiculers turned violent and beat him to unconsciousness.
He awoke in a cell the next day, vomiting relentlessly and forgetful of the details of the night before.


Jack "Blocker" Jones. Human Male Temple Fighter of Aqua Marina from Porn City – Jamie


Jack, a seemingly opened street kid grew up on the streets and around Port de la Baise and on the docks messing around on boats and liberating goods from unwilling doners. He grew to be a bit bigger than the other kids on the docks and seemed to be able to handle himself and therefore became the enforcer for his motley crew of would-be sailors and street kids.

With a healthy dislike of authority, Jack has had many run-ins with local authorities especially as he is very unhappy giving any cut to dodgy town guards or officials. 

In his late teen's he came under the watchful eye of the Aquamarina Church largely due to his prowess at a young age with small boats and swimming – often used by Jack to elude the authorities. He found Aquamarina to his liking, given it provided him shelter, supported his illicit activities and encouraged him to be on the sea.

Recently though, Jack fell foul of the authorities again and this time he didn’t escape. Failing to "pay his dues" was no longer acceptable and his has found himself in a cell awaiting his sentence.



Tom Eade. Human Male Fighter from Porn City – Jeff


Tom Eade is the bastard cousin of one of Porn City's ruling families, the Mermont's, born from a chance encounter between an unlucky prostitute and a drunken noble in the red-light district along the docks.

His mother, working the brothels near the mouth of the Porn River, caught the wrong man's eye one fateful night, and Tom was the result.

Raised among the working girls of the seedy dockside establishments, Tom grew up tough and stubborn in the shadow of Porn City's underworld. His "aunts" - his mother's sisters in trade - helped raise him, teaching him to read people, spot trouble, and navigate the complex social hierarchy of the port's criminal elements.

From an early age, Tom was constantly in trouble: scraps with the law, conflicts with local gangs, and problems with anyone who crossed him. His stubborn refusal to back down from any fight became legendary in the district.

Though his noble father never officially acknowledged him, the man quietly watched over Tom from afar, providing a modest stipend first to his mother and later directly to Tom. This unofficial protection came with unspoken expectations and potential complications - enemies of his father's family occasionally took notice of the bastard son.

Tom's world shattered when his mother was killed by two violent clients who got carried away one night in the brothel. She never recovered from her injuries. The next evening, both men were found beaten to death in an alley and Tom's reputation as someone very handy with his fists was well established, but no questions were officially asked.

After his mother's death, Tom channelled his rage and skills into work as a bouncer and enforcer for various establishments throughout Porn City. His tenacity and thoroughness in carrying out assignments made him sought after in certain circles, though his methods sometimes attracted unwanted attention.

But now Tom has got himself into real trouble, trouble his protector cannot bail him out of. Tom came back to his "aunt's" brothel only to see a young man beating one of them following a failed attempt to break his virginity – Tom snapped and beat the young man to his death, reminded of his mother's fate.

The young man was a cousin of the Venning family, and the authorities quickly swooped throwing Tom into jail where he now awaits his future.

Grim Hand. Human Male Rogue from Porn City – Jason


Grim comes from a family that makes its business from loan-sharking. He's the oldest of three children, the two siblings being much younger. The family wasn't doing well initially, when Grim was a young boy. But Grim's dad got a big payday doing a favour for someone in the mining industry. Grim doesn't know exactly what the deal was, but there was a terrible accident that forced the closure of a mine - the owner went bankrupt and had to sell his assets cheaply. 

With the payout, Grim's Dad started his loans business. At first, things were tight, but his dad proved to be very good at his new line of work and the family got more and more well-off financially as Grim grew up. Grim was annoyed his siblings never had it as tough as he did in the early days and never really bonded with them.

When Grim was 12, his mother died after being trampled by a horse-drawn carriage racing down the street. The carriage riders were from a wealthy family of half-elves visiting the city for pleasure and who managed to avoid taking any responsibility or paying any compensation for the tragedy. This event was a major turning point in Grim's life. He vowed whenever he could, he'd cause hardship to such outsiders - and over the years, he did - for example by cutting through saddle straps, putting stolen items in their luggage and spoiling their provisions in the stables. 

As a teenager, Grim started working for his father's "operations manager" - doing all manner of tasks
starting with following people and researching their backgrounds and moving on to making visits to debtors to remind them their bills were due (with interest). He was quite aggressive with foreigners. Life got better over time, but Grim started doing his own deals on the side, against his father's wishes. In particular, he enjoyed persuading the women in debtor's households to have sexual intercourse with him in return for extending their husbands, brothers (or their own) payment deadlines. 

When Grim's father remarried a beautiful woman much younger than himself, Grim saw it as a betrayal of his mother and was enraged. Over the course of several months, he ran a slow but persistent campaign to seduce his new mother-in-law. When she tried to end their affair, he persuaded her to continue. Eventually, Grim's suspicious father caught them together, buck naked and about halfway through the third, illustrated edition of the local bestseller, Come a Sutra. 

Grim's father disowned him and threw him out of the family compound. Since then, Grim has lived off his wits and has been looking for a bigger opportunity.

Recently Grim pushed his luck too far. He cut the saddle straps of a young half-elf toff after taking the contents of the saddle bags. When the half-elf rode off, the saddle of course slipped, and he fell heavily breaking his neck and died instantly. Grim had been seen and was quickly captured and thrown into the cells where he now awaits his punishment.


Esmeralda "Ezme". Human Female Temple Fighter of Soixante Neuf from Scabport – Shane



Esme's family used to be rich and influential in Scabport. However, a failed business dealing led to her father to borrow money to cover his losses and rebuild his business. This too failed, and when the loan could not be repaid, her father was killed by the loan sharks and Esme was taken as collateral and forced to work in a brothel. She learnt to not only please men and women but also survive firstly by using her looks and then by her persuasiveness, eventually taking her revenge on the man who killed her father by force-feeding him his own testicles (and then killing him).

She then set fire to the brothel and faking her death to cover her tracks, she fled to Porn City and a new life where she would not need to worry about being abused again.

Joining the Soixante-neuf temple was a logical step for Ezme given her talents. She quickly became
recognized not only for her sultry looks and wiling ways, but for her tough combativeness and they
quickly saw her potential and trained her in the ways of being a Temple Fighter (female 69 temple-fighters are rare).

There she has worked for several years until she stopped a Mr Quail priest from sneaking into the vestibule. The woman wouldn’t surrender easily and their struggles tumbled out onto the street where they knocked over a brazier and a fire erupted near the docks. Both were taken by the authorities to the cells where they await their sentence, Esmeralda protesting her innocence all the way.


Ardern. Human Female Priestess of Mr Quail from Porn City – Kevin



Ardern was talented child. Her ability to engage a crowd with highly inappropriate comedic acts, music and impersonation had her marked as a future entertainer or bard. But alas she was at troublemaker from an early age and her exasperated parents placed Ardern into the care of the Church of Mr Quail after an unfortunate incident involving a bowl of oatmeal, a frog and her grandmother's favourite hat. Since then, her family has had nothing to do with her. 

Under the watchful eyes of Mr Quail, Ardern saw it as her duty to entertain the masses via the creation of the Cod Liberation Independence Troop (or C.L.I.T. for short), which involved her "rescuing" fish from various traders and "liberating" them under roof-tiles or foundations of homes around the city.

Not only was she troublesome but also very talented at standup comedy, music and impersonations. She followed this up by creating a vigilante "Hunt the Clit" movement amongst her associates. Growing quickly bored with this escapade (and having failed to be noticed by the townsfolk or impress the hierarchy of the local Mr Quail priesthood) Ardern thought it might be more worthwhile to begin "acquiring" items from various institutions (churches, guilds, etc.) and relocating them into the care of
unsuspecting innocents. 

Unfortunately, the discovery of underwear belonging to the wife of a high-ranking member of the Thieves' Guild in the possession of the chairman of the Association of Cheese mongers didn't raise smiles but led instead to the slow and wholly unpleasant demise of an innocent man. 

Enough was enough for Mr Quail, and Ardern was issued with a cease-and-desist notice without written approval from the presiding local church representative. That left the little matter of the butt plug she had already acquired from the head of the Soixante-neuf temple guards and what to do with it...

In an attempt to return it, Ardern was stopped by a Soixante-neuf temple fighter, Esmeralda, near the temple doors. In the ensuing scuffle, that spilled onto the street, a brazier was knocked over and a fire erupted near the docks. Both were taken by the authorities to the cells where they await their sentence, Esmeralda protesting her innocence all the way.


Rock Hammer. Human Male Barbarian from Central Plains – Steven



Rock was a member of the Koontock tribe, one of the many tribes of the central plains between Porn City and Sancho.  It is a small offshoot from the main tribe and has a checkered past as they are involved in the illegal “herb” trade.  Having connections with both humanoid and goblinoid races in the surrounds. This made them unpopular and in addition some of these herbs are particularly sought after for their hallucinogenic qualities.

Rock's role was to provide protection to the traders, a role generally entrusted to the elders of the tribe.  On one such trip the trading party was attached by Sancho bandits and Rock was seriously injured with a head trauma requiring a metal plate to be inserted to replace part of his skull. He was bedridden for months and upon his recovery he decided to set out on his own, to learn herbalism and make his own way in the world. 

This brought him to Porn City several months ago where is sought to learn herbalism. Turned away due to his horrid looks and lack of intellect he has earned enough to live by bouncing on the doors of unofficial booze halls at the docks.

A week ago, Rock was in a major brawl with some sailors trying to damage one of the booze halls. He
hit one of them so hard that they fell and smashed their skull on the uneven cobble stones – a pool of
blood quickly a give away that they were dead. The Thoak guards quickly rounded up everyone and threw them in the cells. Rock has been there ever since with a foreboding feeling creeping up on him.




Willow Woods. Half Elf Male Caribou Gorn Priest from Porn City - Chris



The Porn City Caribou Gorn grove operates a funeral director’s business. It is a legitimate funeral director for any Caribou Gorn followers and has a graveyard for them, but is otherwise a front business for fencing stolen property and disposing of unwanted bodies from other criminal enterprises. This, in fact, is well known across Porn City. 

The grove also has a large herd of large wandering pigs. These are well-disposed to Caribou Gorn adherents but also act as "guard dogs" should any unwanted strangers turn up.  The grove has a hearse wagon and two other large wagons, along with a few carts. 

Willow works at the Grove and uses his carpentry skills to make and maintain the hearse and wagons and has added numerous hidden compartments within them - suitable to hide stolen goods surreptitiously. Willow also uses his skill to manufacture coffins for the grove’s business some have hidden compartments (like false bottoms). The wood comes from milled fallen trees (another sideline of the Grove). Willow’s job is to drive the hearse or wagons around mainly to collect legitimate bodies for burial but also to collect or drop off stolen goods or pick up bodies for disposal. 

The Grove’s affairs are directed/administered by Amelia Crook the High Priestess. Willow will drive all over the city and wider district carrying out orders. He is known in the criminal world as “Fat-woody” (his BMI is in the 40s). Other criminal enterprises tolerate the Grove and leave it alone as it acts as a fence/body disposal business for all (who pay). The Grove never takes sides in any disputes between gangs but is always there to help with the ‘clean-up’ (for a price) For this reason, the City authorities leave it alone too - provided it doesn’t cause trouble.

Willow has unfortunately run into trouble by transporting some items taken from a body that happened
to be a cousin of the Thoak Family, the ruling family. He has been thrown into the cells and awaits his punishment.



Kippy (Kip) Hunt. Human Male Barbarian of the Central Plains – Ian



Kippy (Kip) has made the shift recently to Porn City to look for work and adventure. Since a very young age, he has moved with a nomadic clan across the central plains. The clan was made up of the Hunt family, with around six other families living together.  
 
Often Kip and 3 or 4 others would extend out in advance parties, raiding farms and poaching food from wealthy landowners, never directly head on, but usually when no one was watching. Snatch and run! Kip relied on the others for muscle and excels more at ranged support.
 
He relied on stealth and accuracy with a bow to survive and keep the Clan fed and supplied. The hunting parties often spent weeks in the wild, exploring and gathering goods. Hiding and fighting for
survival.
 
Growing into manhood, the Clan recently sent Kip to Porn City to spend time in society and hopefully
to find a wife and bear children. Unfortunately, the elders are aware that this is going to be a challenge for young Kippy as he tends to upset and offend the opposite sex. He will learn, probably the hard way....
 
The first few weeks in Porn City have been good for Kip making new friends and finding various odd
jobs. He misses the wild but knows this is a good experience. His youth and general lack of insight enabled Kip to remain oblivious to the rising mood of discontent across Porn City with the Central Barbarians. Rumours of a dark malevolence in the central plains were spreading across the town.

After a rowdy night at The Drunken Canary, Kip was off back to his lodgings when he was set upon by
a group of thugs who recognized his markings as a barbarian. He awoke in a cell near the slave yards
and has been there for a week or so not understanding his fate and being beaten whenever he asks.


Tuesday, August 5, 2025

Rose-coloured Sky

 Present:
  • Anastasia "Stasi" Tepes. Zhodani Soldier from Querion – Shane
  • Emerse Gee. Daryen Scientist from Torment – Darryl
  • "Riley" O'Reilly. Sword-Worlder Pilot from Winston - Richard
  • Anton Tositova. Solomani Gunner from Entrope - Ian
  • Sang "Spanner" Hoang. Sword-Worlder Mechanic from Winston – Jeff
  • Hoff Ende. Sword-Worlder Scientist from Winston - Kevin
  • Belle Ende. Sword-Worlder Medic from Winston - Steven
  • Itzy Ende. Sword-Worlder Soldier from Winston - Chris
  • Gnostic Hands. Solomani Scientist from Entrope – Jamie
  • Split "Penny" Ende. Sword-Worlder Minstrel from Winston - Jason
  • NPC: Scurry. Drone Gunner from Winston
  • NPC: Finn Cyborg from Querion
by Andrew.

Cauthon Institute


The group was in one of the Cauthon Institute's meeting rooms with Janette Drive (Dr Gilbert's PA), and the two surly guards in battle armour. They had been exploring down the tunnels and had just returned.

Janette Drive
They were relaying the results of their exploration to Janette when she received a message on her communicator, so she sent one of the guards off.

Five minutes later, he returned and spoke to Janette.

"Security caught two trespassers," he said. "They claim they are Ende brothers, and know this group."

"Is that valid?" said Janette and looked at the group.

Belle nodded: "I'm an Ende."

Itzy and Hoff were brought in, wrists tied with cable-ties, and thrown into the room.

Months ago, when the party went on the Entrope trip, Itzy was left in Winston with his mother Contessa. She had been receiving the dispatches over the last few months of the party's exploits after their mis-jump. She had decided that Imperium system 728-907 ought to be a reasonable rendezvous point, so she sent Itzy there; he'd spent the last few weeks travelling. 

Hoff had a shorter story. He woke up, disoriented, in his marmalade-soiled bed on the Lost Crown, and then wandered onto space station. The guards up there had enough nous to point him to the Cauthon Institute.

Itzy had arrived to the space station that same day on a tramp trader's ship, so, after a familial hug, they both travelled to the ground on the space elevator, then walked the few kilometres to the Institute itself.



Janette came right to the point.

"Dr Gilbert analyzed the footage from the lantern you were carrying. The Cauthon Institute wants you to investigate this portal. Dr Gilbert is insistent that we send in the guinea ... the brave volunteers, as soon as possible."

"I have spoken with my liaison from the Imperium up in the space station, Reginald Maudling," said Janette. "He says that there is an Imperium Pathfinder class corvette in a graveyard orbit around this planet. With a bit of arm-twisting, I got him to agree to requisition it for the Institute. We will get it recommissioned."

"We'll do it!" snapped Riley.

At 450 tonnes, the Pathfinder class has a Jump-3 drive, 6G grav-drive with inertial dampeners, eight state rooms, one mess, kitchen, sick bay, laboratory, four hard points for weapons, and a 40-tonne hold. 

"Oh, it comes with a crew of eight too," said Janette. "You need to take the crew, but you can decide if you want Imperium military or Cauthon employees. I will instruct them to utterly obey the captain. That's 'utterly' with a capital U."

"That's me!" snapped Riley.

Janette went on.

"According to the Ende boys, their mother Contessa owns your current ship, so the ..."

"No, we own it."

She paused.

"Well, I am not going to get into an ownership dispute now. You made your Luck roll, so, your current ship won't be requisitioned for the glory of the Empire..."

The two guards stood rigidly to attention and thumped their chests, missing Janette's sarcasm entirely.

"All hail Emperor Strephon!" they barked in unison. (Emperor Strephon Aella Alkhalikoi has been emperor now for 34 years.)

"... You can deal with the Ende mother and the Zhodanis back in Winston. Anyway, have a little chat among yourselves."
"Whisky hat"

The party had a quick conversation, and agreed with the deal, lead by Riley's enthusiasm.

They requested additional weapons and supplies and equipment for the portal expedition, and rations for a week.

Itzy got an M60 machine-gun which was better than his 30-06.

"And I want a supply of whisky," said Riley. This was duly supplied by Janette's helpful guards in the form of a whisky hat, filled with the locally-distilled "Seven town" whisky. This was 140 proof, and could strip anti-fouling paint off a ship's hull.


Back down the tunnels



The trip from the freight elevator through the tunnels to the "tidal" cave was uneventful. With the iron door left wedged open, there was never enough air pressure build-up in the portal room, so the red "tide" was always "out". The party made their way into the portal cave with no trouble.

Portal in the blood cave
It hadn't changed since last time. The two-metre portal was there, shimmering and shining like a vertical pool of mercury. Gnostic's camera stick was exactly where he left it, half way pushed into the mirror surface, and resting on the ground.

The plan was for Anton to go through. They knew biological pieces could pass back (example case: the dead arm of one of the mercenaries), so after Anton had reconnoitered, he would come back, naked, within 15 minutes.

He took only a torch, overalls, and a pistol.

He dipped his hand, then his fat belly, into the portal, and went through, disappearing from the group.

15 minutes passed.

Suddenly, Gnostic's camera stick floated up in the portal, held by someone on the other side. It made some little jerks inward. Then it was suddenly yanked inwards.

They waited. 30 minutes passed.

Then an hour. 

Oh dear.

Then a piece of apthera (bone and gristle) came through. And some more.

Was this a signal to follow? Only one way to find out. 

"We can't leave Anton. We all need to go."

"Or we leave him to die."

"I don't think we can leave Anton."

Sang went through first. Then one after the other, they all went through, the marmalading Emerse on a wheel-chair, and then finally Riley.


Rose-coloured Sky



It was daylight. The entire party was on a hilly plain under a rose-coloured sky; bright, but no sun. Behind them was the portal, a clear hole into the cave - it wasn't a mirror on this side. In front of them was a lake, the size of four soccer fields, of red liquid, like the same stuff in the cave's "tidal" pool, with white lumps floating in it.

But that wasn't what drew their attention, because in front of them, fifty paces away, standing on the left shore of the lake, was a huge spider, six storeys tall, with 12 or 14 legs, with multiple eyes on prehensile stalks.

It was a terrifying Cthulhuesque sight, nightmare, dream quality, an abomination of nature. Sickening.

[ Everyone made a Psyche roll. All made it except for Sang. Even those who made it lost 1 PP; Sang lost 5 PP. ]

The giant spider's eyes weren't focussed on the party, instead they were focused on the thing that it was devouring. This creature was one of the mind-flayer creatures that the party remembered from the derelict freighter Gnost Roma orbitting Formalin (where Liz died). The wretched thing was held by four "mandibles" which looked like human arms with claw-hands, as a porcelain beak mouth nibbled away at it. It thrashed about and screamed hysterically, half-eaten, but still alive. Pieces of its intestines, cartilage and some bone, with lots of blood, were falling into the red lake.

Off in the distance, several kilometres away, was a nightmarish city, that looked like jagged sections of thick iron welded together, to form spikey structures, buildings and towers. And in the air, around this city, was a thick swarm of what looked like gnats at this distance. Close-up, they'd be the size of vultures or dogs.
 
Terrified, the whole group turned around and tried to hurry back through the portal. The level of the red lake was such that it lapped at the bottom of the portal circle, and obviously into the cave. The portal was on a vertical rock face, and it looked like there had been a recent rock-fall which had exposed it. Maybe it was once buried.

Anton was crouched down there muttering "I couldn't get through. I couldn't get through."

Sure enough, the transparent portal had some kind of a field across it, and felt like rubber to finger-touch - the more you pushed, the more it pushed back. Metallic, wooden and plastic items, when pushed against the field, scraped, like metal on concrete.

Liquid from the red lake obviously dribbled through. And pieces of the cartilage and bone could go through too. The group posited that organic matter will go through - after all, the mercenary's arm managed - but maybe it had to be dead.

Earlier, when Anton had come through and seen the horrific scene, he tried to flee back through, and found he couldn't. So, after trying a few things, he grabbed Gnostic's camera stick and yanked that through, hoping to signal help to the group. Then, later, he used the stick to guide some of the bone and cartilage through the portal. 

The hour passed for him, and all the while was the sickening screaming of the victim and the little tearing chomp chomp sound of the spider's beak.

Anton now decided to risk dipping his hand in the red liquid (this was a first time anyone in the group had touched it to skin). It felt warm and slimy. But even covered in the liquid, the portal field still blocked him.

TO BE CONTINUED


We now switch to Richard's adventure back in The Known World.
Some time in the future, this Traveller Campaign will continue.